Tiberian Sun Rising is a total conversion modification for Command & Conquer 3: Tiberium Wars, which see's the return of the Global Defense Initiative and the Brotherhood of Nod battling it out during the the Second Tiberum War! retelling Tiberian Sun like never before.

A Whole New Tiberian Sun!
Not just a remake, but Tiberian Sun Rising is the next evolution of Tiberian Sun! Its time you saw the future, while you still have human eyes! Having been redesigned from the ground up to include all the things you love from Tiberian Sun, with new features, abilities, units and gameplay better then ever. We take the mindset that this is the first time Tiberian Sun is being made as an originale game as a design concept/mindset for our development.

This mod will include the additions made in the expansion Firestorm as well they will make a return with a new spin. This mod promise's to do alot and we'll be bringing back the thing's you love from Tiberian Sun like. Stealth technology, Real Tiberium, Subtterain Units the Firestorm Defense system and more!

Battle the Elements!
One of the most exciting feature's we'll be including is a dynamic growing Tiberum environment which mutates the battlefield as it spreads! You could start on a map with not much tiberium at all, and finish the battle with Vein Holes, Ion Storms and more all occuring! So watch out!

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Subterranean APC Prepare to Dive! Firestorm Defense Online!
Blog RSS Feed Report abuse Latest News: Firestorm Defense Online!

18 comments by AssassinCS on Oct 7th, 2013

Welcome Back Commanders!

We do indeed LIVE! Rumors of our defeat have been greatly exaggerated and are merely propaganda spread by the great oppressor. We've been back in development for some time now we apologize for the delay in bringing you up to date with our progress. We have some very exciting developments coming up that we can't wait to share with you and we praise your continued support, loyalty and faith in this project. We make this for you the fans your continued support, input, feedback and even criticisms (keep them constructive please) means everything to us and we thank you. I'd also like to thank my fellow team members both new and old for their hard work and continued support that combined with our amazing fans is what keeps driving us forward!

Its time you saw the future, while you still have human eyes!

Kind regards,

-The Tiberian Sun Rising Team

--------------------------------BEGIN TRANSMISSION--------------------------------

Commander,

We've been monitoring Nod's activity for just over a Year now and the situation appeared to be settling down until recently. But now we're seeing more activity's among the splintered factions of Nod the stage seems set for another power battle among high ranking officers fighting for power within the Brotherhood. We're bringing you back on Active duty Commander we need you to gather more intelligence on the current situation and we'll be briefing you on the latest developments get you up to speed.

Years of research & development have paid off there has been a breakthrough in our defensive technologies and it is now been added to your arsenal Commander approved for testing under battle conditions, we're calling it the "Firestorm Defense Shield". The system is made up of two components the "Firestorm Generator" and the "Firestorm Wall Sections". GDI Commanders are recommended to deploy Firestorm Wall Sections forming a perimeter around the entire base these are reasonably flat
surfaces vehicles & infantry can easily traverse over when inactive. For activation the Firestorm Generator requires a surplus amount of a base's power reserves so additional power plants are recommended to ensure no defense or manufacturing structures are affected. Once activated the Firestorm Generator generates an impenetrable barrier across the Firestorm Wall Sections that will
destroy any aircraft, missiles, projectiles trying to pass through the field
this includes any vehicles or organic matter as well.

Firestorm Generator Firestorm Defense Online!

This is a very effective counter-measure against the Brotherhood's Missile strikes when an EVA unit detects an incoming Missile activating the Firestorm Defense Shield will protect the area enclosed by the Firestorm Walls. The system does have its draw backs however the Firestorm Generator can only
stay active for a limited period of time requiring time to cool-down and recharge its priming capacitors. It is important to take note that friendly aircraft also cannot pass through the field and you should be mindful of Nod's subterranean vehicles that could bypass the field by travelling under it and surfacing in your base we recommend keeping Mobile Sensor Array's deployed to detect any subterranean activity in the area.

Prepare to Dive! Subterranean APC

We have new Intel on Nods activity Our satellites managed to capture these image's before Nod forces managed to set up a Stealth Generator in the area. Intelligence from our source within a Brotherhood faction reveal this is a new Armored Personnel Carrier redesigned as a subterranean troop carrier. The vehicle can dig underground and travel vast distances making it much more difficult to track Nod's troop movements or predict where they may emerge. Deploying pavement across your base's should be sufficient to stop these Subterranean APC's from surfacing however this has been untested and we've yet to see if Nod have any surprises for us in this regard our source has been known to withhold information in the past. We'll keep you informed as we gather more information about this discovery as we learn more.

--------------------------------END TRANSMISSION--------------------------------

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TSR Avatar Pack

TSR Avatar Pack

May 3, 2011 Other 7 comments

As a thank you to all our fans and supporters we present to you a collection of exclusive TSR avatars for your use.

[TSR Soundtrack] Secrets of the Scrin

[TSR Soundtrack] Secrets of the Scrin

Nov 2, 2006 Music 2 comments

Title: Secrets of the Scrin Composer: Michal Bartnikowski (feat. Paul Statezny) Length: 6:09

[TSR Soundtrack] Snowy

[TSR Soundtrack] Snowy

Nov 2, 2006 Music 2 comments

Title: Snowy Composer: Paul Statezny Length: 4:58

[TSR Soundtrack] Harvester Ambush

[TSR Soundtrack] Harvester Ambush

Nov 2, 2006 Music 1 comment

Title: Harvester Ambush Composer: Paul Statezny Length: 4:43

Post comment Comments  (3930 - 3940 of 4,051)
Tore29
Tore29 Aug 23 2006, 2:12pm says:

will it be huntersikers?

i wod love walls :)

will it be helipad of heliport?

will the electro magnetic pulse cannon(EM pulse cannon) be there?

and remember fight win plavail!
brotherhood unity peace
defending the free world
peace through power

PS:keep up the good work

+1 vote     reply to comment
Bromly
Bromly Aug 19 2006, 12:06am says:

The generals engine doesn't support walls or concrete. With a bit of imagination walls could be availible but they would be very complex and basicly usless. Theres not much point in adding them anyway.

+1 vote     reply to comment
Tore29
Tore29 Aug 16 2006, 4:45pm says:

cant wait for the first release

+1 vote     reply to comment
relequestual
relequestual Aug 16 2006, 2:10pm says:

if your gunna use the old con yard system, ill be well impressed. cant wait for this mod to come out! id be happy to do some testing for you if u need any.

+1 vote     reply to comment
Tore29
Tore29 Aug 16 2006, 6:13am says:

can we build pavement and large concrete walls?
and laser walls?
and will this mod use the old conyard system?
can you build orca transports?
and orca dropships?
that will be great!

(sorry for my bad english.)

+1 vote     reply to comment
AssassinCS Creator
AssassinCS Aug 15 2006, 11:12am says:

Thankyou, glad you like what you see stay tuned for more updates ;) please feel free to discuss any questions/feedback in our forums where they will get our full attention.

+1 vote   reply to comment
djwhitty
djwhitty Aug 15 2006, 8:24am says:

This Look BRILL but sorry I always have to say something about everything the power plants look very weird make em taller plz thanks? :)

+1 vote     reply to comment
chaos_knight275
chaos_knight275 Aug 14 2006, 10:55pm says:

thank u!
and also ive been wanting walls in generals soooooooooooo bad!
(i h8 big open enterances 2 my base)
release the beta soon good work!

+1 vote     reply to comment
tcmodsnow
tcmodsnow Aug 14 2006, 5:05pm says:

Titans and Disruptors look great!!! The modles are really detailed!

+1 vote     reply to comment
WingDingo
WingDingo Aug 13 2006, 11:10pm says:

Wow, those are excellent models and skins. You make me want to play this more than ever. I only have one question: Are you going to add any new units or just use the TS and FS units?

Great work and keep it up. I'm looking forward to playing this and Reborn as a 1-2 punch combo.

+1 vote     reply to comment
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Platform
Windows
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TS Rising Team
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Tiberian Sun Rising
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