This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

Report abuse Tiberium Essence v 1.4
Filename
TiberiumEssence_14.zip
Type
Full Version
Uploader
Carnius
Date
Dec 23rd, 2009
Size
136.54mb (143,174,780 bytes)
Downloads
76,183 (1 today)
Embed Button
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Description

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find folder "Command & Conquer 3 Tiberium Wars" and open it. Inside you should see folder called mods, if not create new folder called mods. 3) Open folder mods and copy folder TiberiumEssence from this package in to it Run mod: 1) Insert CnC3:Tiberian Wars DVD to your dvd drive and Wait until game launcher window emerges. 2) Clic on Game Browser button, new window whith Replays should open. 3) Switch to mods, select TiberiumEssence and then click Launch Game. If game launcher do not emerges after is DVD insert, you have probably disabled autorun in your windows default settings. You must launch Game Launcher manually from DVD. Open Tiberium Wars DVD and run autorun.exe in main root. When game launcher opens click on Game Browser button and follow instructions above.

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Tiberium Essence v 1.4
Post comment Comments  (50 - 100 of 158)
APB_ICE
APB_ICE Dec 27 2009, 8:43pm says:

My problem is that when I extract the folder, the .big file is there, but the .skudef file is not. Does anyone know why?

0 votes     reply to comment
NIKON3
NIKON3 Dec 29 2009, 11:42am says:

Carnis,
KUDOS to you and your team..THIS IS THE WAY I ENVISIONED CnC3TW would be like. I found the link to this mod on cnc-247.com and have been playing it ever since. So far I find no problems with the mod..works as designed albeit the engine shortcomings but you cannot help that.
IF there is going to be a 1.5 or even 1.6 I cannot wait until release!!!.

+1 vote     reply to comment
3DMaster
3DMaster Dec 29 2009, 5:43pm says:

I never liked "Tiberium Infusion" as the name for the upgrade either, although I did like the concept; seeing as it came out of Tiberian Sun. And here's the thing, I don't like "Forced Evolution" any more than I like "Tiberium Infusion". Why? Because it isn't the name given to this very practice in TS. In TS, of course, they were still experimenting with it, and couldn't get it properly to work yet, but that evidently changed.

The term that I wanted to see for this upgrade, is of course the same term used in TS for the very same thing: Divination.

Any change in a next version of this mod, it will get its TS name back?

+1 vote     reply to comment
APB_ICE
APB_ICE Dec 30 2009, 1:21am says:

I too prefer the title "Divination", but "Forced Evolution" is still a much better/more appropriate title than "Tiberium Infusion".

+1 vote     reply to comment
Chor3mwolf
Chor3mwolf Dec 30 2009, 9:30pm says:

is it replay browser i cant find the game browser

+1 vote     reply to comment
Coolness7
Coolness7 Dec 30 2009, 11:04pm says:

you have to update game for it to become game browser

(--Naraku172)

+1 vote     reply to comment
3DMaster
3DMaster Dec 31 2009, 4:49am says:

Which rather sucks, I've got to say, later versions of the game suck. The game got crippled the more they upgraded it, single player campaign the most.

Oddly enough, the game can start a previous version of itself to show a replay, does anyone know of a way to make the game start in a previous version of itself to actually play it?

You'd think it'd be nicely in the "game browser" once they turned it into a "game browser".

0 votes     reply to comment
supjay
supjay Jan 3 2010, 5:53am says:

woooooot...i missed so many mods due to my vacation. Downloading now !!!!

+1 vote     reply to comment
ImSouperCursed
ImSouperCursed Jan 3 2010, 4:34pm says:

Im guessing this doesent work with steam... >:(

+1 vote     reply to comment
Carnius
Carnius Jan 4 2010, 1:25pm replied:

steam can´t be problem, i got steam running in background as usual and got no problem at all.

+1 vote     reply to comment
Smallchange
Smallchange Jan 4 2010, 7:00pm replied:

I have heard alot about it but what is steam???

PLZ explain is it a chat prog?

+1 vote     reply to comment
Carnius
Carnius Jan 8 2010, 8:32am replied:

No its sort of online service which is required to play certain games like Half-Live 2.

+1 vote     reply to comment
krzcndn
krzcndn Apr 22 2011, 6:17am replied:

hello i bought my game using the steam platform so i have no game launcher where i can choose to go to mods, its just launches straight into the game so i cant play the mod as of now and was wondering if theres any way i could get around this

+1 vote     reply to comment
Jinboo
Jinboo Jan 4 2010, 11:55pm says:

hi guys, this is my first time here in mod db
and i had a problem with this mod, i tried the download here in mod db but the file appears to be corrupted, someone knows a different download link?

+1 vote     reply to comment
3DMaster
3DMaster Jan 7 2010, 7:27pm says:

Okay, so the for to last mission of GDI is once again impossible with this economy, only in easy are there little enough units you have enough Tiberium to defeat the Scrin expansion base and its master mind.

But what the hell happened with the last mission? It's impossible even in easy. I watched first in medium and then in easy with stunned shock as multiple super weapons wiped out my entire base, one from the Scrin, one from Nod. As if that wasn't enough, heavy bombardment from multiple high level units, from beam canons to devastators attacked me at the same time. Nod dropped vapor bombs as if the nuke wasn't enough. The mothership arrived happily in the midst of that. And finally, the Scrin established their forward base before the mothership was even defeated. And both Nod and Scrin are ready to unleash their super weapons in just over a minute on top of that.

This mission is utterly impossible. I went back and played this mission in vanilla Tiberium Wars, and the units sent after me were a. less, b. not so high tier, and c. there are no vapor bombs, and all the events have a short, but doable delay in between them. It's hectic, but it can be done, even in hard. In Tiberium Essence, this mission is utterly impossible.

0 votes     reply to comment
Carnius
Carnius Jan 8 2010, 8:21am replied:

Really i got no problem. The key to this mission is to destroy rift generator soon as possible and build dropship command and MkII, also walls is handy in this mission so nod can attack only on one heavy defended spot. Yes it is ruff sometimes but not impossible.

+1 vote     reply to comment
3DMaster
3DMaster Jan 7 2010, 9:41pm says:

I just played a skirmish with Nod and came across the Avatar. I'm kinda disappointed the cannibalize other units option is gone. I never had much of a problem with existing, what I had a problem with, was that was the only way it could be upgraded. It would be foolish to cannibalize a unit when you can just tell the factory to upgrade the unit. However, if you're out in the field, and don't have a factory handy, then being able to upgrade the unit quickly could be a useful ability. (Especially if it is an enemy's unit.)

At the same time, I find it rather silly I can tell an Avatar to upgrade while I'm nowhere near a factory or my base, even in the enemy base.

So here's an option to consider for a potential version 1.5: Avatar can upgrade like now, but only in the repair radius of the factory (if this is possible), and has as a secondary option, especially out in the field, to cannibalize units like TW avatar.

+1 vote     reply to comment
Carnius
Carnius Jan 8 2010, 8:31am says:

Well i find silly canibalise units like in TW, upgrades is still better solution and you can have even extra AA laser in one configuration unlike TW avatar which comes handy. Overall i have no reason to turn it back and add such restrictions to upgrades is probably impossible.

+1 vote     reply to comment
3DMaster
3DMaster Jan 8 2010, 8:25pm says:

Huh, I noticed something odd. When units are ready at the GDI warfactory, they don't come out the door, but they ride through the left wall, and then turn 90 degrees to drive in the same direction as it would have if it came out the door.

+1 vote     reply to comment
PwnDoom
PwnDoom Jan 9 2010, 12:22am says:

I'm having a issue with getting this or any mod to show up in the game browser tab. I'm using Windows 7 64-bit so I may have messed up the installation path. here is the path I used.
C:\Users\UserName\AppData\Roaming\Command & Conquer 3 Tiberium Wars\Mods

+2 votes     reply to comment
kraddrol
kraddrol Jan 9 2010, 1:04am replied:

i have the same problem as pwndoom(i run windows 7 64-bit
) but i have done 3 different paths
libraries/documents/command & conquer 3 tiberium wars/mods
c:/username/appdata/roaming/command & conquer 3 tiberium wars/mods
C:/program files (x86)/electronic arts/command & conquer 3 tiberium wars/mods

and earlier i was looking at your explaination of "steam"
it is a program inwhich you can buy games such as halflife, portal, garrys mod, audiosurf, star wars battlefront 2, starwars kotor, starwars jedi academy, and others for a cheap price and diskless for computer. and half life does not require steam. it was originally a disk game

+1 vote     reply to comment
3DMaster
3DMaster Jan 10 2010, 4:39pm replied:

In Win7: go to "my computer". You should now be in an explorer screen with left a screen you can vertically scroll, containing among others "network", "my computer", "desktop" and such. Now go to "desktop", under here you should find a directory with your username. Go there, and then find the "My documents" directory, or if you changed this directory, whatever you changed it to. Now, in this directory you should find a directory for C&C3 Tiberium Wars, and in that directory there is "replays", "mods" "maps", etc. In this folder you need to put your stuff.

+2 votes     reply to comment
PwnDoom
PwnDoom Jan 10 2010, 9:04pm replied:

Thank you, it works now.

+1 vote     reply to comment
3DMaster
3DMaster Jan 12 2010, 6:33pm says:

Does anyone actually use the Orca bomber? I tried to bomb something and most of the load just misses, slams into the ground before the target. It does less damage than the Firehawk bombs.

+1 vote     reply to comment
PwnDoom
PwnDoom Jan 13 2010, 7:21pm replied:

I use it for when the enemy is spread out and when there is a large infantry or light vehicle wave is coming.

+1 vote     reply to comment
nokialover
nokialover Jan 14 2010, 3:34pm says: +1 vote     reply to comment
3DMaster
3DMaster Jan 20 2010, 1:02pm says:

So, anyone manage to beat Operation Stiletto yet? Because I don't think it can be done. GDI is just way, way, way to overpowered to be able to win this mission, definitely not if you want to achieve the bonus objectives.

GDI just rolls over the Scrin far too fast. The initial attack wave will mow through the Scrin **** easy, making them heroic before they're even near their objective, which makes it only that much more easy to destroy the Scrin.

If I capture the lower GDI base, the GDI will defeat the Scrin far too quickly. Using the commando to destroy the walkers in the initial GDI push and then capturing the Scrin base makes me survive a little longer, but the end-result is the same; GDI WAY to overpowered. My Scrin units can't deal with them, and GDI rolls to the upper base and finishes the Scrin off there. And you've lost again.

Anti-air turrets can hardly deal with simple GDI rocketeer guys. Anti-armor Scrin units, that lightning blast thing, get over powered by anti-infantry APCs - without any infantry in them.

Anyone been able to defeat this mission in TE?

+1 vote     reply to comment
Smallchange
Smallchange Jan 20 2010, 8:14pm replied:

I am having the same problem, i have asked this Q before and i got 1 answer: Place sabators beside everything needed then just click them all in, but everytime i do i dont get around the map in time and they just die by the time i get 2-3 buildings captured...

+1 vote     reply to comment
3DMaster
3DMaster Jan 21 2010, 7:34am replied:

I know that trick, however I sincerely wonder it can even be done in TE, as I think they destroy the Scrin conyards damn quickly. But still, this still eliminates your ability to achieve the bonus objectives (build Mammoth tank and Tripod.)

+1 vote     reply to comment
3DMaster
3DMaster Jan 21 2010, 10:58am replied:

Bloody hell, I actually managed to beat that mission... on easy. Here's how to do it:

Upgrade the power plants. Train a few a reapers, 4 or so, and train four more saboteurs. Make your soldiers including the reapers 1. Make the 4 original saboteurs and 1 new one 2, and the 3 new ones 3. Now, use your soldiers and especially the commando to take out GDI's walker push, while you send your original saboteurs all the way to the right top of the screen, and your three new ones to the lower conyard.

When you've stalled the GDI push, walk your soldiers to the lower Scrin Conyard. Now go to planning mode, tell your soldiers to attack one of the two seekers, one engineer to capture one Gravity Stabilizer, one the Conyard, and one the Technology Assembler. Up above, tell one saboteur to capture the conyard, two to capture the Scrin barracks, and two to capture the alien war factories.

Activate your plan. Once the seekers are destroyed, march your soldiers up and take out any anti-air units. Then fly both conyards down to your stealthed base and set them down. March your soldiers back down as protection for your conyards, and take out the final Gravity Stabilizer. You can sell the Nod pyramid for some extra cash, you no longer need it, really.

Be warned; if you do not take out all the Scrin's construction ability, they will build with whatever Tiberium is left (or they can still harvest) an attack force to attack the GDI air base and they will succeed in destroying it. (I'm not sure how far the lone tripod that's standing up in corner gets on its own). So if you didn't get them all, you'll have to build a quick but good attack force and move them to the air base to cut the Scrin off before they succeed.

(Oh, don't forget to put your soldiers in 'hold fire' mode, if they attack the Scrin too soon, you're screwed.)

+3 votes     reply to comment
Boochaca
Boochaca May 30 2010, 9:35am replied:

i did completely different, 1st, i destroyed all scrin defenses, then i captured their MCVs and gdi quickly exterminated them after that, and i just cap qdi bases like u would in skirmish.. it also works on hard and medium

+1 vote     reply to comment
3DMaster
3DMaster Jan 21 2010, 6:06pm says:

Okay, so the Scrin first tier are totally underpowered. I can't beat the first mission of their campaign as GDI is sending too much infantry, APCs and Wolverines at me, and my units simply aren't enough to effectively stop them.

Scrin has no effective anti-infantry, among other things, the buzzers just die too quickly. And I need a massive amount of number advantage just to keep one wave away and it still takes lots of time to take down a single unit. Base defense the same way. Plasma disc launchers simply can't keep APCs and Wolverines effectively at bay.

+2 votes     reply to comment
SоrataZ
SоrataZ May 4 2010, 11:17am replied:

It was already like this in vTW, the Scrin player obviously has a way too large handicap in that mission.

0 votes     reply to comment
3DMaster
3DMaster Jan 25 2010, 5:48pm says:

Well, that's annoying. The Scrin final mission I built a battle mothership and attacked the GDI base, however it was rather heavily defended anti-air wise and I lost it... defeated. Apparently losing the battleship costs as losing your escape mothership and you lose.

So I play the mission again, built my battle mothership, used it to fight the GDI base but this time with ground support, sent it back to be repaired, while my ground troops defeat the GDI base. I fly the battle mothership over to the tower... and here it does NOT count as THE escape mothership, and since you can't summon that mothership while the battle mothership is around, have to start the mission AGAIN!

+1 vote     reply to comment
Smallchange
Smallchange Jan 26 2010, 10:49am replied:

no just force attack your own then build correct one!

+1 vote     reply to comment
3DMaster
3DMaster Feb 5 2010, 5:09am replied:

No, that won't work. Like I said, the destruction of that wrong one means you failed the mission.

+1 vote     reply to comment
Smallchange
Smallchange Feb 5 2010, 11:24pm replied:

Ok, now i understand... NEVERMIND :(

+1 vote     reply to comment
viruz777
viruz777 Jan 26 2010, 12:47pm says:

Will I be able to use cheathappens 1.9 trainer with this mod?

+1 vote     reply to comment
Smallchange
Smallchange Jan 26 2010, 11:26pm replied:

yeah,,

+1 vote     reply to comment
viruz777
viruz777 Jan 28 2010, 1:17pm says:

Anyone got any idea how many beam cannons an obelisk of light needs to reach maximum potential? What is the limit on how many beam cannons can charge it? Does it add damage besides adding range?

+1 vote     reply to comment
Genestealer_Cultist
Genestealer_Cultist Jan 29 2010, 7:03pm says:

I'm going to need some help with installation: I can't extract the files! WinRAR and WinZip keep on saying that the .big file is corrupt and thus is refuses to extract! Can I get some tips on what to do?

+1 vote     reply to comment
Fox2503
Fox2503 Jan 29 2010, 7:54pm replied: Online

Download the file again.

+1 vote     reply to comment
Genestealer_Cultist
Genestealer_Cultist Jan 30 2010, 8:15am replied:

I already did yet it still claimed the file is corrupted. Guess I'll try one more time.

+1 vote     reply to comment
Genestealer_Cultist
Genestealer_Cultist Jan 30 2010, 8:28am replied:

Nevermind finally got it working, gonna test it now.

+1 vote     reply to comment
PMT
PMT Feb 1 2010, 4:19am says:

An absolutly perfect mod =)
Great work carnius!
Will there be a new version of TE after your patch? New ideas? ;)

+1 vote     reply to comment
=Assassin=
=Assassin= Feb 1 2010, 10:32am says:

IMO, best cc3 mod of all time!
Keep up the good work man :)
If you are interested in sponsors, pm me ;_

+1 vote     reply to comment
ReaperMonkey571
ReaperMonkey571 Feb 13 2010, 1:36pm says:

I downloaded the mod but it dosen't show up in the game browser what do I do?

+2 votes     reply to comment
3DMaster
3DMaster Feb 16 2010, 6:35am replied:

Which version of Tiberium Wars do you have installed? If you don't have 1.9, you can't see it.

If you do have 1.9, you still need to unpack the mod in the right directory.

+1 vote     reply to comment
ReaperMonkey571
ReaperMonkey571 Feb 18 2010, 1:09am replied:

Nevermind I figured out the problem.

+1 vote     reply to comment
Erick_Auron
Erick_Auron Nov 5 2011, 10:01pm replied:

yep havin the same problem...
still havent seen anyone give a solution for it thogh many people seem to be having this problem.

+1 vote     reply to comment
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C&C3: Tiberium Wars Icon
Platform
Windows
Developed By
Carnius
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Release Date
Released Sep 5, 2008
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MD5 Hash
81fe44469cf88b2f4d27a7811836345c
Related Mods
Tiberium Essence (C&C3: Tiberium Wars)
Tiberium Essence C&C3: Tiberium Wars - Single & Multiplayer Real Time Strategy
Related Games
C&C3: Tiberium Wars
C&C3: Tiberium Wars Single & Multiplayer Real Time Strategy