This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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TurboFag
TurboFag - - 76 comments

BEUUUUUU!

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Beckett
Beckett - - 470 comments

ION from c&c2???

yhe ion from cnc3 is better

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Cjslayer16
Cjslayer16 - - 987 comments

Well i liked them both maybe you could have the newer beggining and switch that that one after it finsihes the lock on ? i dunno its an idea makes it look twice as cool :)

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JopperX9
JopperX9 - - 368 comments

Awesome!
It looks very cool!

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congaman23
congaman23 - - 3 comments

guys that is the emp satellite, not even close to the ion cannon, its a building that you can capture, and temp causing that building to lose power for x amount of time.

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caspercool
caspercool - - 244 comments

hey congoman23 look in the top left corner its just been fired ion fired

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Joshh
Joshh - - 900 comments

It is indeedy the ion cannon. Carnius removed the circling lock-on feature and made it like the TS ion cannon (with a larger AoE). Way to go!

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The_Bobo_NL
The_Bobo_NL - - 10 comments

In response to Marke91

I disagree with u one the that point
the Ion Cannon is a big *** sattelite in orbit. once charged it should do an instant boom! the C&C 3 Cannon has to lock on by giving away the final hit location. with nod unit u have time to most out of the blast radius. in C&C 2 it is, as it should be, an instant boom somewhere

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