Tiberian Sun Rising is a total conversion modification for Command & Conquer 3: Tiberium Wars, which see's the return of the Global Defense Initiative and the Brotherhood of Nod battling it out during the the Second Tiberum War! retelling Tiberian Sun like never before.

A Whole New Tiberian Sun!
Not just a remake, but Tiberian Sun Rising is the next evolution of Tiberian Sun! Its time you saw the future, while you still have human eyes! Having been redesigned from the ground up to include all the things you love from Tiberian Sun, with new features, abilities, units and gameplay better then ever. We take the mindset that this is the first time Tiberian Sun is being made as an originale game as a design concept/mindset for our development.

This mod will include the additions made in the expansion Firestorm as well they will make a return with a new spin. This mod promise's to do alot and we'll be bringing back the thing's you love from Tiberian Sun like. Stealth technology, Real Tiberium, Subtterain Units the Firestorm Defense system and more!

Battle the Elements!
One of the most exciting feature's we'll be including is a dynamic growing Tiberum environment which mutates the battlefield as it spreads! You could start on a map with not much tiberium at all, and finish the battle with Vein Holes, Ion Storms and more all occuring! So watch out!

We're now on Facebook! Show us some love at the official TS Rising facebook page

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Welcome Back Commanders!

We do indeed LIVE! Rumors of our defeat have been greatly exaggerated and are merely propaganda spread by the great oppressor. We've been back in development for some time now we apologize for the delay in bringing you up to date with our progress. We have some very exciting developments coming up that we can't wait to share with you and we praise your continued support, loyalty and faith in this project. We make this for you the fans your continued support, input, feedback and even criticisms (keep them constructive please) means everything to us and we thank you. I'd also like to thank my fellow team members both new and old for their hard work and continued support that combined with our amazing fans is what keeps driving us forward!

Its time you saw the future, while you still have human eyes!

Kind regards,

-The Tiberian Sun Rising Team

--------------------------------BEGIN TRANSMISSION--------------------------------

Commander,

We've been monitoring Nod's activity for just over a Year now and the situation appeared to be settling down until recently. But now we're seeing more activity's among the splintered factions of Nod the stage seems set for another power battle among high ranking officers fighting for power within the Brotherhood. We're bringing you back on Active duty Commander we need you to gather more intelligence on the current situation and we'll be briefing you on the latest developments get you up to speed.

Years of research & development have paid off there has been a breakthrough in our defensive technologies and it is now been added to your arsenal Commander approved for testing under battle conditions, we're calling it the "Firestorm Defense Shield". The system is made up of two components the "Firestorm Generator" and the "Firestorm Wall Sections". GDI Commanders are recommended to deploy Firestorm Wall Sections forming a perimeter around the entire base these are reasonably flat
surfaces vehicles & infantry can easily traverse over when inactive. For activation the Firestorm Generator requires a surplus amount of a base's power reserves so additional power plants are recommended to ensure no defense or manufacturing structures are affected. Once activated the Firestorm Generator generates an impenetrable barrier across the Firestorm Wall Sections that will
destroy any aircraft, missiles, projectiles trying to pass through the field
this includes any vehicles or organic matter as well.

Firestorm Generator Firestorm Defense Online!

This is a very effective counter-measure against the Brotherhood's Missile strikes when an EVA unit detects an incoming Missile activating the Firestorm Defense Shield will protect the area enclosed by the Firestorm Walls. The system does have its draw backs however the Firestorm Generator can only
stay active for a limited period of time requiring time to cool-down and recharge its priming capacitors. It is important to take note that friendly aircraft also cannot pass through the field and you should be mindful of Nod's subterranean vehicles that could bypass the field by travelling under it and surfacing in your base we recommend keeping Mobile Sensor Array's deployed to detect any subterranean activity in the area.

Prepare to Dive! Subterranean APC

We have new Intel on Nods activity Our satellites managed to capture these image's before Nod forces managed to set up a Stealth Generator in the area. Intelligence from our source within a Brotherhood faction reveal this is a new Armored Personnel Carrier redesigned as a subterranean troop carrier. The vehicle can dig underground and travel vast distances making it much more difficult to track Nod's troop movements or predict where they may emerge. Deploying pavement across your base's should be sufficient to stop these Subterranean APC's from surfacing however this has been untested and we've yet to see if Nod have any surprises for us in this regard our source has been known to withhold information in the past. We'll keep you informed as we gather more information about this discovery as we learn more.

--------------------------------END TRANSMISSION--------------------------------

TSR Easter Update

TSR Easter Update

News 5 comments

In this months update we've got the G.D.I. jump-jet trooper, Nod infantry and our new Ion cannon FX. Hope you all like them. Yggdrasil out.

Technology of Destruction

Technology of Destruction

News 12 comments

This month's update shows you the mighty Disruptor and the sneaky Assault Cycle.

Technology of Peace

Technology of Peace

News 11 comments

It's been a while since our last proper update, but never fear we're still working hard and getting ever closer to a release. Today we release the harpy...

Global Operations Report - Access level gold

Global Operations Report - Access level gold

News 9 comments

Today for your inspection we have the latest generation of the Brotherhoods AA base defence, the SAM site, as well as a look at one of Nods most lethal...

RSS feed Downloads
TSR Avatar Pack

TSR Avatar Pack

Other 7 comments

As a thank you to all our fans and supporters we present to you a collection of exclusive TSR avatars for your use.

[TSR Soundtrack] Secrets of the Scrin

Music 2 comments

Title: Secrets of the Scrin Composer: Michal Bartnikowski (feat. Paul Statezny) Length: 6:09

[TSR Soundtrack] Snowy

Music 2 comments

Title: Snowy Composer: Paul Statezny Length: 4:58

[TSR Soundtrack] Harvester Ambush

Music 1 comment

Title: Harvester Ambush Composer: Paul Statezny Length: 4:43

Post comment Comments  (3860 - 3870 of 4,050)
Lucífer
Lucífer

So i'am guessing when you've guys have gotten the campaign and the Multiplayer skirmish done and unbugged you will create a whole mod with everything in it, which means the final release? (when that day comes. :P)

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SSG_Collins
SSG_Collins

I read on your site that you might have a sp campaign. Why don’t you use the same campaign from TS using the movies and ect right from the files on the disc or in the first decade files. It would be simpler than working one of your own that might delay the mod for a longer length of time. I for one would enjoy playing the original Campaign in your mod the graphical level and detail in the mod is perfect.

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AssassinCS Creator
AssassinCS

We can create small optional packs for players, that readds the original music instead for those that want it. We'll be doing this for various features ingame and non of this will affect multiplayer compatibility with other players.

But our music will be the default music that comes with the mod, we'll just have optional downloads that allow you to customise the Mod further to an extent.

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BGRacer2010
BGRacer2010

I damn love it, absoluteley TS-ish, but i think it will better if you add and remix some songs from TS itself.

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Mafney
Mafney

Keep up all the good work guys, I cant wait to play this mod!! :D

Listening to the soundtracks made me wanna play TibSun again, lol. Good old comp-stomping with some friends over the internet, cant beat it. ;)

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Antisheep
Antisheep

I've noticed that a few people have asked around concerning the soundtrack. Apparently, it takes a short while for downloads to be authorised on ModDB, so that's what was happening.

Any criticism--positive or negative--is welcome and even encouraged. I can be reached via PM, AIM, MSN, ICQ, or pretty much anywhere else. =P

Happy listening, all.

~Paul

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SSG_Collins
SSG_Collins

One more question before I log off will command units like the Kodiak or its nod equivalent the (can’t spell its name) be in the mod?

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c4Menace
c4Menace

I’m Bill, the senior modeler. I’m just stopping by to say hello.

I hope your all like our project!

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WingDingo
WingDingo

Sweet, checking ouy the soundtrack now...

lol, first release...I can assume that there will be several ;) Nice avatar btw Assassin.

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AssassinCS Creator
AssassinCS

For now you can check out the soundtrack here:

Rising.cnc-source.com

The music highlighted in Green will be the versions used in our first release of Tiberian Sun Rising, the rest is slowly being remixed better then ever before.

Think AntiSheep is still figuring out ModDB... it'll be up here soon enuff

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