The fine individuals who have brought you C&C Tiberian Dawn Redux and Tiberian Sun Redux for CnC Zero Hour, have decided to switch over to CnC 3 to give you a more Tiberian Sun themed mod then they could on Generals Zero Hour. The mod will feature all of the Original Tiberian Sun and Firestorm units, together with new never seen before Forgotten units and structures, GDI and Nod Tiberian Dawn Timeline units and structures you can capture on the battlefield or even if you want play as them, and remove those Hightech egg-heads from the battlefield. With all this extra firepower a new faction have arrived, little to none information is available at the time for what there purpose is in this war, but we will find out soon.

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Report RSS Missile Silo (view original)
Missile Silo
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flashknight33
flashknight33 - - 1,672 comments

nice

Reply Good karma Bad karma+8 votes
RandomusIdiotus
RandomusIdiotus - - 957 comments

First!


.....of approximately 100,000,000,000 comments that state just how awesome this model is. :p



EDIT: I was ninja'd by 1 second. >_>

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AirborneSn1p3r
AirborneSn1p3r - - 3,137 comments

lol mine says 4 secs ;P

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flashknight33
flashknight33 - - 1,672 comments

indeed XD

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horny97
horny97 - - 389 comments

Brings back TS memorys..

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caspercool
caspercool - - 244 comments

O_o this is epic!

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Shadow_Micha
Shadow_Micha - - 3,865 comments

I remembered this four silos when playing firestorm in "Core of The Problem" Mission, so annoying because those things are in isolated small island

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Circular0rb
Circular0rb - - 2,124 comments

"Oh, by the way, missile launch detected." *End his phrase with evil mechanical laugh*

And it is indeed epic

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Dutchygamer
Dutchygamer - - 870 comments

I love that quote =P

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Description

The Missile Silo is Nod's missile site. It is needed to launch the cluster missiles and the chemical missiles that Nod can use

Model by: Shadow_Micha
Texture: N/A