Tiberian Sun Rising is a total conversion modification for Command & Conquer 3: Tiberium Wars, which see's the return of the Global Defense Initiative and the Brotherhood of Nod battling it out during the the Second Tiberum War! retelling Tiberian Sun like never before.

A Whole New Tiberian Sun!
Not just a remake, but Tiberian Sun Rising is the next evolution of Tiberian Sun! Its time you saw the future, while you still have human eyes! Having been redesigned from the ground up to include all the things you love from Tiberian Sun, with new features, abilities, units and gameplay better then ever. We take the mindset that this is the first time Tiberian Sun is being made as an originale game as a design concept/mindset for our development.

This mod will include the additions made in the expansion Firestorm as well they will make a return with a new spin. This mod promise's to do alot and we'll be bringing back the thing's you love from Tiberian Sun like. Stealth technology, Real Tiberium, Subtterain Units the Firestorm Defense system and more!

Battle the Elements!
One of the most exciting feature's we'll be including is a dynamic growing Tiberum environment which mutates the battlefield as it spreads! You could start on a map with not much tiberium at all, and finish the battle with Vein Holes, Ion Storms and more all occuring! So watch out!

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Subterranean APC Prepare to Dive! Firestorm Defense Online!
Blog RSS Feed Report abuse Latest News: Firestorm Defense Online!

18 comments by AssassinCS on Oct 7th, 2013

Welcome Back Commanders!

We do indeed LIVE! Rumors of our defeat have been greatly exaggerated and are merely propaganda spread by the great oppressor. We've been back in development for some time now we apologize for the delay in bringing you up to date with our progress. We have some very exciting developments coming up that we can't wait to share with you and we praise your continued support, loyalty and faith in this project. We make this for you the fans your continued support, input, feedback and even criticisms (keep them constructive please) means everything to us and we thank you. I'd also like to thank my fellow team members both new and old for their hard work and continued support that combined with our amazing fans is what keeps driving us forward!

Its time you saw the future, while you still have human eyes!

Kind regards,

-The Tiberian Sun Rising Team

--------------------------------BEGIN TRANSMISSION--------------------------------

Commander,

We've been monitoring Nod's activity for just over a Year now and the situation appeared to be settling down until recently. But now we're seeing more activity's among the splintered factions of Nod the stage seems set for another power battle among high ranking officers fighting for power within the Brotherhood. We're bringing you back on Active duty Commander we need you to gather more intelligence on the current situation and we'll be briefing you on the latest developments get you up to speed.

Years of research & development have paid off there has been a breakthrough in our defensive technologies and it is now been added to your arsenal Commander approved for testing under battle conditions, we're calling it the "Firestorm Defense Shield". The system is made up of two components the "Firestorm Generator" and the "Firestorm Wall Sections". GDI Commanders are recommended to deploy Firestorm Wall Sections forming a perimeter around the entire base these are reasonably flat
surfaces vehicles & infantry can easily traverse over when inactive. For activation the Firestorm Generator requires a surplus amount of a base's power reserves so additional power plants are recommended to ensure no defense or manufacturing structures are affected. Once activated the Firestorm Generator generates an impenetrable barrier across the Firestorm Wall Sections that will
destroy any aircraft, missiles, projectiles trying to pass through the field
this includes any vehicles or organic matter as well.

Firestorm Generator Firestorm Defense Online!

This is a very effective counter-measure against the Brotherhood's Missile strikes when an EVA unit detects an incoming Missile activating the Firestorm Defense Shield will protect the area enclosed by the Firestorm Walls. The system does have its draw backs however the Firestorm Generator can only
stay active for a limited period of time requiring time to cool-down and recharge its priming capacitors. It is important to take note that friendly aircraft also cannot pass through the field and you should be mindful of Nod's subterranean vehicles that could bypass the field by travelling under it and surfacing in your base we recommend keeping Mobile Sensor Array's deployed to detect any subterranean activity in the area.

Prepare to Dive! Subterranean APC

We have new Intel on Nods activity Our satellites managed to capture these image's before Nod forces managed to set up a Stealth Generator in the area. Intelligence from our source within a Brotherhood faction reveal this is a new Armored Personnel Carrier redesigned as a subterranean troop carrier. The vehicle can dig underground and travel vast distances making it much more difficult to track Nod's troop movements or predict where they may emerge. Deploying pavement across your base's should be sufficient to stop these Subterranean APC's from surfacing however this has been untested and we've yet to see if Nod have any surprises for us in this regard our source has been known to withhold information in the past. We'll keep you informed as we gather more information about this discovery as we learn more.

--------------------------------END TRANSMISSION--------------------------------

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TSR Avatar Pack

TSR Avatar Pack

May 3, 2011 Other 7 comments

As a thank you to all our fans and supporters we present to you a collection of exclusive TSR avatars for your use.

[TSR Soundtrack] Secrets of the Scrin

[TSR Soundtrack] Secrets of the Scrin

Nov 2, 2006 Music 2 comments

Title: Secrets of the Scrin Composer: Michal Bartnikowski (feat. Paul Statezny) Length: 6:09

[TSR Soundtrack] Snowy

[TSR Soundtrack] Snowy

Nov 2, 2006 Music 2 comments

Title: Snowy Composer: Paul Statezny Length: 4:58

[TSR Soundtrack] Harvester Ambush

[TSR Soundtrack] Harvester Ambush

Nov 2, 2006 Music 1 comment

Title: Harvester Ambush Composer: Paul Statezny Length: 4:43

Post comment Comments  (3860 - 3870 of 4,036)
WingDingo
WingDingo Nov 1 2006, 2:04am says:

Much! I'm sure you guys will blow CnC 3 out of the water!

+1 vote     reply to comment
AssassinCS
AssassinCS Oct 31 2006, 12:15pm says:

The plan is to beat C&C3, if the mod doesnt meet our quality standards before C&C3 it wont be released. We very much agree with Blizzards development strategy, dont release it till we're happy with it. Which look at their releases always of high quality, we have set quite high quality standards for ourselves with TSR and are doing our best to reach them.

As for the future plans after this release, you'll have to wait and see ;)

+1 vote     reply to comment
Overlord_Yuri
Overlord_Yuri Apr 18 2007, 9:51am says:

Oww! please release this :(

+1 vote     reply to comment
BGRacer2010
BGRacer2010 Oct 30 2006, 2:40am says:

Death_2006 : The mod will be released ASAP as AssassinCS said. Excpect it before Tiberian Wars

+1 vote     reply to comment
Death_2006
Death_2006 Oct 29 2006, 10:05pm says:

When is this mod expected to come out?

+1 vote     reply to comment
skulking_ferrit
skulking_ferrit Oct 30 2006, 10:55am says:

The mod will be released when it's ready

+1 vote     reply to comment
WingDingo
WingDingo Oct 30 2006, 11:59am says:

Expect it to be better than Tiberium Wars.

I was wondering, if you all are planning to patch and rereleqase the mod (eventually) will the Forgotten be a playable side, or are they already in the line up. Cabal would be awesome to have too. The way I see it, Cabal would be a nod clone, but with more cyborgs and stuff. I dunno, just throwing things out here.

+1 vote     reply to comment
skulking_ferrit
skulking_ferrit Oct 25 2006, 4:15pm says:

All I can say is soon, I've recently migrated to a new PC and have yet to install any mod tools so don't expect any pics from me soon, assassin should be posting a news update shortly that might show off some very cool stuff ;)

+1 vote     reply to comment
BGRacer2010
BGRacer2010 Oct 25 2006, 2:26pm says:

When are we going to see some more of it? Post some new screeines :>

+1 vote     reply to comment
WingDingo
WingDingo Oct 21 2006, 1:23pm says:

You agree as well? We are brothers then! JK. I haven't really checked up on CnC 3 in a while, so I don't know if they changed anything. I think there were only two things that truly bothered me about the game. The fact that the basic infantry were going to be in squads made me sad. Also, the speed of the game looked way too fast. Maybe if they slow it down a notch, and make the basic infantry single infantry like it has been. I don't like this business of it being released this soon. Judging by the screenshots, it looks like the took a step backwards in designing vehicles and the buildings as well. Oh well, I guess that's my rant for now.

+1 vote     reply to comment
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TS Rising Team
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