Tiberian Sun Rising is a total conversion modification for Command & Conquer 3: Tiberium Wars, which see's the return of the Global Defense Initiative and the Brotherhood of Nod battling it out during the the Second Tiberum War! retelling Tiberian Sun like never before.

A Whole New Tiberian Sun!
Not just a remake, but Tiberian Sun Rising is the next evolution of Tiberian Sun! Its time you saw the future, while you still have human eyes! Having been redesigned from the ground up to include all the things you love from Tiberian Sun, with new features, abilities, units and gameplay better then ever. We take the mindset that this is the first time Tiberian Sun is being made as an originale game as a design concept/mindset for our development.

This mod will include the additions made in the expansion Firestorm as well they will make a return with a new spin. This mod promise's to do alot and we'll be bringing back the thing's you love from Tiberian Sun like. Stealth technology, Real Tiberium, Subtterain Units the Firestorm Defense system and more!

Battle the Elements!
One of the most exciting feature's we'll be including is a dynamic growing Tiberum environment which mutates the battlefield as it spreads! You could start on a map with not much tiberium at all, and finish the battle with Vein Holes, Ion Storms and more all occuring! So watch out!

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Subterranean APC Prepare to Dive! Firestorm Defense Online!
Blog RSS Feed Report abuse Latest News: Firestorm Defense Online!

18 comments by AssassinCS on Oct 7th, 2013

Welcome Back Commanders!

We do indeed LIVE! Rumors of our defeat have been greatly exaggerated and are merely propaganda spread by the great oppressor. We've been back in development for some time now we apologize for the delay in bringing you up to date with our progress. We have some very exciting developments coming up that we can't wait to share with you and we praise your continued support, loyalty and faith in this project. We make this for you the fans your continued support, input, feedback and even criticisms (keep them constructive please) means everything to us and we thank you. I'd also like to thank my fellow team members both new and old for their hard work and continued support that combined with our amazing fans is what keeps driving us forward!

Its time you saw the future, while you still have human eyes!

Kind regards,

-The Tiberian Sun Rising Team

--------------------------------BEGIN TRANSMISSION--------------------------------


We've been monitoring Nod's activity for just over a Year now and the situation appeared to be settling down until recently. But now we're seeing more activity's among the splintered factions of Nod the stage seems set for another power battle among high ranking officers fighting for power within the Brotherhood. We're bringing you back on Active duty Commander we need you to gather more intelligence on the current situation and we'll be briefing you on the latest developments get you up to speed.

Years of research & development have paid off there has been a breakthrough in our defensive technologies and it is now been added to your arsenal Commander approved for testing under battle conditions, we're calling it the "Firestorm Defense Shield". The system is made up of two components the "Firestorm Generator" and the "Firestorm Wall Sections". GDI Commanders are recommended to deploy Firestorm Wall Sections forming a perimeter around the entire base these are reasonably flat
surfaces vehicles & infantry can easily traverse over when inactive. For activation the Firestorm Generator requires a surplus amount of a base's power reserves so additional power plants are recommended to ensure no defense or manufacturing structures are affected. Once activated the Firestorm Generator generates an impenetrable barrier across the Firestorm Wall Sections that will
destroy any aircraft, missiles, projectiles trying to pass through the field
this includes any vehicles or organic matter as well.

Firestorm Generator Firestorm Defense Online!

This is a very effective counter-measure against the Brotherhood's Missile strikes when an EVA unit detects an incoming Missile activating the Firestorm Defense Shield will protect the area enclosed by the Firestorm Walls. The system does have its draw backs however the Firestorm Generator can only
stay active for a limited period of time requiring time to cool-down and recharge its priming capacitors. It is important to take note that friendly aircraft also cannot pass through the field and you should be mindful of Nod's subterranean vehicles that could bypass the field by travelling under it and surfacing in your base we recommend keeping Mobile Sensor Array's deployed to detect any subterranean activity in the area.

Prepare to Dive! Subterranean APC

We have new Intel on Nods activity Our satellites managed to capture these image's before Nod forces managed to set up a Stealth Generator in the area. Intelligence from our source within a Brotherhood faction reveal this is a new Armored Personnel Carrier redesigned as a subterranean troop carrier. The vehicle can dig underground and travel vast distances making it much more difficult to track Nod's troop movements or predict where they may emerge. Deploying pavement across your base's should be sufficient to stop these Subterranean APC's from surfacing however this has been untested and we've yet to see if Nod have any surprises for us in this regard our source has been known to withhold information in the past. We'll keep you informed as we gather more information about this discovery as we learn more.

--------------------------------END TRANSMISSION--------------------------------

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TSR Avatar Pack

TSR Avatar Pack

May 3, 2011 Other 7 comments

As a thank you to all our fans and supporters we present to you a collection of exclusive TSR avatars for your use.

[TSR Soundtrack] Secrets of the Scrin

[TSR Soundtrack] Secrets of the Scrin

Nov 2, 2006 Music 2 comments

Title: Secrets of the Scrin Composer: Michal Bartnikowski (feat. Paul Statezny) Length: 6:09

[TSR Soundtrack] Snowy

[TSR Soundtrack] Snowy

Nov 2, 2006 Music 2 comments

Title: Snowy Composer: Paul Statezny Length: 4:58

[TSR Soundtrack] Harvester Ambush

[TSR Soundtrack] Harvester Ambush

Nov 2, 2006 Music 1 comment

Title: Harvester Ambush Composer: Paul Statezny Length: 4:43

Post comment Comments  (3990 - 4000 of 4,060)
AssassinCS Creator
AssassinCS Apr 27 2006, 9:58pm says:

The Stealth Tank was styled after the original Stealth Tank in Tiberian Sun (one that didnt make it into the final version). You can find an image of it at CnC Source, we felt this version of the Stealth Tank better represented Nod and looked quite different from the TD one. Westwood reused the design for Renegade but there one was modified yet again. And correct all GDI structures have been completed.

+1 vote   reply to comment
nameme99 Apr 27 2006, 6:51pm says:

This looks great,
Good job to all the TS:R team!
but that stealth tank looks more like from renegade then ts ingame :S

+1 vote     reply to comment
LoneWolfJBM Mar 8 2007, 2:26pm says:

As i said before they may be working on it and just havn't updated or checked the site in awhile.

+1 vote     reply to comment
Lucífer Apr 24 2006, 10:08pm says:

this mod looks sweet carn't wait for the first beta or whatever man i just want it and judging by the looks of the images it appears that u've done most/all of the GDI buildings keep up the good work guys.;)

+1 vote     reply to comment
pieman108 Apr 23 2006, 9:13pm says:

HOLLY SWEET MOTHER OF PIE!!!!!!!!!!!!!!!!!!!!!!!!!1111 This mod IS AWSOME!!!!!!!11 Please guys don't die off!1 This Mod would be the best one over made for Zero Hour, BAH!1 It be the best mod ever!1 It looks so cool from the screen shots!1 Keep up the good work guys!1

+1 vote     reply to comment
AssassinCS Creator
AssassinCS Apr 22 2006, 7:42am says:

In regards to scaling that will undergo a massive re-consideration. The ones in current screenshots are merely temporary for now these sizes are hardly final so dont worry. More realistic sizes will be used but to a point (too much realism in sizes your infantry will be 2 pixel ants in size comparision).

In regards to pavement, yes Pavement is in and works like it did in Tiberian Sun. However instead of units surfacing close to pavement. Pavement will force a unit to surface *as it should really*. Eg if your subterrain units are about to hit pavement they will suddenly surface and then continue to there destination from there.

We have a very dedicated and passionate team were all very passionate about Tiberian Sun espically and the Tiberian universe. So dont worry its in good hands :).

+1 vote   reply to comment
PowderNose Nov 8 2006, 3:07pm says:

... is War Factory big enough to out a MMK2?

+1 vote     reply to comment
BKCrip Apr 14 2006, 12:35pm says:

OOOOOOOhhhhhhhhhhhhhhhhhh man it looking great!!!!

I can´t wait for it aaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh xD

I hope u stay the course^^

+1 vote     reply to comment
Spartan_Dude117 Apr 13 2006, 9:29pm says:

Its a Bit Small Make it a Bit Bigger.

And will they be Pavement?

+1 vote     reply to comment
Spartan_Dude117 Apr 10 2006, 8:32pm says:

Titan is Fine same Goes for Mk II And the Tech Ceneter Looks fine. Are u sure ur Pc screen is too small.

+1 vote     reply to comment
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Tiberian Sun Rising
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