This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.
excellent work
abilities to transport infantry is awesome
Can transport and even fire back when needed!
will the infantry be able to shoot out, or will it only transport?
maybe making units "fuse" to the unit like the eradicator of Kanes wrath but with only 1 or 2 units, thats my opinion though
Infantry are able to shoot out. If that will be off balance i will denied that, we´ll see.
if u make them fire out, does this mean scrin units can now garrison civilian structures? im just saying cause if they can garrison this and shoot out then why not structures too?
maybe the aliens hate humans and destroy the buildings beofre they can garrison them
Awesome job!
And... StormRider and Planetary Assault Carrier´s stealth detection is going to be removed? That would be pretty good for balance.
it´s the first new unit in 1.5, right?
Yes, that is inevitable now.
Damn... I forgot the Mammoth MKI sorry
so this is what scriin units get when they call for transport right?
No, its addition to scrin aircraft build list. Scrin dont have any sort of APC so they have this instead.
I'm drooling Carnius, this is beautiful stuff.
My name is copyrighted lol
I like that techno-organic feel you've given it. Great job.
Reminds me of Scrin stuff from Tiberium. All of these ships look really nice.
I like it!
very impressive art work! they do look like genuine c&c art, actually i think it is better.
will it "beam" infantry on board?? like star trek ^^
"Beam me up, Scotty!"
Its possible, but i must figure out how to add some effect to it if i ever use it, you know it might be OP if you will be able "beam down" assimilator in no time.
Beam delay? just so it doesn't have to land. Landing is sooo low tech.
Hmm... Perhaps you could use the effect the Scrin use when they teleport in buildings for beaming down (during this time both the unit being beamed down and the gunship won't be able to do anything) and reverse the animation (but not the sound) for beaming up?
This looks really good, the Scrin needed some transport unit and a gunship is perfect for them.
The beam up form Star Trek would be good and logical.
Now THIS looks an alien ship. =)
When I've just read this description I thought about Wormhole technology to transport units :P
Yeah the Beam-up thing fits Scrin well.
Detects Stealth ? Hope it isnt fast then.
dnt rly matter the venom is fast and has stealth detection so it would be balanced if it moved at the speed of even a vertigo...
Also i wanted to know, will it have to park to attack, only attack will moving, or can it do either.
Ravager Gunship.So far the best model and name I've seen.This one will be my most favorite.Cant wait to see Shock troopers, Stalwarts shootin from it.Hope Shock troopers will be garrisonable.Every infantry-unit type should be garrisonable.
The beam up technology ? You mean Asgards Transportation beam? Or James T. Kirck style?.xd dont even mention the protoss warp-in. wait this will be just Scrin Ox/Carryall or normal air unit?
WTF???!!! Another Air unit for the Scrin?! Great, but doesn't they get much too overpowered in the air?!
Just kidding! A few Firehawks or Banshees - and gone with the wind!
oo im pretty much screwed as nod the second they send those stormriders and detect my base i can say goodbye cause then theyl send those gunships and destroyers
atleast the skin is very nice
scrin become more ceph and protoss combination