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Tiberian Eclipse is being designed to improve upon the concepts of C&C4, and bring it to the gritty atmosphere of the C&C3 engine. Improved gameplay, new features, and an evolution between Westwood's & EA's concept of tiberium will be presented. Experience the return of some of your favorite units, evolution of others, and entire new ones in what we hope will come together to make a great conclusion of the C&C: Tiberium Series.
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26 comments by SilentNomad on Aug 4th, 2011

There has been a lot of people who joined us on this journey, from the beginning, nearly two years ago and right up to the recent months. Sadly, most of them had to leave for one reason or another. We come down to this, a small but ambitious group of people who have nowhere else to go. We tried to patch this project up from scratch, we were doing well, then exams came and we had to take a forced break. We sat down to this project after, we discussed its future and its current standing, finally realizing the inevitable truth. This project is too big for a small group of people like us. We would like to continue on it, but with the lack of dedication or real direction in the company, all roads lead to a dead end. If we continued, though, we would slowly crawl up until 2014 when this mod would be released, and the results would still might be unsatisfactory. This mod is going on hold for an indefinete amount of time, and will definetely not be continued by the current staff of our group.

We are very sorry to dissapoint all of you who supported us, the few of you that is. Yes, this mod was a fail to begin with, mostly because there never was a real team, just people coming in an out of a slowly sinking boat.

Let us remember the people who tried to push this wreck forward, who still had some faith, but sadly lost it as the tides kept on turning against us.

ThaBoss (founder)





All of these people will be remembered. I've watched this mod grow and colapse, sadly, I have to admit: after the founder left the team, the whole spirit and direction slowly faded. It was only led by hate towards EA to begin with, then slowly turned into pity for a dying project. None of us wanted to give up, but the lack of real direction, it was nearly impossible to keep up with it.

Our assets stand as they are. They will be open to certain people with permission. This mod leaves some great concepts behind it and ideas that are not worth being forgotten. I hope someone will realise them someday and show propper respect for the artists who gave birth to them.

On an ending note, we gained friends, some enemies along the way, but it was one hell of a ride. This mod was deffinetely one of controversial ones and it will hopefully stand as an example for future generations of modders to come.

“Not every end is the goal. The end of a melody is not its goal, and yet if a melody has not reached its end, it has not reached its goal. A parable.” ~ Friedrich Nietzsche

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Tiberium Track 4 - From the Future

Tiberium Track 4 - From the Future

Aug 8, 2010 Music 1 comment

This track was requested as a download so we have put it up here for you to download and listen to, credits go to Timothy Michael Wynn as we did not make...

Post comment Comments  (50 - 60 of 1,064)
Uliseh Apr 24 2011, 9:17pm says:

wait , this mod was changed to be a Third person - Rts style about some months ago?

+1 vote     reply to comment
SilentNomad Apr 25 2011, 6:42am replied:

well it was changed back into only RTS on SAGE a few months back.

+1 vote     reply to comment
Psiscreen Apr 24 2011, 8:13pm says:

Very nice mod! can't wait to try it.

+1 vote     reply to comment
evilkeviner Apr 11 2011, 5:40pm says:

wath kind of program do u use on making moddels

+1 vote     reply to comment
Sarge_Rho Online
Sarge_Rho Apr 12 2011, 2:06am replied:

3ds Max

+1 vote     reply to comment
shriken Creator
shriken Apr 12 2011, 7:42am replied:

or Maya, but they need converting to max as the plugins don't work in anything other than 3DS Max 7 & 9

+1 vote   reply to comment
Sarge_Rho Online
Sarge_Rho Apr 13 2011, 9:51am replied:

They are using 3ds max. At least, they didn't ask me to convert any of the models I contributed yet :P

+1 vote     reply to comment
Cabal/Legion Apr 5 2011, 5:16pm says:

are there gunna be any epic units? if so how many for each faction and how many factions gunna have one/them?

+1 vote     reply to comment
SilentNomad Apr 9 2011, 5:41am replied:

There are plans for epic units. And we are not planning to overkill it. Thats as much as I can say for now.

+1 vote     reply to comment
Emperors_Fist Apr 1 2011, 4:30pm says:

This is just great! I think that returning to C&C3 is the best thing you could have done. I must say that your Obelisks are just epic. Very high tech looking and they retain some of the TS features. About the Scorpion tank, I like it as well. Normally I wouldn't say this but your version does not look like a toy that EA made. Again, it looks high tech, futuristic yet most of all intimidating. My only criticism so far would be that the attack bike seems too thin. Widen it up a little bit and it will be good.

+2 votes     reply to comment
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