This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.
Forgotten Warbus in game. Possibly comes with dozer blade upgrade too.
dozer one is upgrade? I thought a unit can come with only 2 upgrade?
Maybe mortar upgrade should be individual, so Dozer upgrade can be used for more units...
I can see dozer, but I have troubles seeing the mortar.
Theres something weird looking, for a mortar, pointing in stupid direction,
right next to windshild, tho.
Wardozer tractor light MBT has dozer literally already in its name and default clear mines ability.
Crusher and Punisher(tho just on appearance) has something very similiar already
and in fact, the dozer would suit to nearly all mutant vehicles, but not exactly to this Warbus.
I were not fond of Battle Bus/Scrap bus, nor of the TFM War Camper/TS Recreational vehicle,
but this is something else.
Tho, its an APC again.
I lack image with blue warheads.
Are they maybe broadside cannons instead?
But yeah, units seem to be getting muddled together. Then again, I like it when an upgrade applies to multiple units.