Tiberian Sun Rising was a total conversion for Command & Conquer 3 Tiberium Wars! Tierian Sun RIsing brings back GDI and Nod battleing it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expect lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether...

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Peace Through Power!
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The_Mastodon Dec 5 2010, 12:27pm says:

Freaking Jesus! you guys are AWESOME!!
The New Rings are Fantastic! much better.
oh yes the closed Lasers will be cloacked to the enemy.

+4 votes     reply to comment
Scorponizer Dec 5 2010, 12:30pm says:

Nice, especially that tank next to the underground turret. =)
About that, thx for the screen^^ and it might be nice if you put the scorpion tail on it (because its a triangle, would fit perfectly ).

+1 vote     reply to comment
AssassinCS Author
AssassinCS Dec 5 2010, 12:49pm says:

It does have one, I didnt want the Nod logo's scorpion tail be too overpowering obvious. Seems we made it too subtle you cant even see it I'll get it fixed up.

+1 vote   reply to comment
The_Mastodon Dec 5 2010, 1:29pm replied:

If there is a big red Nod emblem on the Laser door, then wouldn't it be quite obvious to see it on the battle field?

+1 vote     reply to comment
ApornasPlanet Dec 5 2010, 3:21pm replied:

well it could be a little more subltel,just a black scorpion tale without any red?

+2 votes     reply to comment
The_Mastodon Dec 6 2010, 5:46am replied:

still a black emblem on a light grey background would still be visible, they would need to make it just right, in order to stay camoflaged.

+1 vote     reply to comment
ApornasPlanet Dec 6 2010, 12:34pm replied:

well how about an emblem in darker grey?

+2 votes     reply to comment
BioClone Dec 5 2010, 1:23pm says:

im the ony one who thinks nods buggys have a wheels too fat?

+1 vote     reply to comment
SlayerX3 Dec 5 2010, 3:17pm replied:

NO you are not.

+1 vote     reply to comment
AssassinCS Author
AssassinCS Dec 5 2010, 5:55pm replied:

Buggy's always had big wheels, go back and look @ the FMV Rendered Battles you'll see.

+5 votes   reply to comment
EvilGoodGuy Dec 5 2010, 7:24pm replied:

indeed. i like them with the large wheels.. true to the original style and makes sense for moving quickly across rough terrain.

+3 votes     reply to comment
Akczam Dec 5 2010, 2:07pm says:

Kane is proud.

+1 vote     reply to comment
yggdrasil Creator
yggdrasil Dec 6 2010, 6:20am says:

I must be going insane or stupid, but where is the burrowed tick tank?

+1 vote   reply to comment
EvilGoodGuy Dec 6 2010, 4:47pm replied:

lol i was wondering the same thing!

+1 vote     reply to comment
9mak Dec 6 2010, 7:51am says:

No one can see it 'cos it is behind the Refinery:D

+1 vote     reply to comment
AssassinCS Author
AssassinCS Dec 6 2010, 10:02am says:

Hmm was in a different screenshot actually checking through the ones I took thought I used it whoops :P.

+4 votes   reply to comment
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A Nod defence force at a Brotherhood base, here we have some retracted Nod Laser's waiting underground. The Nod Attack Buggy ready for a scout assignment. Two Nod Tick Tanks, and the Augmented Reality Interface has been updated as requested Commander.

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Dec 5th, 2010
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