This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Post comment Comments  (50 - 81 of 81)
Sarge_Rho Jun 18 2009, 5:33pm buried:


I don't like it. the MKII is supposed to be utterly boxy, but this one is almost smooth :/

-6 votes     reply to comment
Carnius Author
Carnius Jun 19 2009, 7:29am replied:

Yeah, I deliberately change his original design to better fit in to futuristic look of CnC3 which i personally like. I don´t blame you if you dont like it, i know my vision can´t satisfy everyone.

+10 votes   reply to comment
Sarge_Rho Jun 19 2009, 10:27am replied:

No, I don't mean that. I mean, it doesn't look as intimidating as it does with bigger weaponry.

0 votes     reply to comment
Carnius Author
Carnius Jun 19 2009, 3:13pm replied:

Maybe, but you cant judge just from picture, better wait for release. I must say for myself that when this mammoth mkII marching towards my base i feel always uneasy, so its work for me and i can only hope it will work for others too.

+5 votes   reply to comment
Sarge_Rho Jun 19 2009, 4:56pm replied:

I just suggest to make the railguns a tad bigger :P

0 votes     reply to comment
triadbanger07 Dec 13 2009, 2:30am replied:

yeah should be a bit bigger. not too big. and can u make the railgun beam of mk2 similar to marv's weapon beam, only without the shockwave?

+2 votes     reply to comment
GDICommander777 Jun 20 2009, 10:49pm says:

Tad bigger rail guns couldn't hurt just until slightly overlaps side texture past frontlegs good job though reminds me of star wars walker

+2 votes     reply to comment
Selig Jun 21 2009, 7:49am says:

This mammoth is great :D gl & hf with creating your mod :)

+2 votes     reply to comment
GDICommander777 Jun 22 2009, 10:50pm says:

Scrin epic unit could be Giant insect like Hexapod but instead of stupid plasma disks should use laser like tripod except high power w/ slower rate of fire

+2 votes     reply to comment
namelessdude Jun 23 2009, 5:22am says:

I'd like to see the legs a little smaller and the body just slightly longer, but that's just my opinion. Apart from that, it's a masterpeice, well done! Trust me, I reckon I haven't seen any other C&C3 mods with unit details and textures and weapons and movement animations that can even come close to matching yours.

Just one suggestion for the Mammoth Mk.II. Its toughness and armour is perfect, its firepower against ground units is perfect but I'm just feeling after a few games that it's AA defence is a little too weak with just 2 missile launchers. Now, I know you've modelled the machine and it's weapons excactly to what it's armed with in the Tiberian Sun cutscenes but perhaps you can just go beyond the Tiberian Sun mammoth a little and add an AA gun somewhere? (maybe above its front legs at the top of its body?) It's just my suggestion, but I reckon an having AA gun and 2 missile launchers to defend against aircraft makes much more sense for a machine it's size and power than just 2 missile launchers alone.

+3 votes     reply to comment
Partoal Jun 24 2009, 10:49am replied:

I don't think so. It is good that something that powerfull unit has one weakness..

+2 votes     reply to comment
Karos Jun 25 2009, 6:41pm says:

idea. the light on its head could be ilumanated in red zones or night time would look cool. also when the MM2 falls on its side when destroyed could it produse a small dust storm (realisam)

+2 votes     reply to comment
Voodooi Jun 28 2009, 1:09am says:

OMFG I just creamed my pants! This MOD and unit design is absolutely stunning --- 5/5 amazing work! I would rather look at these units than women! (yes, i said it!)

+2 votes     reply to comment
Dashin Jun 28 2009, 1:24am says:

The awesomeness level is high on this machine. Nod beware!

+2 votes     reply to comment
chakotay02 Jul 6 2009, 2:05pm says:

OMG!!! Amazing work!

+2 votes     reply to comment
Gregthegen Jul 18 2009, 2:29am says:

I like the upgrade on this, good work!

+2 votes     reply to comment
Karos Jul 19 2009, 3:46am says:

its still vunrebal to Banshee attacks

+2 votes     reply to comment
alenoguerol Jul 25 2009, 5:43pm says:

i love the mammoth but nod "superunit" as an infantry commando isnt that cool.. somekind of walker and a large unique tripod for the scrin not as powerfull as the mammoth of course but only 1 buildable for each faction that would be cool :)

+2 votes     reply to comment
SG1Shadow Jul 30 2009, 2:14pm replied:

I beg to differ. Just yesterday i sent my CC into a gdi base by scarab. Instantly he took out many infantry squads, like 7 rpg towers, another 10 vulcan cannons, tons of aa, powerplants, their mcv, and many many many titans. I like the CC as the super unit. Still would it be possible to add KW epic units and factories.

+2 votes     reply to comment
chakotay02 Aug 1 2009, 5:11pm says:

I think I prefer the first model you used.

+2 votes     reply to comment
Alucard_Sn1p3r87 Aug 2 2009, 8:36am says:

Still think the Animation when it walks it a little stiff

+2 votes     reply to comment
IronXZ Aug 29 2009, 1:12pm says:

With a Kane`s Wrath version it would be the best C&C battles ever ! Just imagine , MARV and Mammoth Mk II vs Redemeer and other Nod epic vs Eradicator Hexapod and Alien Conqueror.

+2 votes     reply to comment
Havvie Aug 30 2009, 9:36pm replied:

Sadly, you can't mod for Kane's Wrath, there's no SDK for it at the moment.

+2 votes     reply to comment
Joshh Aug 31 2009, 8:38pm says:

I downloaded this mod just 3 hours ago and all I can say is WOW!!!!!!!!!!!!! =D I always loved the Mk. II and now I can enjoy it again!

+2 votes     reply to comment
Joshh Sep 1 2009, 5:09pm says:

=D =D =D =D =D

+2 votes     reply to comment
Smallchange Sep 26 2009, 10:20am says:

When is the release for this mod anyway

+2 votes     reply to comment
QuakeRiley Mar 6 2010, 10:24pm says:

looks like a old version of the C&C4 mastoodon

-1 votes     reply to comment
Bartjo Sep 30 2010, 3:31pm says:

is it normal when i try to deploy it when another player has one to, i can't deploy it?

+1 vote     reply to comment
MaverikCH Dec 12 2010, 9:11pm says:

making it a capturable husk would be to much i think ^^ damn, i took out a scrin mothership with it XD

+1 vote     reply to comment
Blak-Dragon Feb 18 2011, 11:40am says:

If this is a 'epic' unit for the GDI, maybe it should have some 'hardpoint' locations for infantry to customize like the MARV.

+1 vote     reply to comment
icewalker221 Aug 16 2011, 5:55pm says:

Tiberium Sun to this day is my Favorite ... i've played 3 but it wasn't the same now i might buy that cause it'll be like an updated version!

+1 vote     reply to comment
Nuclear_ICEBURG Sep 13 2011, 10:59pm says:

Dude... You are a BEAST at modeling!

Teach me your ways...

+1 vote     reply to comment
missledef200 Oct 3 2012, 9:26am says:

Ah the Mammoth MK II. This my favorite vehicle in TibSun, by far. I played Tiberian Twilight, but the Mastodon just doesn't do it justice, and the under-mounted gun looks cartoonishly big.

+1 vote     reply to comment
Yontzee May 13 2013, 7:29pm says:

AT-AT on steroids :D

+1 vote     reply to comment
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Jun 7th, 2009
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