This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Report RSS Tiberium Essence 1.5 (view original)
Tiberium Essence 1.5
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‡worlun‡
‡worlun‡ - - 2,027 comments

awesome as hell, this new design is giving life to tiberium :)

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DaViperDragon
DaViperDragon - - 424 comments

Let it Glow! could use more detail on the tiberium spike though.

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Carnius Author
Carnius - - 1,354 comments

I agree ...

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evilfishy
evilfishy - - 121 comments

does the tiberium affect the lighting of a large general area, that would be awesome... ooh and bunnies that bite peoples head off, and vehicles in half!!! yea :)

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Dutchygamer
Dutchygamer - - 871 comments

Do I spy a Monty Python and the Holy Grail reference? =P

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evilreflex
evilreflex - - 195 comments

Scale down the ground texture at the huge blue crystal.

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Samiur
Samiur - - 276 comments

Blue tib "tree" needs a remake I feel and I think a great source of insipration could be copper sulfate crystals:
Chem1.com

Just my opinion

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Admiral_Tails
Admiral_Tails - - 14 comments

Yeah, I agree on that, especially considering Roger Hiorns' project "SEIZURE" produced a floor that I feel kinda looks like a C&C battlefield if you were to make it have only blue Tiberium and no Green. 3.bp.blogspot.com

On a similar note, now I kinda want one of those crystals, just to display, for that reason.

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