Vehicle List
GDI Harvester
These resource gatherers are easily recognized by their light machine gun mounted above the driver's cab to ward off enemy forces that wish to steal their cargo, although it was not be able to fend off armour. Their front "claws" are similar to those of the harvester's first iteration.
- Affiliation: GDI (Except ZOCOM)
- Cost: $1500
- HP: 1150
- Armour: Medium
- Weapon: Light machine gun
- Anti what: Infantry
- Tech Level: 1
- Speed: 50
- Abilities: Harvest Tiberium
Rocket Harvester
The Rocket harvester is ZOCOM's exclusive Tiberium gatherer used during and after the Third Tiberium War.
- Affiliation: ZOCOM
- Cost: $1500
- HP: 1150
- Armour: Medium
- Weapon: Rocket launchers
- Anti what: Vehicles, Medium Aircraft
- Tech Level: 1
- Speed: 50
- Abilities: Harvest Tiberium
Surveyor
The Surveyor is a rapid deployment vehicle used by GDI to during and after the Third Tiberium War.
- Affiliation: GDI (Except Global Defense)
- Cost: $1500
- HP: 500
- Armour: Light
- Weapon: None
- Anti what: None
- Damage Bonus: None
- Tech Level: 1
- Speed: 40
- Abilities: Unpack into Outpost
GDI Crawler
Its primary role is to act as a mobile projection of force anywhere on the battlefield, and is frequently deployed for a variety of missions including escort, search and destroy, and base assault.
- Affiliation: GDI (Except ZOCOM)
- Cost: $3500
- HP: 5000
- Armour: Heavy
- Weapon: None
- Anti what: None
- Damage Bonus: None
- Tech Level: 1
- Speed: 45
- Abilities: Deploy to produce GDI units or structures
Talon
The Talon is basically a dual missile launcher similar to that used by the Zone Defender of the Global Defense mounted on a small hover chasis.
- Affiliation: Vanguard Force
- Cost: $600
- HP: 450
- Armour: Light
- Weapon: Rocket pods
- Anti what: Vehicles and Aircraft
- Tech Level: 1
- Speed: 65
- Abilities: Jumping, Missiles Upgrade
Bulldog
Bulldog is a Vanguard Force's scout vehicle.
- Affiliation: Vanguard Force
- Cost: $700
- HP: 450
- Armour: Light
- Weapon: Auto shotgun
- Anti what: Infantry and Aircraft
- Tech Level: 1
- Speed: 70
- Abilities: Increase damage if get closer to enemy, Detect Stealth, Guns Upgrade
Wolf
Built on an MBT-6 Predator chassis, the Wolf totes dual multi-barreled machineguns, attached to the sides of the gunner's cabin. It is a formidable foe for infantry and other light vehicles.
- Affiliation: Vanguard Force
- Cost: $800
- HP: 800
- Armour: Medium
- Weapon: Gatling guns
- Anti what: Infantry and Aircraft
- Tech Level: 1
- Speed: 50
- Abilities: Guns Upgrade
Striker
It is a superlight walker that can literally run circles around enemy units, tagging them with its laser. When it is carrying a Tiberium Crystal, the laser does more damage.
- Affiliation: Vanguard Force
- Cost: $800
- HP: 450
- Armour: Light
- Weapon: Beam
- Anti what: Vehicles and Structures
- Tech Level: 1
- Speed: 70
- Abilities: Reflected Laser, Spectrum Upgrade
Hunter
The AT-22 Hunter is a Vanguard Force's tank destroyer.
- Affiliation: Vanguard Force
- Cost: $900
- HP: 900
- Armour: Medium
- Weapon: 150mm ionized cannon
- Anti what: Vehicles
- Tech Level: 1.5
- Speed: 50
- Abilities: Resonance Shells Upgrade
Titan Mk. II
Titan Mk. II is an assault walker of the Vanguard Force.
- Affiliation: Vanguard Force
- Cost: $1100
- HP: 900
- Armour: Medium
- Weapon: L91 Pierce laser
- Anti what: Vehicles and Structures
- Tech Level: 1.5
- Speed: 40
- Abilities: Spectrum Upgrade
Sandstorm
The Sandstorm originally emphasized speed and armament over durability. Sandstorm-only patrols were effective pursuing Nod aircraft and stealth tanks in remote regions over rough terrain. However the hovercraft frequently took heavy damage during engagements.
- Affiliation: Vanguard Force
- Cost: $1400
- HP: 750
- Armour: Medium
- Weapon: Multi-launch rocket pods
- Anti what: Vehicles and Aircraft
- Tech Level: 2
- Speed: 50
- Abilities: Jumping, Missiles Upgrade
Shockwave
Built to handle siege duties, the Shockwave fires sonic shells for timed area damage. Adding a second shell before the first detonates creates a truly devastating resonance effect.
- Affiliation: Vanguard Force
- Cost: $1600
- HP: 900
- Armour: Medium
- Weapon: Sonic cannon
- Anti what: Vehicles and Structures
- Tech Level: 2
- Speed: 50
- Abilities: Detect Stealth, Increased dodge ring, Spectrum Upgrade
Refractor
The AT-414 Refractor is a tracked vehicle that serves in Vanguard Force as a heavy tank in anti-heavy operations. Due to the unique requirement of its operation, the AW-414 is built on the chasis of a Mammoth Tank in order to support its movement. Its primary and only armament is the Skybeam Laser Cannon with a high yield that is capable of destroying large targets. Whilst the front shield is up, the Refractor is unable to fire its Skybeam Laser Cannon . However, after it redirects energy attacks back at their source, the shield can be lowered and the tank can use its primary cannon to finish off the wounded enemy vehicle.
- Affiliation: Vanguard Force
- Cost: $2000
- HP: 1700
- Armour: Heavy
- Weapon: Heavy ion beam
- Anti what: Vehicles and Structures
- Tech Level: 2
- Speed: 4
- Abilities: Reflected Beam, Reflect Damage, Spectrum Upgrade
Mammoth Mk. IV
In the wake of the Scrin invasion of Earth, GDI's Mammoth 27 Tanks seemingly met their match with their Scrin equivalent Annihilator Tripods in terms of firepower. But most of the Mammoths that had been destroyed in the Third Tiberium War was largely due to the Scrin's superior airforce. After the war ended, some of the vocal GDI veterans felt that the Scrin invasion could have been better repelled if the military still utilized Mammoth Mk. II walkers to combat the aliens. The GDI military was divided as to which worked best: the tank or the walker. In the end the GDI Council decided to commission the design of a new Mammoth tank and revitalise its walker brother.
- Affiliation: Vanguard Force
- Cost: $2500
- HP: 2875
- Armour: Heavy
- Weapon: 150mm ionized cannons, Missile launchers, Taunt laser
- Anti what: Vehicles and Aircraft
- Tech Level: 3
- Speed: 30
- Abilities: Decrease enemy damage, Resonance Shells Upgrade
Mastodon (Can only build two)
The AW-12 Mastodon is a large GDI Offense quadrupedal walker and a base assault platform. The Mastodon eschews its predecessor's large experimental railguns for a powerful, but also less expensive, chin-mounted "Tusk" artillery battery. The battery can fire four sonic shells in rapid succession to destroy targets in its line of fire, achieving a similar effect to the railguns. The reduced cost allows multiple Mastodons to be deployed simultaneously in a given area. Groups of Mastodons are referred to as "herds". The Mastodon's legs are also armored against charges' flechette shrapnel. Secondary armament consists of a pair of anti-surface/anti-air missile launchers and the Depth Charge Emergency Ejection System. The Depth Charge system dropped explosive charges from the walker's flanks to repel close-quarter assaults, compensating for the artillery battery's forward-only firing arc.
- Affiliation: Vanguard Force
- Cost: $4000
- HP: 5000
- Armour: Heavy
- Weapon: Tusk artillery battery, Dual missile launchers
- Anti what: All
- Tech Level: 3
- Speed: 40
- Abilities: Dispersion Bays Upgrade
Dozer
A utility vehicle, the Dozer's primary function is to construct outposts, clear mines, and repair vehicles.
- Affiliation: Global Defense
- Cost: $800
- HP: 500
- Armour: Light
- Weapon: None
- Anti what: None
- Damage Bonus: None
- Tech Level: 1
- Speed: 40
- Abilities: Repair Vehicles, Clear Mines, Build Outpost ($1000)
Spartan Tank
An interesting unit, the Spartan tank can function both as a tank and as a turret. When critically damaged, its turret burrows itself in the ground, acting as a stationary gun emplacement that bears a striking resemblance to the Guardian cannon in ZOCOM.
- Affiliation: Global Defense
- Cost: $1000
- HP: 900
- Armour: Medium
- Weapon: Ionized cannon
- Anti what: Vehicles
- Tech Level: 1.5
- Speed: 40
- Abilities: Transform into a stationary turret with 200 hp when destroyed
Armadillo
The Guardian, it's predecessor, was designed for a much less Tiberium contaminated world as well as close quarter combat in urban areas, hence its shape. However, with the decline of the world wide environment, GDI soldiers needed better protection in the field.
- Affiliation: Global Defense
- Cost: $1600
- HP: 1100
- Armour: Heavy
- Weapon: Heavy machine gun
- Anti what: Infantry and Aircraft
- Tech Level: 2
- Speed: 45
- Abilities: Can carry up to three troops, Reflective Dozer Upgrade
Rhino
With a massive cannon, the vehicle needs to deploy in order to fire. When in deployed mode, it pounds the ground continuously, creating a shockwave around itself, exposing stealth in the radius as unburrowing underground enemy units.
- Affiliation: Global Defense
- Cost: $2800
- HP: 1800
- Armour: Heavy
- Weapon: Long-range artillery
- Anti what: Vehicles and Structures
- Tech Level: 3
- Speed: 30
- Abilities: Detect Stealth (need to deploy), Reflective Dozer Upgrade
Juggernaut Mk.III
The Juggernaut Mk. III is a Global Defense's artillery walker. Unlike previous incarnations it may mount a mortar launching sticky bombs.
- Affiliation: Global Defense
- Cost: $2200
- HP: 1400
- Armour: Medium
- Weapon: Triple cannons
- Anti what: Vehicles and Structures
- Tech Level: 3
- Speed: 30
- Abilities: Sticky bombs Upgrade
Sheppard Tank
Built on an MBT-6 Predator chassis, the Shepard is equipped to make nearby friendly units more faster and higher armor. It is presumably named after GDI's first commander-in-chief, General Mark Jamison Sheppard.
- Affiliation: Falcon Army
- Cost: $1000
- HP: 900
- Armour: Medium
- Weapon: Ionized cannon
- Anti what: Vehicles
- Tech Level: 1.5
- Speed: 40
- Abilities: Increased dodge ring, Sensor device Upgrade
Conductor
The Conductor is armed with an Paralyzed Grenade Launcher. The Paralyzed Grenades will paralyze enemy units that are hit, in addition to those near the targeted unit. Paralyzed units cannot move but can attack.
- Affiliation: Falcon Army
- Cost: $1500
- HP: 800
- Armour: Medium
- Weapon: Paralyzed grenade launcher
- Anti what: Vehicles and Structures
- Tech Level: 2
- Speed: 50
- Abilities: Clear mines, Repair Vehicles, Static Field Upgrade, Clear garrisoned structures
Thunderhead
The Thunderhead has one very high-powered heavy ion beam cannon fixed to the chassis. The ion beam has the longest range of any weapon currently known, but due to the nature of its mounting, it can only be brought to bear on targets on the same plane as the Thunderhead (i.e. ground units while in ground mode, air units while in flight mode). It is easily capable of slicing through even the heaviest armour, but less effective against small units.
- Affiliation: Falcon Army
- Cost: $2500
- HP: 1860
- Armour: Heavy
- Weapon: Heavy Ion Beam
- Anti what: Vehicle and Structures
- Tech Level: 3
- Speed: 40
- Abilities: Jet Mode/Hover Mode, Spectrum Upgrade
ZOCOM MCV
When unpacked, the MCV allows the player to construct structures and support structures directly from it, also providing few power. It is heavily armored, but slow moving, so concentrated tank fire and waves of aerial bombing would make short work of the MCV, especially because it is unarmed, so it is highly recommended to send escorts with these vehicles at all times.
- Affiliation: ZOCOM
- Cost: $3500
- HP: 5000
- Armour: Heavy
- Weapon: None
- Anti what: None
- Damage Bonus: None
- Tech Level: 1
- Speed: 30
- Abilities: Deploy into Construction yard
Pitbull
The CC-6 Pitbull is an armed reconnaissance vehicle used by ZOCOM since the Third Tiberium War.
- Affiliation: ZOCOM
- Cost: $700
- HP: 450
- Armour: Light
- Weapon: Missile launchers
- Anti what: Vehicles and Aircraft
- Tech Level: 1
- Speed: 70
- Abilities: Detect Stealth, Mortar Upgrade
APC
The M121 Guardian APC is ZOCOM's standard personnel carrier and is capable of a range of battlefield functions beyond the one made obvious by its designation.
- Affiliation: ZOCOM
- Cost: $700
- HP: 700
- Armour: Light
- Weapon: Raytheon's Vigilante™ machine guns
- Anti what: Infantry, Aircraft
- Tech Level: 1
- Speed: 45
- Abilities: Can carry up to one troop, AP Ammo Upgrade
Predator
The MBT-6 Predator is ZOCOM's basic tank.
- Affiliation: ZOCOM
- Cost: $1100
- HP: 900
- Armour: Light
- Weapon: 150mm ionized cannon
- Anti what: Vehicles
- Tech Level: 1
- Speed: 40
- Abilities: Railgun Upgrade
Slingshot
The vehicle carried four cannons mounted to the sides of its turret, guided with a high fidelity radar, and was capable of literally tearing through enemy aircraft with ease. Slingshot ammunition could be upgraded with Tungsten Shells, making it one of the most powerful anti-air units fielded in the conflict, just slightly behind the Black Hand Mantis. The cannons do not have enough depression to be able to target ground units.
- Affiliation: ZOCOM
- Cost: $1000
- HP: 700
- Armour: Medium
- Weapon: 30mm cannons
- Anti what: Aircraft
- Tech Level: 1.5
- Speed: 60
- Abilities: AP Ammo Upgrade
Zone Shatterer
The Zone Shatterer was designed for Red Zone deployment with ZOCOM Tiberium-reduction squadrons. By drawing upon reserve power, the Zone Shatterer is capable of overloading its sonic emitter, allowing ZOCOM squadrons to more effectively clear out the larger Tiberium crystal structures present in most Red Zones.
- Affiliation: ZOCOM
- Cost: $1600
- HP: 900
- Armour: Medium
- Weapon: Sonic emitter
- Anti what: Vehicles and Structures
- Tech Level: 2
- Speed: 40
- Abilities: Overload Beam
Rig
One of the most unique power projection systems in the world, the Rig is a vehicle that is designed to roll deep into enemy territory and quickly deploy into a heavily armed Battle Base structure. Equipped with Guardian cannons and a missile launcher, the Battle Base is capable of engaging enemy vehicles and aircraft. As an added bonus, Rigs carry a complement of auto-drones for making field repairs to GDI vehicles. The Rig/Battle Base Combination is ideal for claiming and holding terrain, enabling GDI field commanders to employ a classic "Clear and Hold" strategy for securing Tiberium fields or gradually taking over an objective area.
- Affiliation: ZOCOM
- Cost: $2000
- HP: 700
- Armour: Medium
- Weapon: None
- Anti what: None
- Damage Bonus: None
- Tech Level: 2
- Speed: 40
- Abilities: Repair vehicles, Unpack to Battle Base
Juggernaut
After the Second Tiberium War, GDI retired most of its mechanized walkers, including the famed Mammoth Mk. II, after it was discovered that the advantages conferred by their all-terrain capabilities were offset by construction and maintenance cost, poor reliability, and easily exploited vulnerabilities(i.e. their legs' susceptibility to explosives).
- Affiliation: ZOCOM
- Cost: $2200
- HP: 1400
- Armour: Medium
- Weapon: 200mm cannons
- Anti what: Vehicles and Structures
- Tech Level: 3
- Speed: 30
- Abilities: Bombardment (requires a beacon)
Mammoth Tank
Following the Second Tiberium War, GDI concluded that the technology present did not make widespread use or deployment of walkers an optimal solution. The Mammoth Mk. II walker was slated to be supplanted by the less expensive Mammoth Mk. III. This decision was not without its detractors; Colonel Nick Parker opposed the discontinuation of the massive walker and claimed it was the result of "bureaucratic penny pinching" rather than an appreciation of military realities (it turned out that GDI research found walker legs highly vulnerable to sabotage, which may have had a lot to do with the decision). Nonetheless, production of the Mammoth Mk. II ceased in 2039. This was then followed by the Mammoth Mk. III entering production in Reykjavik, Iceland.
- Affiliation: ZOCOM
- Cost: $2500
- HP: 2875
- Armour: Heavy
- Weapon: 150mm ionized cannon, 4.75-inch missile pods
- Anti what: Vehicles and Aircraft
- Tech Level: 3
- Speed: 30
- Abilities: Railgun Upgrade
MARV (Can only build one)
The Mammoth Armored Reclamation Vehicle (MARV) was an ultra-heavy tank/Tiberium-processor hybrid designed by GDI Zone Operations Command (ZOCOM) during the Third Tiberium War. The Mammoth Mk. III-based design was used to support ZOCOM's Tiberium-abatement operations in red zones which were traditionally vulnerable to Nod and separatist mutant attacks. The MARV was extremely powerful and versatile, and it was capable of defeating most ground units in an one-to-one battle (any, if garrisoned by four Zone Troopers). It somewhat filled the role of the old Mammoth Mk. II as the ultra heavy assault unit in the GDI arsenal.
- Affiliation: ZOCOM
- Cost: $5000
- HP: 7400
- Armour: Heavy
- Weapon: Tri-barrelled sonic cannons
- Anti what: All
- Tech Level: 3 (requires a Reclamator Hub)
- Speed: 20
- Abilities: Four hardpoints for infantry upgrades, Harvest Tiberium
--- Edit by AutoGavy on July 30th, 2020
Loving the Mods Potential, Keep up the great work! :D
Supercool!
Could you add the Steel Talon's wolverine and titan [I know that it is similar to the twilight titan MKII, but I prefer the KW unit]