This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Tiberium Essence 1.6
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Clay_More Dec 8 2013, 6:15am says:

just change the properties to making friendlies invulnerable and act like nobody can get out of it or inside for the duration and youre set.

+15 votes     reply to comment
Scx_BL4z3_zZ Jan 16 2014, 6:26pm replied:

at the moment i am ******* hating myself ive ran into a problem i cant seem to play the mods anymore now that i have installed my c&c ultimate collection can anyone help me with this ?.. please

+2 votes     reply to comment
Nightember Jun 6 2015, 10:46am replied:

No mods for this game are compatible with the ultimate collection...
And the fixed launchers don't work either.
(I know it's a pretty late reply)

+1 vote     reply to comment
Ahrimansiah Dec 8 2013, 6:25am says:

nice just like how i wanted it :D

+6 votes     reply to comment
zero99913 Dec 8 2013, 8:39am says:

no improvements needed :)

+4 votes     reply to comment
TheNodCommander Dec 8 2013, 11:42am says:

I like this one better. However, for the sake of both balance and canon-continuity you should consider to make it block fire from both directions.

Also, how does it react to super-weapons being fired at it?

+5 votes     reply to comment
M0nkfish Dec 8 2013, 1:12pm says:

cool, but i do worry about balance issues

+1 vote     reply to comment
White_Hand Dec 9 2013, 3:33am replied:

I don't think this needs to be balanced since it can only be activated around the generator, and it seems like Nod and Scrin will have some new(or old) toys as well.

+2 votes     reply to comment
Captain26618 Dec 8 2013, 1:24pm says:

This is freaking beautiful.

+1 vote     reply to comment
triadbanger07. Dec 8 2013, 9:14pm says:

Nod fans will have some trouble xD . Maybe for balance this should require a lot of energy from power plants.

+1 vote     reply to comment
x-2bSkiiLLeD-x Dec 9 2013, 7:41am says:

I ask myself the same thing. What about superweapons? does it completly block them? Or does it just weaken them?

+1 vote     reply to comment
supjay Dec 10 2013, 10:03pm says: this...simply due to the simplicity of using it. Building separate wall sections is a hassle.

+1 vote     reply to comment
Pablicio Dec 11 2013, 7:18pm says:

I see an Outpost with missiles.

+2 votes     reply to comment
Alucard_Sn1p3r87 Jan 22 2014, 7:18pm says:

Does it make buildings more durable too?

+1 vote     reply to comment
Jeffman12 Feb 9 2014, 3:23am says:

Great looking Disruptor.

+1 vote     reply to comment
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Gdi Firestorm - take two.

Previous aura generator version was not welcome with big wow, so i try it diferent way. This is much more closer to tiberian sun, but you dont need to bother yourself with building wall sections, you just build main structure and activate it when needed.

It makes your units more durable, but also damages enemy units that enter firestorm field.

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Dec 8th, 2013
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