Tiberian Sun Rising is a total conversion modification for Command & Conquer 3: Tiberium Wars, which see's the return of the Global Defense Initiative and the Brotherhood of Nod battling it out during the the Second Tiberum War! retelling Tiberian Sun like never before.

A Whole New Tiberian Sun!
Not just a remake, but Tiberian Sun Rising is the next evolution of Tiberian Sun! Its time you saw the future, while you still have human eyes! Having been redesigned from the ground up to include all the things you love from Tiberian Sun, with new features, abilities, units and gameplay better then ever. We take the mindset that this is the first time Tiberian Sun is being made as an originale game as a design concept/mindset for our development.

This mod will include the additions made in the expansion Firestorm as well they will make a return with a new spin. This mod promise's to do alot and we'll be bringing back the thing's you love from Tiberian Sun like. Stealth technology, Real Tiberium, Subtterain Units the Firestorm Defense system and more!

Battle the Elements!
One of the most exciting feature's we'll be including is a dynamic growing Tiberum environment which mutates the battlefield as it spreads! You could start on a map with not much tiberium at all, and finish the battle with Vein Holes, Ion Storms and more all occuring! So watch out!

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Subterranean APC Prepare to Dive! Firestorm Defense Online!
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18 comments by AssassinCS on Oct 7th, 2013

Welcome Back Commanders!

We do indeed LIVE! Rumors of our defeat have been greatly exaggerated and are merely propaganda spread by the great oppressor. We've been back in development for some time now we apologize for the delay in bringing you up to date with our progress. We have some very exciting developments coming up that we can't wait to share with you and we praise your continued support, loyalty and faith in this project. We make this for you the fans your continued support, input, feedback and even criticisms (keep them constructive please) means everything to us and we thank you. I'd also like to thank my fellow team members both new and old for their hard work and continued support that combined with our amazing fans is what keeps driving us forward!

Its time you saw the future, while you still have human eyes!

Kind regards,

-The Tiberian Sun Rising Team

--------------------------------BEGIN TRANSMISSION--------------------------------

Commander,

We've been monitoring Nod's activity for just over a Year now and the situation appeared to be settling down until recently. But now we're seeing more activity's among the splintered factions of Nod the stage seems set for another power battle among high ranking officers fighting for power within the Brotherhood. We're bringing you back on Active duty Commander we need you to gather more intelligence on the current situation and we'll be briefing you on the latest developments get you up to speed.

Years of research & development have paid off there has been a breakthrough in our defensive technologies and it is now been added to your arsenal Commander approved for testing under battle conditions, we're calling it the "Firestorm Defense Shield". The system is made up of two components the "Firestorm Generator" and the "Firestorm Wall Sections". GDI Commanders are recommended to deploy Firestorm Wall Sections forming a perimeter around the entire base these are reasonably flat
surfaces vehicles & infantry can easily traverse over when inactive. For activation the Firestorm Generator requires a surplus amount of a base's power reserves so additional power plants are recommended to ensure no defense or manufacturing structures are affected. Once activated the Firestorm Generator generates an impenetrable barrier across the Firestorm Wall Sections that will
destroy any aircraft, missiles, projectiles trying to pass through the field
this includes any vehicles or organic matter as well.

Firestorm Generator Firestorm Defense Online!

This is a very effective counter-measure against the Brotherhood's Missile strikes when an EVA unit detects an incoming Missile activating the Firestorm Defense Shield will protect the area enclosed by the Firestorm Walls. The system does have its draw backs however the Firestorm Generator can only
stay active for a limited period of time requiring time to cool-down and recharge its priming capacitors. It is important to take note that friendly aircraft also cannot pass through the field and you should be mindful of Nod's subterranean vehicles that could bypass the field by travelling under it and surfacing in your base we recommend keeping Mobile Sensor Array's deployed to detect any subterranean activity in the area.

Prepare to Dive! Subterranean APC

We have new Intel on Nods activity Our satellites managed to capture these image's before Nod forces managed to set up a Stealth Generator in the area. Intelligence from our source within a Brotherhood faction reveal this is a new Armored Personnel Carrier redesigned as a subterranean troop carrier. The vehicle can dig underground and travel vast distances making it much more difficult to track Nod's troop movements or predict where they may emerge. Deploying pavement across your base's should be sufficient to stop these Subterranean APC's from surfacing however this has been untested and we've yet to see if Nod have any surprises for us in this regard our source has been known to withhold information in the past. We'll keep you informed as we gather more information about this discovery as we learn more.

--------------------------------END TRANSMISSION--------------------------------

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TSR Avatar Pack

TSR Avatar Pack

May 3, 2011 Other 7 comments

As a thank you to all our fans and supporters we present to you a collection of exclusive TSR avatars for your use.

[TSR Soundtrack] Secrets of the Scrin

[TSR Soundtrack] Secrets of the Scrin

Nov 2, 2006 Music 2 comments

Title: Secrets of the Scrin Composer: Michal Bartnikowski (feat. Paul Statezny) Length: 6:09

[TSR Soundtrack] Snowy

[TSR Soundtrack] Snowy

Nov 2, 2006 Music 2 comments

Title: Snowy Composer: Paul Statezny Length: 4:58

[TSR Soundtrack] Harvester Ambush

[TSR Soundtrack] Harvester Ambush

Nov 2, 2006 Music 1 comment

Title: Harvester Ambush Composer: Paul Statezny Length: 4:43

Post comment Comments  (3810 - 3820 of 4,034)
One_Winged_Angel
One_Winged_Angel Nov 15 2006, 12:50pm says:

I'm voting you guys. The Source Network stands as one!

+1 vote     reply to comment
BGRacer2010
BGRacer2010 Nov 15 2006, 8:00am says:

Just as an idea maybe something like RA2 buildings should be found ;) It would add to the realism... I think that with some rusty skin set it will look awesome

+1 vote     reply to comment
D1ck
D1ck Nov 15 2006, 5:32am says:

Just voted this as Mod of the year ;)

+1 vote     reply to comment
SSG_Collins
SSG_Collins Nov 14 2006, 2:44pm says:

Thanks for answering my questions. I personally agree with your assessment of generals powers (I personal think that they were an ill-conceived concept).The reason I ask was because Iv read post after post of tech trees but still was not sure how they worked. I was wondering if its similar to MidEast Crisis, The way powers in MEC were used was to unlock some units and once you reach level 3 you can pick a power called unlock special technology after you get that you go to your command center and buy for $10000 either Armor, Air force, or Infantry specializations.

I also don’t like the way EA is developing C&C 3 but it has yet to be released and I won’t judge the game to good or bad until I play it, but as loyal fan of C&C since 1997 I’m a little disturbed as to how they are editing the continuity but as a Battlestar fan I’m ecstatic about some developments. You should have some Cylon Centurions as a hidden unit.

+1 vote     reply to comment
BGRacer2010
BGRacer2010 Nov 14 2006, 10:49am says:

:) Hey thank you for answerin' our questions. I think that there will be many things to change in CnC3. So let's hope we get this piece of the heavens before CnC3.

+1 vote     reply to comment
AssassinCS
AssassinCS Nov 14 2006, 7:10am says:

Correct we do have the assests from The First Tiberian War available to us,

We will have maps in large futuristic Tiberian Sun based cities *cities of the year 2030*, which I know is close to C&C3's time so there may be visible similarities.

But we arnt making TSR to fit in with C&C3... mainly because EA made NO effort to fit in with TD or TS, they rewrote everything they wanted to change in the previous games for the new game. Which in my opinion is a really bad way to do things and a great way to confuse the crap out of people following the storyline.

Of course the Black Hand will be a part of TSR, remember Slavik's words in Firestorm, "I stand before you the leader of the Black Hand of Nod, now watch". As Slavik leads the Black Hand and you are Slavik in the campaign too, u can get ull see some.

Ghost Stalker, has some adapted abilities in TSR, to give him a weakness for example we've made his RailGun emit radiation around him.. so he cannot stand around friendly troops without hurting them. *This is mentioned in the TS manual that the only reason he can carry that weapon and survive is because he is a mutant due to the radiation from the weapon*.

He carry's C4 charges, and only when he becomes Elite does he get ahold of Ion Cannon Beacon's.

4. I've answer this question many times about how we are using the Generals Powers.

We are using a Tech Tree system, 3 tech tree's for each side that you choose as you play. I havent played Mid East crisis but people tell me our concept is similair to theirs. Yes correct Generals Powers just dont fit with TS so there not in.

I hope that answers your questions.

+1 vote     reply to comment
AssassinCS
AssassinCS Dec 6 2006, 7:32am says:

Anti-Aliasing is completly up to your Video Card.

Generals already supports it, if you want to crank up your graphics much higher then Generals HIGH Graphics option does. Go to your windows display options, and override the default anti-aliasing and other graphics settings and crank them to the maximum. Most computers u should run perfectly fine on this espically if its a newer computer. Older computers u may experiance slow speeds with these settings but it will look freakin cool.

But we are baking Bump Mapping into our textures, eg models will appear to have bump mapping when they really dont, its faked but if u cant tell the difference? Then its bump mapping :) and pre-rendered outside into the actual texture so wont affect speeds.

And Civilian Militia base's like on some of the maps... possibly but they wont be an Army, they will be ether a Rebel faction a Militia taking advantage of the lack of GDI/Nod enforcement in the area and trying to cause some trouble locally. Or if you are in a City loyal to Nod you'll prolly find some Fanatics, if your in a City loyal to GDI expect easy pickings lol.

I got a present for ya!!
There will be a trailer out later today/tommorow so keep your eyes pealed for that goodie.



+1 vote     reply to comment
WingDingo
WingDingo Nov 13 2006, 10:18pm says:

I could probably answer question #4 even though I'm not on the mod team. I think it was Assassin who said that if they followed the traditional rules of attempted TS mods on ZH that it would be boring and not serious as he'd like. Look a couple of his posts down.

Now that I think of it, I cant really see any point to the generals points and powers. It just wouldn't fit into the Tiberian Storyline/Feel. I dunno, I don't mean to speak for anyone, but this is what I think. Meh...:|

+1 vote     reply to comment
SSG_Collins
SSG_Collins Nov 13 2006, 3:52pm says:

Forgive me I was in Journalism and I’m used to asking questions in bulk and in that format.

+1 vote     reply to comment
SSG_Collins
SSG_Collins Nov 13 2006, 3:46pm says:

Sir, I have a quick 4 questions on the mod

1) Will any of the maps have the large futuristic cities alluded to in TS and shown in the C&C 3 screenshots?

2) Will their be any Black Hand Units and if so how can you upgrade them?

3) Will the Ghost Stalker have the same or similar abilities (when it comes to combat effectiveness he still has remote detonated C4 and an Ion Cannon beacon replaces the timed C4) as Col. Burton?

AND LAST ONE

4) Why don’t you work tech trees and Generals powers in the same way as mid east crisis?

+1 vote     reply to comment
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TS Rising Team
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