Tiberian Sun Rising is a total conversion for Command & Conquer 3 Tiberium Wars! Tiberian Sun Rising brings back GDI and Nod battling it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expecting lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether.
Weed Eaters much like industrial grade lawn mowers are light enough to travel over Tiberium Veins without taking damage and have sharp enough blades to harvest Tiberium Veins for missile production.
Ohhoho! Epic, they better watch out for that creeping up on them! Love the modeling of the tiberium veins and the unit!
Thanks, Gregthegen yeah I wanted to get the Waste Facility, Veins and Weed Eater in the same shot. You wouldn't normally build your base this close to Tiberium Veins and you certainly wouldn't build Laser Walls for protection but this Commander is daring :).
awesome! one of my most fav features of Tiberium sun, the CHEMICAL missile...
I'm glad you like it, getting the Weed Eater / Waste Facility working took a lot of work. But just like Tiberian Sun the Weed Eater MUST harvest Tiberium Veins (several loads) before you can get the Chemical Missile. And doesn't cause any problems with Tiberium or regular Harvesters, we're pretty happy with the result and I'm sure you guys will bet too :).
im sure it was a hard work to make it work perfectly!
Amazing job guys! and thanks for your hard work and sharing it :)
What is that rock like structure?