Tiberian Sun Rising is a total conversion modification for Command & Conquer 3: Tiberium Wars, which see's the return of the Global Defense Initiative and the Brotherhood of Nod battling it out during the the Second Tiberum War! retelling Tiberian Sun like never before.

A Whole New Tiberian Sun!
Not just a remake, but Tiberian Sun Rising is the next evolution of Tiberian Sun! Its time you saw the future, while you still have human eyes! Having been redesigned from the ground up to include all the things you love from Tiberian Sun, with new features, abilities, units and gameplay better then ever. We take the mindset that this is the first time Tiberian Sun is being made as an originale game as a design concept/mindset for our development.

This mod will include the additions made in the expansion Firestorm as well they will make a return with a new spin. This mod promise's to do alot and we'll be bringing back the thing's you love from Tiberian Sun like. Stealth technology, Real Tiberium, Subtterain Units the Firestorm Defense system and more!

Battle the Elements!
One of the most exciting feature's we'll be including is a dynamic growing Tiberum environment which mutates the battlefield as it spreads! You could start on a map with not much tiberium at all, and finish the battle with Vein Holes, Ion Storms and more all occuring! So watch out!

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Subterranean APC Prepare to Dive! Firestorm Defense Online!
Blog RSS Feed Report abuse Latest News: Firestorm Defense Online!

18 comments by AssassinCS on Oct 7th, 2013

Welcome Back Commanders!

We do indeed LIVE! Rumors of our defeat have been greatly exaggerated and are merely propaganda spread by the great oppressor. We've been back in development for some time now we apologize for the delay in bringing you up to date with our progress. We have some very exciting developments coming up that we can't wait to share with you and we praise your continued support, loyalty and faith in this project. We make this for you the fans your continued support, input, feedback and even criticisms (keep them constructive please) means everything to us and we thank you. I'd also like to thank my fellow team members both new and old for their hard work and continued support that combined with our amazing fans is what keeps driving us forward!

Its time you saw the future, while you still have human eyes!

Kind regards,

-The Tiberian Sun Rising Team

--------------------------------BEGIN TRANSMISSION--------------------------------


We've been monitoring Nod's activity for just over a Year now and the situation appeared to be settling down until recently. But now we're seeing more activity's among the splintered factions of Nod the stage seems set for another power battle among high ranking officers fighting for power within the Brotherhood. We're bringing you back on Active duty Commander we need you to gather more intelligence on the current situation and we'll be briefing you on the latest developments get you up to speed.

Years of research & development have paid off there has been a breakthrough in our defensive technologies and it is now been added to your arsenal Commander approved for testing under battle conditions, we're calling it the "Firestorm Defense Shield". The system is made up of two components the "Firestorm Generator" and the "Firestorm Wall Sections". GDI Commanders are recommended to deploy Firestorm Wall Sections forming a perimeter around the entire base these are reasonably flat
surfaces vehicles & infantry can easily traverse over when inactive. For activation the Firestorm Generator requires a surplus amount of a base's power reserves so additional power plants are recommended to ensure no defense or manufacturing structures are affected. Once activated the Firestorm Generator generates an impenetrable barrier across the Firestorm Wall Sections that will
destroy any aircraft, missiles, projectiles trying to pass through the field
this includes any vehicles or organic matter as well.

Firestorm Generator Firestorm Defense Online!

This is a very effective counter-measure against the Brotherhood's Missile strikes when an EVA unit detects an incoming Missile activating the Firestorm Defense Shield will protect the area enclosed by the Firestorm Walls. The system does have its draw backs however the Firestorm Generator can only
stay active for a limited period of time requiring time to cool-down and recharge its priming capacitors. It is important to take note that friendly aircraft also cannot pass through the field and you should be mindful of Nod's subterranean vehicles that could bypass the field by travelling under it and surfacing in your base we recommend keeping Mobile Sensor Array's deployed to detect any subterranean activity in the area.

Prepare to Dive! Subterranean APC

We have new Intel on Nods activity Our satellites managed to capture these image's before Nod forces managed to set up a Stealth Generator in the area. Intelligence from our source within a Brotherhood faction reveal this is a new Armored Personnel Carrier redesigned as a subterranean troop carrier. The vehicle can dig underground and travel vast distances making it much more difficult to track Nod's troop movements or predict where they may emerge. Deploying pavement across your base's should be sufficient to stop these Subterranean APC's from surfacing however this has been untested and we've yet to see if Nod have any surprises for us in this regard our source has been known to withhold information in the past. We'll keep you informed as we gather more information about this discovery as we learn more.

--------------------------------END TRANSMISSION--------------------------------

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TSR Avatar Pack

TSR Avatar Pack

May 3, 2011 Other 7 comments

As a thank you to all our fans and supporters we present to you a collection of exclusive TSR avatars for your use.

[TSR Soundtrack] Secrets of the Scrin

[TSR Soundtrack] Secrets of the Scrin

Nov 2, 2006 Music 2 comments

Title: Secrets of the Scrin Composer: Michal Bartnikowski (feat. Paul Statezny) Length: 6:09

[TSR Soundtrack] Snowy

[TSR Soundtrack] Snowy

Nov 2, 2006 Music 2 comments

Title: Snowy Composer: Paul Statezny Length: 4:58

[TSR Soundtrack] Harvester Ambush

[TSR Soundtrack] Harvester Ambush

Nov 2, 2006 Music 1 comment

Title: Harvester Ambush Composer: Paul Statezny Length: 4:43

Post comment Comments  (3880 - 3890 of 4,049)
skulking_ferrit Oct 25 2006, 4:15pm says:

All I can say is soon, I've recently migrated to a new PC and have yet to install any mod tools so don't expect any pics from me soon, assassin should be posting a news update shortly that might show off some very cool stuff ;)

+1 vote     reply to comment
BGRacer2010 Oct 25 2006, 2:26pm says:

When are we going to see some more of it? Post some new screeines :>

+1 vote     reply to comment
WingDingo Oct 21 2006, 1:23pm says:

You agree as well? We are brothers then! JK. I haven't really checked up on CnC 3 in a while, so I don't know if they changed anything. I think there were only two things that truly bothered me about the game. The fact that the basic infantry were going to be in squads made me sad. Also, the speed of the game looked way too fast. Maybe if they slow it down a notch, and make the basic infantry single infantry like it has been. I don't like this business of it being released this soon. Judging by the screenshots, it looks like the took a step backwards in designing vehicles and the buildings as well. Oh well, I guess that's my rant for now.

+1 vote     reply to comment
PowderNose Oct 21 2006, 9:30am says:

Just wanted to say hi guys... I think you are doing justice to both Generals and Sun with this mod. Looks very very nice. As it looks like that C&C 3 will be a big failure, you guys are my only hope :(.

+1 vote     reply to comment
BlueLightning2K6 Dec 14 2006, 9:56pm says:

Also, give the MCV's embedded faction logos and corresponding colors on them. The GDI ones should have the diving eagle symbol and the Nod ones should have the scorpion tail symbol.

+1 vote     reply to comment
WingDingo Oct 11 2006, 5:07am says:

Thanks for the update, I needed that little bit of refreshment.

Now you make me wonder what the Transport can do and what exactly the Dropship can do.

+1 vote     reply to comment
SSG_Collins Oct 10 2006, 6:24pm says:

I like the way the mod looks, but it seems as if some buildings and vehicals that apper in the screenshots are not in proper porsion* to the infantry

*im not sure how to spell this word

+1 vote     reply to comment
AssassinCS Creator
AssassinCS Oct 9 2006, 8:01am says:

I apologise for the slowdown on updates, SkulkingFerrit has been providing regular updates from the TSR website, however had problems updating the ModDB. I moved from Australia to the UK which slowed things down a little on my end took a while to get my internet connection sorted out as well as settle in etc. Which Im all setup in the UK now and this will be my new base for CnC Source and TSR until next July when I return to Australia. But i brought everything with me for both so things will continue as normal from now on dont worry ;).

Tiberium Veins are Harvestable via the Weed Eater and you do have both the Cluster Missle and Chemical Missles on Nods side. Both weapons have been made more deadly :) to a point.

Orca Transport has some very cool abilities actually :) I'll have to demonstrate soon with some screenshots of what it can do :D. Im sure you will approve. Dropship is in but works via the Dropship Bay, you do not control the Dropship directly.

+1 vote   reply to comment
skulking_ferrit Oct 7 2006, 4:06pm says:

I have been doing to updates revently and moddb doens't like the images I try to update. I'll try again to post images again soon. We also have real life issues that have caused progress to slow down.

+1 vote     reply to comment
gimpyeti Oct 6 2006, 8:31pm says:

I can't wait untill this comes out!

+1 vote     reply to comment
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Tiberian Sun Rising
Tiberian Sun Rising
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