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Tiberian Eclipse is being designed to improve upon the concepts of C&C4, and bring it to the gritty atmosphere of the C&C3 engine. Improved gameplay, new features, and an evolution between Westwood's & EA's concept of tiberium will be presented. Experience the return of some of your favorite units, evolution of others, and entire new ones in what we hope will come together to make a great conclusion of the C&C: Tiberium Series.
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26 comments by SilentNomad on Aug 4th, 2011

There has been a lot of people who joined us on this journey, from the beginning, nearly two years ago and right up to the recent months. Sadly, most of them had to leave for one reason or another. We come down to this, a small but ambitious group of people who have nowhere else to go. We tried to patch this project up from scratch, we were doing well, then exams came and we had to take a forced break. We sat down to this project after, we discussed its future and its current standing, finally realizing the inevitable truth. This project is too big for a small group of people like us. We would like to continue on it, but with the lack of dedication or real direction in the company, all roads lead to a dead end. If we continued, though, we would slowly crawl up until 2014 when this mod would be released, and the results would still might be unsatisfactory. This mod is going on hold for an indefinete amount of time, and will definetely not be continued by the current staff of our group.

We are very sorry to dissapoint all of you who supported us, the few of you that is. Yes, this mod was a fail to begin with, mostly because there never was a real team, just people coming in an out of a slowly sinking boat.

Let us remember the people who tried to push this wreck forward, who still had some faith, but sadly lost it as the tides kept on turning against us.

ThaBoss (founder)

Coolness7

JPNyt

TiberianFiend

Shriken

All of these people will be remembered. I've watched this mod grow and colapse, sadly, I have to admit: after the founder left the team, the whole spirit and direction slowly faded. It was only led by hate towards EA to begin with, then slowly turned into pity for a dying project. None of us wanted to give up, but the lack of real direction, it was nearly impossible to keep up with it.

Our assets stand as they are. They will be open to certain people with permission. This mod leaves some great concepts behind it and ideas that are not worth being forgotten. I hope someone will realise them someday and show propper respect for the artists who gave birth to them.

On an ending note, we gained friends, some enemies along the way, but it was one hell of a ride. This mod was deffinetely one of controversial ones and it will hopefully stand as an example for future generations of modders to come.

“Not every end is the goal. The end of a melody is not its goal, and yet if a melody has not reached its end, it has not reached its goal. A parable.” ~ Friedrich Nietzsche

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Tiberium Track 4 - From the Future

Tiberium Track 4 - From the Future

Aug 8, 2010 Music 1 comment

This track was requested as a download so we have put it up here for you to download and listen to, credits go to Timothy Michael Wynn as we did not make...

Post comment Comments  (60 - 70 of 1,064)
cronos35
cronos35 Mar 31 2011, 9:15am says:

hey anyone know what happened to coolness7? he used to be the head of this mod and haven't heard from him since he transferred to modding UT2. i thought that this mod was dead as hell.

the mod's gone through a lot of changes and improvements and i really love it but.....

+1 vote     reply to comment
cronos35
cronos35 Mar 31 2011, 9:18am replied:

ok so someone else has taken the mod now? dang i wish we did that same amount of progress when we still headed the mod. oh well.

good luck to you guys.

+1 vote     reply to comment
Coolness7
Coolness7 Apr 11 2011, 9:47am replied:

To be honest, I kinda gave up on them but good job anyway. What happened to JPnyt?

+1 vote     reply to comment
shriken Creator
shriken Mar 31 2011, 12:13pm replied:

C7 killed the original mod, I was there. It was hell :P

+2 votes   reply to comment
Autrach998
Autrach998 Mar 26 2011, 1:14am says:

why dont you make the crawler as MCV? but gives them the upgrade and the weapon as in command and conquer 4?

+1 vote     reply to comment
SilentNomad
SilentNomad Mar 27 2011, 9:09pm replied:

Crawlers will probably be separately built. Like the TS war factory in a sense, except it will have weapons and maybe upgrades

+3 votes     reply to comment
Rareform
Rareform Mar 26 2011, 12:36am says:

Must have been hard to say goodbye to some members. On the upside, glad to see this mod come alive with such a fantastic update.

+1 vote     reply to comment
SpartanFer
SpartanFer Mar 25 2011, 7:42pm says:

Completely changed the "graphical interface" of the game? :)

+1 vote     reply to comment
TheHappyCrusader
TheHappyCrusader Mar 25 2011, 6:43pm says:

Great update!
And I'm glad that this has returned to being a C&C 3 mod :)

+2 votes     reply to comment
Falkri_Asamad
Falkri_Asamad Mar 25 2011, 6:27pm says:

id say you guys are nuts, but id be dead wrong

+1 vote     reply to comment
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