This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

Post news Report RSS Version 1.1 released!

I was quiet recently but lack of news do not mean lack of progress. I finally decided that version 1.1 is good enough to release so your waiting is over. If everything went right way you should be right now able to download new version from download section here on moddb.

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I was quiet recently but lack of news do not mean lack of progress. I finally decided that version 1.1 is good enough to release so your waiting is over. If everything went right way you should be right now able to download new version from download section here on moddb.

Here is just most important changes. Check out readme for more.

Added 6 new units - GDI Orca Bomber, GDI Wolverine, Nod Banshee, Nod Cobra Artillery, Alien Manta and Ghost Stalker
Scorpion tank MKII - remodeled scorpion tank, new ability - dig in - allow scorpion deploy to fortified position similar to Tiberian sun tick tank
Dropship Bay - renamed to Dropship Command, new model, replaces Space Command uplink
Guardian Cannon replaced with RPG Tower from Tiberian Sun
Sam turret has new Tiberian Sun style model
Titan is now regular unit and has rail gun upgrade
All outposts can repair vehicles
certain upgrades moved to tier 2 (like in KW)
blue tiberium explode when killed
removed EA logo, game starts faster

You sure noticed that there is still no epic unit for nod or just one unit for scrin. This mod is in development and I have already planes for next version where I remedy this issues. At least I hope so.

Thanks and credits:

Thanks to Sedistix from project CnC3:Tactix for his help with ini files and some coding stuff
Thanks to Dutchygamer from Project Perfect Mod forum for his help with code on explosive Blue tiberium
Olaf van Der Spec (XCC utility)
Jonathan "Jonwil" Wilson (SDK Extras/CnC3Tools)

And thanks to whole CnC community for support and positive response.

Enjoj and have fun!

Post comment Comments
majin83
majin83 - - 4 comments

Thank you for the release, it is a very nice mod. i do have i thing i wish to input though.
As i was playing, i noticed that the GDI riflemen were unable to deploy into their bunker state, an extremely useful ability i have often employed. I was wondering if this is something happening only on my computer or if there was an error you made in your coding of some sorts?

I have started from the beginning of the GDI campaign, created a new profile even so there is no chance of crashing or errors, but this still happens. I would value any advice.

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