This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.
The coolest thing)
would be cooler if it was buildable
but still an improvement
I miss the buildable carry all, APC + infantry and moving Mammoths MK II around was fun.
Yes! Totally agreed! Make it buildable like in TS pleeeeeeease!
=;)
It would be awesome, but also a very serious tactical disadvantage for nod.
They can have their underground APC's back.
As far as I remember the only counter to underground APC rush is a very fortified base with some units scattered on it.
The Carry all can be shot down with SAM sites or other Air to air capable aircraft. The underground APC just pops up out of nowhere behind you defensive lines.
Concrete. The stuff that they cant dig through and stops craters.
hell me too wish they were buildable like old TS :D
But that would really defeat the purpose of the 'Call for Transport' ability. It's basically fine the way is, it's not a TS total-conversion anyway. Pretty much brings the best of both and puts them together, plus this way once the units are dropped off they just fly off the map which means less micro-management; they do their job and then they're done.
I really like the fact that the cost was reduced to $250 in TE as opposed to $500 in vanilla C&C3.
Great model, has a more GDI feel to it being Orca-based :)
still i...We all prefer buildable ones.
Make both, buildable ones and call for transport, if you don't want to build, you call for transport, if you want to build(like me) you build them, then it can be cheaper then call a dozen of transports, you can use 1 to airlift 10 tanks 1 at a time(i used to do that in TS).
ah i almost forgot to say that this is a great model!
i still remeber the dropships. maybe those could be call for transport and the carryall could be buildable by chance? cause having the carryall was one of the things that kept me playing ts so long
i have to say that is one nice model
Tiberian Sun Mini-Dropship 20 years later :D
So you did like my suggestion after all!
If carryall is buildable for GDI then should buildable for Nod too. IMHO the most unreasonable thing is the transport request ability is usually for fast units, but some slow and heavy units (mammoth, avatar, tripode etc...) cannot be transported. This seems a nonsense to me and a buildable transport could fix this problem.
That's the point, though. You have to pick and choose whether you want fast, versatile, and adaptable units (ie, light units that can call transports), or slow powerhouses at the cost of maneuverability. Allowing both would make the game turn into a spamfest of Mammoth tanks, tripods, and avatars.
Finally something that looks like it can carry stuff, I never liked the OX.
Now all we need is a huge heli to transport Nod troops, I don't like their Carryall, and having it for GDI is one additional reason to remove it.
Hej, tak na tenhle mód se těším. Dobrá práce.
Hey, I'm looking forward to this mod. Good job.
and AGAIN! a OSSUM design!
You make some godlike models man!
Btw, are you planning to make the Montauk for nod? It would be awesome!
it would be awsome to have the montauk as a mcv.mainly because it was a moble comand center in ts.
I know the comment is old, but in any case: Having the Montauk as the MCV wouldnt make any sense at all. As far as I know, there were only one "Montauk".
not in 1.5 but it is possible in later versions
Very nice!
Very very very awesome! im so excited :D
but what will NOD get? I suppose they both wont have samely named carrying air crafts, will they?
Give us a new temple! In the name of Kane!
PRETTY NICE RESULTS!
pretty? NO
REALLY NICE RESULTS
no...
REALLY AWESOME RESULTS
thx for the fix ;)
I was trying to use some thing which was not awesome, good,great or epic...
amazing
I actually thought the Ox Transport was good...
... but then I saw THIS! AND IT'S MUCH BETTER THAN THE OX!!! :D
Good job!
And this is more useful than before!
OMG look at the detail carnius puted on this @.@
if this is the GDI carryall, then what happens to the nod carryall
NOD carryall was a stupid idea from begining! nod never had airships or things like it, they use underground travel system instead of air travel...
Nod used to get their vehicles via airdrop only, instead of factories they had AirStrips...
That is true, air transport is not as far from nod ways when you consider tiberian down. But use of similar aircraft as did GDI in TS is out of place anyway. I will remove or replace nod carryall for something nod style.
I'm not sure about it. I don't see any problem or contraddiction if the Brotherood gets a carryall too. but if you want to go back in time (thinking about TW) what do you suggest? A huge mole transport for vehicles?
The problem is balance, air transports can be easily destroyed, whereas underground transports are invincible. Given nods stronger reliance on infantry, I think it could almost be possible to use subterranean APC's(add extra garrison slot, but disallow garrisoned units from firing?) as nod's main transport, and not let them use it on vehicles. Using the current Subterranean APC's abilities makes travel instantaneous and 100% safe but only for infantry, whereas GDI's transport would be slow and vulnerable, but capable of moving anything.
I think it would give a distinctive feel to each side, and keep Nod as very 'guerrilla'.
great idea! but plz make subterean ability not a "teleprot" but really going under like flame tank in TS or APC in Tiberian twilight
In TD Nod did not have the foundation to create units in the bttlefield, so they relied on reinforcements.
In TS Nod was hiding underground as GDI had no other active problem, so they scrapped the flying transports and sticked to underground transports.
In TW, GDI had lots of thigs to do and allowed the almost dead Nod to advance without many problems, but were still harassing them, so keeping both the tunnel network and the aerial transports is something rational. The air units for vast reinforcements in areas outside nod territory and the tunnel network for reinforcements in nod territory and spec ops in enemy territory.
they got their vehicles from air drop but they never used air transport to get to their locations in battlefield beside air transport is a strategic move not just a way to move things around, and nod always prefer to move in shadows instead of open air, well thats what i saw from tiberium era! but i do believe in you carnius do what u think is the best! :)
In TW, Nod is more of a military superpower than the guerilla faction it used to be in the previous games. They have navy, deploy units to face the enemy face-to-face, even attacking GDI in its zones with tons of "cannon fodder" Militants using cheap aircraft transports. In the times of TS, things were much different, Nod was a faction of devoted mercenaries with their main enemy being the most powerful organisation globally, they had to move secretly, but in TW GDI was weakened financially, so they were free to develop an aircraft to immediately transport any unit where it was needed, like in TD (but in TD you paid for it)
Will replace V-35 Ox ? Will be able to carry units like Mammoth,Mastodon,Arachni..oh,well Deviator,Juggs,Trips,Avas ?
Maybe NOD tranport unit should be renamed on Carrynothing !.xd
Oh,weaponless,weaponless.I so miss the GDI air superiority fighter.except for organic air superiority fighter that is Jumpjet trooper.I will be looking forward to take down Mothership with those guys.sounds pretty silly,huh ?
you can put to NOD vs this one a structure like the GLA tunnel from CNC generals (as a power or something like this (without recharge but by a money and a build time) that allows vehicles and infantry enter on one and exit on another one, surery with cloak and maibe like a building that looks like the exit gate that can be seem on the tib sun movies when the montauk gets out in front of the scrin ship.
Since the brotherhood has an air transport too, then it should be like new Carryall... GDI has the Firehawk as air superiority fighter.
Ahhh, absolutely marvelous. Good hit.
i think it's best not to throw away the Ox transports. they can be used as support to deliver supply crates, like veterancy, cash, health, etc. just support. they arrive, they drop and they leave. Finish.
I mean a role for an air superiority fighter like Venom(Harpy),Storm rider .Scrin fleets in skies are legendary,NOD have powerfull banshees in the air with many plasma bullets.and GDI have just bunch of fools on jetpack trying to take down a Devastator for example.xd.Firehawks are not enough and their role when they are limited with just 5 rockets cant possibly be air superiority fighters even with strato upgrade.You see,an air fighter that must come back all the way and reloading over and over again,how that can be an air superiority fighter ? thats why I lack ASF unit role in GDI.
Bunch of fools? O__O The jumpjet infantry is one of most powerful units in the game. A small group of them with energy pack upgrade can take out Stormiders without problems, not to mention devastator warship or planetary assault carriers.
About the Firehawk: its AA missiles are quite powerful to take out armoured fleet and their range is good to keep them out from enemy reaction. It's natural if they need to reload. But if you want more missiles to use just ask to Carnius the hardpoints. Hope to give a good contribute.
Cost for cost it seems JJT's only beat ships that can't shoot back. Maybe I need further testing though.