Tiberian Sun Rising is a total conversion modification for Command & Conquer 3: Tiberium Wars, which see's the return of the Global Defense Initiative and the Brotherhood of Nod battling it out during the the Second Tiberum War! retelling Tiberian Sun like never before.

A Whole New Tiberian Sun!
Not just a remake, but Tiberian Sun Rising is the next evolution of Tiberian Sun! Its time you saw the future, while you still have human eyes! Having been redesigned from the ground up to include all the things you love from Tiberian Sun, with new features, abilities, units and gameplay better then ever. We take the mindset that this is the first time Tiberian Sun is being made as an originale game as a design concept/mindset for our development.

This mod will include the additions made in the expansion Firestorm as well they will make a return with a new spin. This mod promise's to do alot and we'll be bringing back the thing's you love from Tiberian Sun like. Stealth technology, Real Tiberium, Subtterain Units the Firestorm Defense system and more!

Battle the Elements!
One of the most exciting feature's we'll be including is a dynamic growing Tiberum environment which mutates the battlefield as it spreads! You could start on a map with not much tiberium at all, and finish the battle with Vein Holes, Ion Storms and more all occuring! So watch out!

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Subterranean APC Prepare to Dive! Firestorm Defense Online!
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18 comments by AssassinCS on Oct 7th, 2013

Welcome Back Commanders!

We do indeed LIVE! Rumors of our defeat have been greatly exaggerated and are merely propaganda spread by the great oppressor. We've been back in development for some time now we apologize for the delay in bringing you up to date with our progress. We have some very exciting developments coming up that we can't wait to share with you and we praise your continued support, loyalty and faith in this project. We make this for you the fans your continued support, input, feedback and even criticisms (keep them constructive please) means everything to us and we thank you. I'd also like to thank my fellow team members both new and old for their hard work and continued support that combined with our amazing fans is what keeps driving us forward!

Its time you saw the future, while you still have human eyes!

Kind regards,

-The Tiberian Sun Rising Team

--------------------------------BEGIN TRANSMISSION--------------------------------

Commander,

We've been monitoring Nod's activity for just over a Year now and the situation appeared to be settling down until recently. But now we're seeing more activity's among the splintered factions of Nod the stage seems set for another power battle among high ranking officers fighting for power within the Brotherhood. We're bringing you back on Active duty Commander we need you to gather more intelligence on the current situation and we'll be briefing you on the latest developments get you up to speed.

Years of research & development have paid off there has been a breakthrough in our defensive technologies and it is now been added to your arsenal Commander approved for testing under battle conditions, we're calling it the "Firestorm Defense Shield". The system is made up of two components the "Firestorm Generator" and the "Firestorm Wall Sections". GDI Commanders are recommended to deploy Firestorm Wall Sections forming a perimeter around the entire base these are reasonably flat
surfaces vehicles & infantry can easily traverse over when inactive. For activation the Firestorm Generator requires a surplus amount of a base's power reserves so additional power plants are recommended to ensure no defense or manufacturing structures are affected. Once activated the Firestorm Generator generates an impenetrable barrier across the Firestorm Wall Sections that will
destroy any aircraft, missiles, projectiles trying to pass through the field
this includes any vehicles or organic matter as well.

Firestorm Generator Firestorm Defense Online!

This is a very effective counter-measure against the Brotherhood's Missile strikes when an EVA unit detects an incoming Missile activating the Firestorm Defense Shield will protect the area enclosed by the Firestorm Walls. The system does have its draw backs however the Firestorm Generator can only
stay active for a limited period of time requiring time to cool-down and recharge its priming capacitors. It is important to take note that friendly aircraft also cannot pass through the field and you should be mindful of Nod's subterranean vehicles that could bypass the field by travelling under it and surfacing in your base we recommend keeping Mobile Sensor Array's deployed to detect any subterranean activity in the area.

Prepare to Dive! Subterranean APC

We have new Intel on Nods activity Our satellites managed to capture these image's before Nod forces managed to set up a Stealth Generator in the area. Intelligence from our source within a Brotherhood faction reveal this is a new Armored Personnel Carrier redesigned as a subterranean troop carrier. The vehicle can dig underground and travel vast distances making it much more difficult to track Nod's troop movements or predict where they may emerge. Deploying pavement across your base's should be sufficient to stop these Subterranean APC's from surfacing however this has been untested and we've yet to see if Nod have any surprises for us in this regard our source has been known to withhold information in the past. We'll keep you informed as we gather more information about this discovery as we learn more.

--------------------------------END TRANSMISSION--------------------------------

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TSR Avatar Pack

TSR Avatar Pack

May 3, 2011 Other 7 comments

As a thank you to all our fans and supporters we present to you a collection of exclusive TSR avatars for your use.

[TSR Soundtrack] Secrets of the Scrin

[TSR Soundtrack] Secrets of the Scrin

Nov 2, 2006 Music 2 comments

Title: Secrets of the Scrin Composer: Michal Bartnikowski (feat. Paul Statezny) Length: 6:09

[TSR Soundtrack] Snowy

[TSR Soundtrack] Snowy

Nov 2, 2006 Music 2 comments

Title: Snowy Composer: Paul Statezny Length: 4:58

[TSR Soundtrack] Harvester Ambush

[TSR Soundtrack] Harvester Ambush

Nov 2, 2006 Music 1 comment

Title: Harvester Ambush Composer: Paul Statezny Length: 4:43

Post comment Comments  (3910 - 3920 of 4,039)
AssassinCS
AssassinCS Aug 23 2006, 9:29am says:

As i said.. the more u ask for the beta, the higher the chances you wont be chosen as a beta tester for an internal beta testing.

We plan to do a full campaign for Tiberian Sun Rising, re-telling Tiberian Sun's story and reliving he battles between GDI and Nod for world supremacy! :D

+1 vote     reply to comment
NewMessageN00b
NewMessageN00b Aug 23 2006, 5:09am says:

your mod rocks!!
i hope you will make some cool SP missions as well :)

+1 vote     reply to comment
AssassinCS
AssassinCS Aug 22 2006, 9:11pm says:

In regards to whats possible no offence to any other modders but this mod has been going on for three years and I have done extensive research into what can be done with Zero Hour. And there is very little that you cant do all you need to do is think outside the box rather then thinking within the box. Also in that time we have perfected the mod plan and feature list however we are always open to new ideas so feel free its not too late to incorporate them if they fit. And in that time we've perfected our skills if you look back at the older Tiberian Sun Rising work and compare it with the latest you will notice a huge improvement.

Tiberium is ingame and works exactly like it does in Tiberian Sun this goes for Tiberium Riparius(green), Vinifera (blue), Veins etc etc. Although please note Vinifera is far more volitile then ever before so please be careful :D.

In regards to beta testing, you dont sign up you are chosen asking will only decrease your chances of becoming a beta tester.

Tores yes to all your questions cept Con Yards, we are using construction units specifially designed for GDI and Nod and have large strategic value they do more then just build. GDI has a Powersuit and Nod has a Construction Drone which some call the Replicator :). Visit our forums for more details this has been answered many times.

Also remember Tiberian Sun Rising isnt a direct remake of Tiberian Sun it is a redesign of the whole game to make it superior to the original, well thats the general idea. There is no point in remaking it EXACTLY like it was if u want Tiberian Sun play Tiberian Sun making it 3D wont make it any better then it was it'll only look prettier. But relax in the redesign we've stayed true to Tiberian Sun.. im not sure i can say the same for C&C3 which has seemed to change the previous C&Cs to make C&C3 fit in instead of making C&C3 fit in with the older C&Cs.. which to me is a really bizzare approach to making a sequel.

+1 vote     reply to comment
Petay_pan
Petay_pan Aug 21 2006, 4:30pm says:

how have u done the tiberian??

+1 vote     reply to comment
mr.renegade
mr.renegade Aug 20 2006, 9:06am says:

where can you sign up for beta testing?

+1 vote     reply to comment
Tore29
Tore29 Aug 19 2006, 2:14pm says:

IT ISNT DEAD!

+1 vote     reply to comment
Tore29
Tore29 Aug 19 2006, 5:23am says:

then it will become onballanced remeber the nod subteranien apc and flame tank

so you se a foint to add the wall enyway (wall in you conyard and refinery (with gates to))
but keep up the good work! :)
(lol me bad in english grammar)

+1 vote     reply to comment
AssassinCS
AssassinCS Aug 24 2006, 1:36am says:

We have devised a system for the walls which does not produce huge amounts of micro management like the existing wall method. It has been sorted out it works we can arrange a demonstration at a later time if it means that much to you :). Automatic Gates are also included and work.

We have been working on this mod for 3 years in that time i have gained an extensive knowledge of Zero Hour's engine capabilities whats possible and whats not. Which there is very little you cant do if you take the time to think about it properly.

GDI has the Heliport not the Helipad, Nod has a Subterrain Hanger.

Nod has the EM Pulse Cannon, GDI has the Mobile EMP.

Hunter Seekers we have changed the way they work, and they are exclusive to Nod now. They were annoying as hell in the original TS they are now actually useful. GDI gets Limpet Drones instead of the HSD.

We have put alot of work into making each side as unique as possible so pretty much the only units the sides share are Harvesters.. which each sides Harvester is quite different. We wanted Nod and GDI to have a very unique and distinct feel to them rather then sharing alot of the same things like they have in previous C&Cs.

+1 vote     reply to comment
Tore29
Tore29 Aug 23 2006, 2:12pm says:

will it be huntersikers?

i wod love walls :)

will it be helipad of heliport?

will the electro magnetic pulse cannon(EM pulse cannon) be there?

and remember fight win plavail!
brotherhood unity peace
defending the free world
peace through power

PS:keep up the good work

+1 vote     reply to comment
Bromly
Bromly Aug 19 2006, 12:06am says:

The generals engine doesn't support walls or concrete. With a bit of imagination walls could be availible but they would be very complex and basicly usless. Theres not much point in adding them anyway.

+1 vote     reply to comment
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