Tiberian Sun Rising is a total conversion modification for Command & Conquer 3: Tiberium Wars, which see's the return of the Global Defense Initiative and the Brotherhood of Nod battling it out during the the Second Tiberum War! retelling Tiberian Sun like never before.

A Whole New Tiberian Sun!
Not just a remake, but Tiberian Sun Rising is the next evolution of Tiberian Sun! Its time you saw the future, while you still have human eyes! Having been redesigned from the ground up to include all the things you love from Tiberian Sun, with new features, abilities, units and gameplay better then ever. We take the mindset that this is the first time Tiberian Sun is being made as an originale game as a design concept/mindset for our development.

This mod will include the additions made in the expansion Firestorm as well they will make a return with a new spin. This mod promise's to do alot and we'll be bringing back the thing's you love from Tiberian Sun like. Stealth technology, Real Tiberium, Subtterain Units the Firestorm Defense system and more!

Battle the Elements!
One of the most exciting feature's we'll be including is a dynamic growing Tiberum environment which mutates the battlefield as it spreads! You could start on a map with not much tiberium at all, and finish the battle with Vein Holes, Ion Storms and more all occuring! So watch out!

We're now on Facebook! Show us some love at the official TS Rising facebook page

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Subterranean APC Prepare to Dive! Firestorm Defense Online!
Blog RSS Feed Report abuse Latest News: Firestorm Defense Online!

18 comments by AssassinCS on Oct 7th, 2013

Welcome Back Commanders!

We do indeed LIVE! Rumors of our defeat have been greatly exaggerated and are merely propaganda spread by the great oppressor. We've been back in development for some time now we apologize for the delay in bringing you up to date with our progress. We have some very exciting developments coming up that we can't wait to share with you and we praise your continued support, loyalty and faith in this project. We make this for you the fans your continued support, input, feedback and even criticisms (keep them constructive please) means everything to us and we thank you. I'd also like to thank my fellow team members both new and old for their hard work and continued support that combined with our amazing fans is what keeps driving us forward!

Its time you saw the future, while you still have human eyes!

Kind regards,

-The Tiberian Sun Rising Team

--------------------------------BEGIN TRANSMISSION--------------------------------

Commander,

We've been monitoring Nod's activity for just over a Year now and the situation appeared to be settling down until recently. But now we're seeing more activity's among the splintered factions of Nod the stage seems set for another power battle among high ranking officers fighting for power within the Brotherhood. We're bringing you back on Active duty Commander we need you to gather more intelligence on the current situation and we'll be briefing you on the latest developments get you up to speed.

Years of research & development have paid off there has been a breakthrough in our defensive technologies and it is now been added to your arsenal Commander approved for testing under battle conditions, we're calling it the "Firestorm Defense Shield". The system is made up of two components the "Firestorm Generator" and the "Firestorm Wall Sections". GDI Commanders are recommended to deploy Firestorm Wall Sections forming a perimeter around the entire base these are reasonably flat
surfaces vehicles & infantry can easily traverse over when inactive. For activation the Firestorm Generator requires a surplus amount of a base's power reserves so additional power plants are recommended to ensure no defense or manufacturing structures are affected. Once activated the Firestorm Generator generates an impenetrable barrier across the Firestorm Wall Sections that will
destroy any aircraft, missiles, projectiles trying to pass through the field
this includes any vehicles or organic matter as well.

Firestorm Generator Firestorm Defense Online!

This is a very effective counter-measure against the Brotherhood's Missile strikes when an EVA unit detects an incoming Missile activating the Firestorm Defense Shield will protect the area enclosed by the Firestorm Walls. The system does have its draw backs however the Firestorm Generator can only
stay active for a limited period of time requiring time to cool-down and recharge its priming capacitors. It is important to take note that friendly aircraft also cannot pass through the field and you should be mindful of Nod's subterranean vehicles that could bypass the field by travelling under it and surfacing in your base we recommend keeping Mobile Sensor Array's deployed to detect any subterranean activity in the area.

Prepare to Dive! Subterranean APC

We have new Intel on Nods activity Our satellites managed to capture these image's before Nod forces managed to set up a Stealth Generator in the area. Intelligence from our source within a Brotherhood faction reveal this is a new Armored Personnel Carrier redesigned as a subterranean troop carrier. The vehicle can dig underground and travel vast distances making it much more difficult to track Nod's troop movements or predict where they may emerge. Deploying pavement across your base's should be sufficient to stop these Subterranean APC's from surfacing however this has been untested and we've yet to see if Nod have any surprises for us in this regard our source has been known to withhold information in the past. We'll keep you informed as we gather more information about this discovery as we learn more.

--------------------------------END TRANSMISSION--------------------------------

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TSR Avatar Pack

TSR Avatar Pack

May 3, 2011 Other 7 comments

As a thank you to all our fans and supporters we present to you a collection of exclusive TSR avatars for your use.

[TSR Soundtrack] Secrets of the Scrin

[TSR Soundtrack] Secrets of the Scrin

Nov 2, 2006 Music 2 comments

Title: Secrets of the Scrin Composer: Michal Bartnikowski (feat. Paul Statezny) Length: 6:09

[TSR Soundtrack] Snowy

[TSR Soundtrack] Snowy

Nov 2, 2006 Music 2 comments

Title: Snowy Composer: Paul Statezny Length: 4:58

[TSR Soundtrack] Harvester Ambush

[TSR Soundtrack] Harvester Ambush

Nov 2, 2006 Music 1 comment

Title: Harvester Ambush Composer: Paul Statezny Length: 4:43

Post comment Comments  (3990 - 4000 of 4,068)
AssassinCS Creator
AssassinCS May 16 2006, 11:26pm says:

Release, its done when its done. We wont set a release date until we are 100& sure we can meet it. We are working hard to get this mod to you sooner rather then later just keep that in mind.

GDI starts off with a Construction Yard but later gets a Construction Unit to extend their building capabilities:
Buildings will be built by Construction units, GDI has a Powersuit which has interchangeable functions. When an Engineer is inside it is GDI's Construction unit and when other infantry are in it changes its function.

Brotherhood of Nod has a new unit we've merged the Repair Bot with a new unit idea. A Construction Drone which uses Nano technology and energy patterning to build structures, it also has the ability to replicate copies of itself so it has no need for a war factory to build from them.

If you want further explanations/discussions on these please visit our forums at CnC Source as these matters have already been discuseed in detail.

FYI new update coming this week, I'll throw in something extra for keeping you guys waiting.

+1 vote   reply to comment
Lucífer
Lucífer May 13 2006, 11:21am says:

whats gonna build the buildings?

+1 vote     reply to comment
Lucífer
Lucífer May 13 2006, 11:14am says:

so when can we expect a release of this mod?

+1 vote     reply to comment
nameme99
nameme99 May 1 2006, 6:21pm says:

hey assassin here is an idea.
make some of the maps for the sp campaign into multi player.
so that way if you have cabal in it. the core deffender would rise and deffend cabal from some of the armys the other players would send out.

+1 vote     reply to comment
AssassinCS Creator
AssassinCS May 1 2006, 4:02am says:

Whats bad about that... pavement usually goes quite deep *look at how roads are built* pavement strong enoughth to stop a subterrain unit would have to be very deep and solid.

And of course it will surface... it cant keep driving thru solid pavement while underground, hence why it is forced to surface. If you dont want it to surface keep it well away from pavement, it makes you a little more careful with your subterrain units.

Infantry isnt going to get any smaller, but other things may get bigger to compensate for scaling. As for Cabal he doesnt make his apperance till the Firestorm Campaign you'll have to wait and see what we have planned for the campaign remakes.

+1 vote   reply to comment
commi9000
commi9000 Apr 29 2006, 4:07am says:

his looks like a great mod and i hope u stay on it.

+1 vote     reply to comment
Spartan_Dude117
Spartan_Dude117 Apr 28 2006, 7:25pm says:

Keep the infatry Size the same I really like it that way

+1 vote     reply to comment
Spartan_Dude117
Spartan_Dude117 Apr 28 2006, 7:24pm says:

So as soon as a Underground Unit goes under pavement it will havew to surface? Thats bad

+1 vote     reply to comment
AssassinCS Creator
AssassinCS Apr 27 2006, 9:58pm says:

The Stealth Tank was styled after the original Stealth Tank in Tiberian Sun (one that didnt make it into the final version). You can find an image of it at CnC Source, we felt this version of the Stealth Tank better represented Nod and looked quite different from the TD one. Westwood reused the design for Renegade but there one was modified yet again. And correct all GDI structures have been completed.

+1 vote   reply to comment
nameme99
nameme99 Apr 27 2006, 6:51pm says:

This looks great,
Good job to all the TS:R team!
but that stealth tank looks more like from renegade then ts ingame :S

+1 vote     reply to comment
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TS Rising Team
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