This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.
Gdi Firestorm - take two.
Previous aura generator version was not welcome with big wow, so i try it diferent way. This is much more closer to tiberian sun, but you dont need to bother yourself with building wall sections, you just build main structure and activate it when needed.
It makes your units more durable, but also damages enemy units that enter firestorm field.
That is so awesome!
Kodiak guarding over base :D
Kodiak!
looks so awesome.
A sort of not invincible iron curtain, more or less.
Looks like a modification of the old Firestorm generator.
great Job!
Does it have a building limit? IIRC in TS you could build Firestorm Sections all over the map, making it kinda op(if you have the power).
do we still blowup power plant to shutdown the firewall
Great job again Carnius! I hope to see it soon on the download page. :)
step by step it's getting better and better.
@TheBlackMarkofNod
That would be the most common to happen i think ;)
how are you supposed to counter it effectively? i'm guessing best way is to just wait till its turned "off"
WOW cool
Man cant wait to put my hands on new GDI mechs! @.@
its been like forever to see a NEW mech for gdi!
Absolutely stunning work, Carnius.
But I'm curious - what is that new type of GDI mech? It's looking absolutely badass.
Can't wait to see more of 1.6, much less playing it! :D
By the way, is there some sort of up to date list of planned 1.6 features?
Colossus. They are supposed to be implemented in Tiberium Essence 1.52
I need to change my pants...
Looks like OP
The FSG has too much power, as players (like myself) just use Engineer rush to capture some Command posts/Outposts/MCVs/Refinaries/Factories/Hangers and place FSG's around the place. As an offence weapon, it does too much. There should be a monitoring feature of some sort.