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Tiberian Eclipse is being designed to improve upon the concepts of C&C4, and bring it to the gritty atmosphere of the C&C3 engine. Improved gameplay, new features, and an evolution between Westwood's & EA's concept of tiberium will be presented. Experience the return of some of your favorite units, evolution of others, and entire new ones in what we hope will come together to make a great conclusion of the C&C: Tiberium Series.
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Last will

4 years ago News 26 comments

There has been a lot of people who joined us on this journey, from the beginning, nearly two years ago and right up to the recent months. Sadly, most of them had to leave for one reason or another. We come down to this, a small but ambitious group of people who have nowhere else to go. We tried to patch this project up from scratch, we were doing well, then exams came and we had to take a forced break. We sat down to this project after, we discussed its future and its current standing, finally realizing the inevitable truth. This project is too big for a small group of people like us. We would like to continue on it, but with the lack of dedication or real direction in the company, all roads lead to a dead end. If we continued, though, we would slowly crawl up until 2014 when this mod would be released, and the results would still might be unsatisfactory. This mod is going on hold for an indefinete amount of time, and will definetely not be continued by the current staff of our group.

We are very sorry to dissapoint all of you who supported us, the few of you that is. Yes, this mod was a fail to begin with, mostly because there never was a real team, just people coming in an out of a slowly sinking boat.

Let us remember the people who tried to push this wreck forward, who still had some faith, but sadly lost it as the tides kept on turning against us.

ThaBoss (founder)





All of these people will be remembered. I've watched this mod grow and colapse, sadly, I have to admit: after the founder left the team, the whole spirit and direction slowly faded. It was only led by hate towards EA to begin with, then slowly turned into pity for a dying project. None of us wanted to give up, but the lack of real direction, it was nearly impossible to keep up with it.

Our assets stand as they are. They will be open to certain people with permission. This mod leaves some great concepts behind it and ideas that are not worth being forgotten. I hope someone will realise them someday and show propper respect for the artists who gave birth to them.

On an ending note, we gained friends, some enemies along the way, but it was one hell of a ride. This mod was deffinetely one of controversial ones and it will hopefully stand as an example for future generations of modders to come.

“Not every end is the goal. The end of a melody is not its goal, and yet if a melody has not reached its end, it has not reached its goal. A parable.” ~ Friedrich Nietzsche

Easter Update

Easter Update

4 years ago News 18 comments

Welcome to the Easter update! First of all, I would like to apologize for the lack of content, as we had two of our members computers break down, which...

Progress Report

Progress Report

4 years ago News 16 comments

Welcome to our first of many news updates. Our team has gone under a massive revamp and we have said goodbye to a few members as a result. I am the Mods...

A small update

A small update

4 years ago News 1 comment

Ahhh a new year, and new things to come. I hope everyone had a Merry Christmas and a Happy New Years...

Production Announcement!

Production Announcement!

5 years ago News 2 comments

As of a few days ago we have officially started production! we have finally come out of our pre-production phase and will soon be sharing gameplay ideas...

RSS feed Downloads
Tiberium Track 4 - From the Future

Tiberium Track 4 - From the Future

5 years ago Music 1 comment

This track was requested as a download so we have put it up here for you to download and listen to, credits go to Timothy Michael Wynn as we did not make...

Post comment Comments  (70 - 80 of 1,064)
TotallySnappy Mar 25 2011 says:

This is definately a step or a thousand in the right direction!

+4 votes     reply to comment
GooberTrooper Mar 25 2011 says:

This is very good stuff. Is it really now back on the C&C 3 SAGE engine? Or are we still indecisive about UT3 and C&C 3?

These pictures are looking excellent I am definitely eager to play this game if it comes out on C&C 3 not UT3.

+1 vote     reply to comment
PizzaAtomica Mar 25 2011 replied:

It's really on CnC3, don't worry ;)

+1 vote     reply to comment
ololo Mar 25 2011 says:

remains to wait until demo :)

+1 vote     reply to comment
SPR Mar 25 2011 says:

Well done guys, It us Fantastic to see some real progress, keep this up and I will defineatley rejoin the team.

0 votes     reply to comment
ReLiFeD Mar 25 2011 says:

good to see an update :D

+1 vote     reply to comment
ololo Mar 25 2011 says:

epic update!

+1 vote     reply to comment
PizzaAtomica Mar 25 2011 says:

"Rank: 9 of 13,874"

Wow we're quite popular today :D

+3 votes     reply to comment
Autrach998 Online
Autrach998 Mar 25 2011 says:

this mod will not feature the stupid crawler system and its population cap,and tiberium nodes right?

+1 vote     reply to comment
shriken Creator
shriken Mar 25 2011 replied:

It will feature base building just like every other cnc, crawlers may be implemented in some form. But no pop cap no, and if you mean TCN capture points to win, no they won't be included either.

+2 votes   reply to comment
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C&C3: Tiberium Wars
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C&C: Tiberian Eclipse
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4 years ago
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