Tiberian Sun Rising is a total conversion modification for Command & Conquer 3: Tiberium Wars, which see's the return of the Global Defense Initiative and the Brotherhood of Nod battling it out during the the Second Tiberum War! retelling Tiberian Sun like never before.

A Whole New Tiberian Sun!
Not just a remake, but Tiberian Sun Rising is the next evolution of Tiberian Sun! Its time you saw the future, while you still have human eyes! Having been redesigned from the ground up to include all the things you love from Tiberian Sun, with new features, abilities, units and gameplay better then ever. We take the mindset that this is the first time Tiberian Sun is being made as an originale game as a design concept/mindset for our development.

This mod will include the additions made in the expansion Firestorm as well they will make a return with a new spin. This mod promise's to do alot and we'll be bringing back the thing's you love from Tiberian Sun like. Stealth technology, Real Tiberium, Subtterain Units the Firestorm Defense system and more!

Battle the Elements!
One of the most exciting feature's we'll be including is a dynamic growing Tiberum environment which mutates the battlefield as it spreads! You could start on a map with not much tiberium at all, and finish the battle with Vein Holes, Ion Storms and more all occuring! So watch out!

We're now on Facebook! Show us some love at the official TS Rising facebook page

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Welcome Back Commanders!

We do indeed LIVE! Rumors of our defeat have been greatly exaggerated and are merely propaganda spread by the great oppressor. We've been back in development for some time now we apologize for the delay in bringing you up to date with our progress. We have some very exciting developments coming up that we can't wait to share with you and we praise your continued support, loyalty and faith in this project. We make this for you the fans your continued support, input, feedback and even criticisms (keep them constructive please) means everything to us and we thank you. I'd also like to thank my fellow team members both new and old for their hard work and continued support that combined with our amazing fans is what keeps driving us forward!

Its time you saw the future, while you still have human eyes!

Kind regards,

-The Tiberian Sun Rising Team

--------------------------------BEGIN TRANSMISSION--------------------------------

Commander,

We've been monitoring Nod's activity for just over a Year now and the situation appeared to be settling down until recently. But now we're seeing more activity's among the splintered factions of Nod the stage seems set for another power battle among high ranking officers fighting for power within the Brotherhood. We're bringing you back on Active duty Commander we need you to gather more intelligence on the current situation and we'll be briefing you on the latest developments get you up to speed.

Years of research & development have paid off there has been a breakthrough in our defensive technologies and it is now been added to your arsenal Commander approved for testing under battle conditions, we're calling it the "Firestorm Defense Shield". The system is made up of two components the "Firestorm Generator" and the "Firestorm Wall Sections". GDI Commanders are recommended to deploy Firestorm Wall Sections forming a perimeter around the entire base these are reasonably flat
surfaces vehicles & infantry can easily traverse over when inactive. For activation the Firestorm Generator requires a surplus amount of a base's power reserves so additional power plants are recommended to ensure no defense or manufacturing structures are affected. Once activated the Firestorm Generator generates an impenetrable barrier across the Firestorm Wall Sections that will
destroy any aircraft, missiles, projectiles trying to pass through the field
this includes any vehicles or organic matter as well.

Firestorm Generator Firestorm Defense Online!

This is a very effective counter-measure against the Brotherhood's Missile strikes when an EVA unit detects an incoming Missile activating the Firestorm Defense Shield will protect the area enclosed by the Firestorm Walls. The system does have its draw backs however the Firestorm Generator can only
stay active for a limited period of time requiring time to cool-down and recharge its priming capacitors. It is important to take note that friendly aircraft also cannot pass through the field and you should be mindful of Nod's subterranean vehicles that could bypass the field by travelling under it and surfacing in your base we recommend keeping Mobile Sensor Array's deployed to detect any subterranean activity in the area.

Prepare to Dive! Subterranean APC

We have new Intel on Nods activity Our satellites managed to capture these image's before Nod forces managed to set up a Stealth Generator in the area. Intelligence from our source within a Brotherhood faction reveal this is a new Armored Personnel Carrier redesigned as a subterranean troop carrier. The vehicle can dig underground and travel vast distances making it much more difficult to track Nod's troop movements or predict where they may emerge. Deploying pavement across your base's should be sufficient to stop these Subterranean APC's from surfacing however this has been untested and we've yet to see if Nod have any surprises for us in this regard our source has been known to withhold information in the past. We'll keep you informed as we gather more information about this discovery as we learn more.

--------------------------------END TRANSMISSION--------------------------------

TSR Easter Update

TSR Easter Update

News 5 comments

In this months update we've got the G.D.I. jump-jet trooper, Nod infantry and our new Ion cannon FX. Hope you all like them. Yggdrasil out.

Technology of Destruction

Technology of Destruction

News 12 comments

This month's update shows you the mighty Disruptor and the sneaky Assault Cycle.

Technology of Peace

Technology of Peace

News 11 comments

It's been a while since our last proper update, but never fear we're still working hard and getting ever closer to a release. Today we release the harpy...

Global Operations Report - Access level gold

Global Operations Report - Access level gold

News 9 comments

Today for your inspection we have the latest generation of the Brotherhoods AA base defence, the SAM site, as well as a look at one of Nods most lethal...

RSS feed Downloads
TSR Avatar Pack

TSR Avatar Pack

Other 7 comments

As a thank you to all our fans and supporters we present to you a collection of exclusive TSR avatars for your use.

[TSR Soundtrack] Secrets of the Scrin

Music 2 comments

Title: Secrets of the Scrin Composer: Michal Bartnikowski (feat. Paul Statezny) Length: 6:09

[TSR Soundtrack] Snowy

Music 2 comments

Title: Snowy Composer: Paul Statezny Length: 4:58

[TSR Soundtrack] Harvester Ambush

Music 1 comment

Title: Harvester Ambush Composer: Paul Statezny Length: 4:43

Post comment Comments  (3910 - 3920 of 4,047)
D1ck
D1ck

Any idea when the mod will be done? Like what kind of timescale? 1 month 6 months or 12 months.... I just want to know roughly how long I am going to be in agony waiting for this lol =P

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WingDingo
WingDingo

OMG Walls! Awesome! IMHO I think you're doing a lot better than EA is with Tiberium Wars (Tiberian Twilight sounds cooler)! You've got both walls and single unit basic infantry. I hate what they're doing to CnC in CnC 3, yeah it looks pretty, but there are some concepts I don't like, namely the basic infantry squads and abscence of walls. I'm lovin it guys, keep up the awesome work!

One question though...Where is the area on the Juggernaut where the crew would be cause as far as I can tell, they are smushed up with the artillery barrels and probably all the amo. Unless they are robotic. Cause the appearance of the Titan Pwns. You can even see where the crew is in the Titan.

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Tore29
Tore29

sorry for my english grammar i am 1 of the best in my class to talk english but not write it :)
i am 13 years old and norwegian and thank you for ansering my qestunes :)

sorry it wasnt
will it be helipad of heliport?
it was
will it be helipad or heliport?

when i played Tiberian sun( and still does it since year 2000)
then i liked to build walls and pavement and light towers and component towers\laser turrets and obelisks

(you can get the light towers by editing the rules ini the light tower bonus is longer fireing range and a
early warning when you are attacked and it detects steath units)

i wish that you put in the old construction yard system and pavement(it protects the base from subterranian attacks and big craters dosent show up in the base and it denies tiberium to spread in the base)

qestunes:
will it be redeployable MCV?
will it be crates?
will it be tech levels?
willl the tiberium make the mod lag like with the mod the first tiberian war?
(and it may come more)

keep up the good work :)

from Tore29

(lol it stands by Tore29)

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Petay_pan
Petay_pan

you've been woring on it for three years!!!!?????? BLOODY HELL i would of lost interest by then

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Petay_pan
Petay_pan

Will u be bringing the Mammoth tank back from the original C&C in it cos that would be wiked

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PiNwOrM45
PiNwOrM45

I'm certainly not the most knowledgable when it comes too the programming here, but I read walls would be impossible.. it seems to me they'd be easy? Can't you just make them the same as a building, except obviously a wall model, and change of size? (1x5 on the grid, or something)? Sure, it wouldn't have the same customization as TS, but you would at least be able to build the basic shape of your base using 1x5 walls. (1x5 being just a hypothetical number, I have no idea how big that really is). This seems to me like it would work.. seeing as you can't build over other buildings, or walk into them.. the funcionality is already there, isn't it?

Anyway, can't wait!

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GO2HELL
GO2HELL

dude when is this mod going to be out =(

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jeket
jeket

will there be air to air combat in this mod... and naval? with the exception of the amphib APC

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AssassinCS Creator
AssassinCS

As i said.. the more u ask for the beta, the higher the chances you wont be chosen as a beta tester for an internal beta testing.

We plan to do a full campaign for Tiberian Sun Rising, re-telling Tiberian Sun's story and reliving he battles between GDI and Nod for world supremacy! :D

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NewMessageN00b
NewMessageN00b

your mod rocks!!
i hope you will make some cool SP missions as well :)

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