For installation, instructions and all other information, please read the full description or alternatively, the ReadMe.txt file provided in the download...
Tiberian Sun: UMP (Unofficial Mini-Patch) is like a base for new mods, it fixes all known (fixable) bugs in Tiberian Sun. The UMP also implements all Firestorm features into Tiberian Sun, so rather than modding Firestorm, you can just mod Tiberian Sun instead. Before starting any Tiberian Sun mod, it is not required, but highly recommended that you begin with installing the UMP.
When modding with the UMP base, you are to edit rules.ini and art.ini, you are not to edit firestrm.ini and artfs.ini, leave those blank as they are in the UMP. They can be used for something else at a later date if you desire.
Thanks to the hard work of some very talented young coders, the what-appeared-to-be-impossible has now become a possibility. I am talking, of course, about pre-determined starting locations, teams (AI-AI, Human-Human and AI-Human), Randomizable factions, game modes etc. etc. This new tool is the Twisted Insurrection Client, created by Rampastring featuring Spawner feautres by Iran of CNCNet.
This new client is the same as the Dawn of the Tiberium Age client, also created by Rampastring, only it has been modified entirely for TI's usage. It makes full use of Spawner's features, so pre-set teams, starting positions, random faction generating, game mode selecting etc. are all available from the click of a button, among many other features (some little quirks like unlimited loading screens, pre-placed buildings, briefings upon mission loading and such). This has been a long time in the works, but it's finally ready for Twisted Insurrection staff testing!
This has probably been the number one requested feature (other than "please make GloboTech a playable faction") and I am very happy to inform you all that it is finally here and ready for Public Beta 5. The skirmish and online set-up screens are very similar to those used in Red Alert 2: Yuri's Revenge, you can get a glimpse at how the layout currently looks in these images, though please note that the graphics are not final and will most likely be edited before the public release:
This is what we have been waiting for before we planned to release Public Beta 5, and now that it's out of the way, our work-load has decreased dramatically, so it doesn't look like there are going to be any more delays. Once some other smaller tasks are finished, we will be ready for the public release.
The new client is now where everything will be set up. Skirmish games, Campaigns, Online Games, Loading Saved Games, In-Game settings and everything else will all be done via the client.
The only kind of drawback from the client at all is that in-game menus had to be scrapped in order to make use of the Spawner features, but to me, that isn't actually a drawback at all but rather a massive step forward. Rampastring is constantly working on the client so there will be many more updates to come in the future as he improves upon it.
Thanks for reading, ladies and gentlemen and I hope you enjoyed the update. I have very high hopes about the release of Public Beta 5 this summer and I hope you are all as excited as I am! Just a few more things to tick off of the to-do-list and we're good to go. If you have any questions or feedback to give us, now is the best time to do so! Thank you.
And before anybody asks: This client and Public Beta 5 will be fully functional with Windows 8.