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Tiberian Eclipse is being designed to improve upon the concepts of C&C4, and bring it to the gritty atmosphere of the C&C3 engine. Improved gameplay, new features, and an evolution between Westwood's & EA's concept of tiberium will be presented. Experience the return of some of your favorite units, evolution of others, and entire new ones in what we hope will come together to make a great conclusion of the C&C: Tiberium Series.
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26 comments by SilentNomad on Aug 4th, 2011

There has been a lot of people who joined us on this journey, from the beginning, nearly two years ago and right up to the recent months. Sadly, most of them had to leave for one reason or another. We come down to this, a small but ambitious group of people who have nowhere else to go. We tried to patch this project up from scratch, we were doing well, then exams came and we had to take a forced break. We sat down to this project after, we discussed its future and its current standing, finally realizing the inevitable truth. This project is too big for a small group of people like us. We would like to continue on it, but with the lack of dedication or real direction in the company, all roads lead to a dead end. If we continued, though, we would slowly crawl up until 2014 when this mod would be released, and the results would still might be unsatisfactory. This mod is going on hold for an indefinete amount of time, and will definetely not be continued by the current staff of our group.

We are very sorry to dissapoint all of you who supported us, the few of you that is. Yes, this mod was a fail to begin with, mostly because there never was a real team, just people coming in an out of a slowly sinking boat.

Let us remember the people who tried to push this wreck forward, who still had some faith, but sadly lost it as the tides kept on turning against us.

ThaBoss (founder)

Coolness7

JPNyt

TiberianFiend

Shriken

All of these people will be remembered. I've watched this mod grow and colapse, sadly, I have to admit: after the founder left the team, the whole spirit and direction slowly faded. It was only led by hate towards EA to begin with, then slowly turned into pity for a dying project. None of us wanted to give up, but the lack of real direction, it was nearly impossible to keep up with it.

Our assets stand as they are. They will be open to certain people with permission. This mod leaves some great concepts behind it and ideas that are not worth being forgotten. I hope someone will realise them someday and show propper respect for the artists who gave birth to them.

On an ending note, we gained friends, some enemies along the way, but it was one hell of a ride. This mod was deffinetely one of controversial ones and it will hopefully stand as an example for future generations of modders to come.

“Not every end is the goal. The end of a melody is not its goal, and yet if a melody has not reached its end, it has not reached its goal. A parable.” ~ Friedrich Nietzsche

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Tiberium Track 4 - From the Future

Tiberium Track 4 - From the Future

Aug 8, 2010 Music 1 comment

This track was requested as a download so we have put it up here for you to download and listen to, credits go to Timothy Michael Wynn as we did not make...

Post comment Comments  (40 - 50 of 1,064)
GeneralJist
GeneralJist May 19 2011, 3:11am says:

It's almost That Time of the Month Again, I wounder what will come out.

-3 votes     reply to comment
ilic_stefan
ilic_stefan May 15 2011, 7:59am says:

I thought this mod was dead, but now I see it expands in a good direction, way to go guys. It will be great to play this in the future.

+2 votes     reply to comment
harry5518
harry5518 May 6 2011, 5:42am says:

you should add the sound effects from the aliens off crysis to the Scrin. like the horn sound which sounds similar to the sound of the tripods off War of the Worlds.

+3 votes     reply to comment
Arkanium
Arkanium Apr 27 2011, 12:58pm says:

I like the new war factory design, but as someone already pointed out, it may need to be a little bigger.

The power plant somehow seems slightly overdone, like it has too much detail for a cheap structure you'll be placing in tens (an unusual complaint I know!). I liked the part on the left, so maybe if you toned down the spikes on the sides/altered the bubbles on the spikes and reduced the size a little, that would work for me.

The new command centre is good (once you realise that's not a fan but a satellite dish), but the support arm needs to be a little more Nod-like, so add a few spikes on top or otherwise break up the curve into several flatter sections. You could also tilt the dish part towards the arm to make it clearer what it is. This would then mean the arm could be a bit shorter.

Great work so far; I'm looking forward to seeing them textured. :)

+1 vote     reply to comment
TotalSnappy
TotalSnappy Apr 28 2011, 12:52pm replied:

"The power plant somehow seems slightly overdone, like it has too much detail for a cheap structure", dude have you seen the wall?

+2 votes     reply to comment
SilentNomad
SilentNomad Apr 27 2011, 1:38pm replied:

War factory-yes I would agree

Powerplant - well it does have a lot of detail, but it was never a bad thing Oo Texturing will give it a new look

Comm center - animated it will rotated a bit, and tilt to the side etc, and texturing will make it look better. The arm part, yeah maybe it would need some edits. Well this is my opinion :D

+2 votes     reply to comment
M3drvr
M3drvr Apr 26 2011, 5:45pm says:

two words for this vid: WOW!

+2 votes     reply to comment
Codename=EZ=
Codename=EZ= Apr 24 2011, 11:30pm says:

And Uli,this mod was originally for Tiberium Wars,but for some reason,they switched it to Unreal Tournament 3.Now it's back to Tib Wars.

+1 vote     reply to comment
SilentNomad
SilentNomad Apr 25 2011, 6:44am replied:

Those few reasons would be: too many conflicts, unable to properly work on things that we needed, lack of direction and coordination

+1 vote     reply to comment
Codename=EZ=
Codename=EZ= Apr 24 2011, 11:28pm says:

*Jaw drops due to immense quantities of awesome*

+1 vote     reply to comment
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