This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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FortressMaximus
FortressMaximus

...or Predator from Alien....

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midsidion
midsidion

Well technically predator was never from alien until all teh PvA fanboys from darkhorse got all riled up. And he never had an emp either. Now if these bad boys could set off a tactical nuke upon death then we might have us some predators on the lose.

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TheBlackMarkofNod
TheBlackMarkofNod

do they still have their blade

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Starfox100
Starfox100

That was the unit I was looking for! fast and good coordinated units that can deal a great blow to the enemy. but still got their weaknesses.

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Fluffeh
Fluffeh

Stealth, and emp? can it shoot at air too? do they carry personal toilets? those better be costly or long build time units ^.^

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Lord_Chimera
Lord_Chimera

Are they good versus structures and vehicles only?

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ThaneWulfgharn
ThaneWulfgharn

They look similiar to Scrin Archons.

I think Archons would be a nice addition to the Scrin as elite Anti-Infantry/Anti-Veichle unit.

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Description

Special Scrin units from Tacitus Archive

Eradicators - scrin stealth unit armed with plasma blasters and emp attack

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Carnius
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