Tiberian Sun Rising was a total conversion for Command & Conquer 3 Tiberium Wars! Tierian Sun RIsing brings back GDI and Nod battleing it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expect lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether...

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Nod Laser Turret
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Prokhor_Zakharov Nov 25 2010, 12:02pm says:


+3 votes     reply to comment
comrad3 Nov 25 2010, 12:05pm says:

tiberiansunish :D

+5 votes     reply to comment
HL-Rul3z Nov 25 2010, 12:14pm says:


+1 vote     reply to comment
Gregthegen Nov 25 2010, 12:29pm says:

My favorite base defense of all time. (Obilisk of light is at number 2).

+2 votes     reply to comment
TheNodCommander Nov 25 2010, 12:38pm says:

I cant put my finger on it, but something is off with those laser turrets. They look kind of strange..

+1 vote     reply to comment
Scorponizer Nov 25 2010, 12:38pm says:

Very very nice. Can the laser turrets retract back underground?

+3 votes     reply to comment
AssassinCS Author
AssassinCS Nov 25 2010, 12:43pm says:

Yes they can retract underground,

Atlas what your referring to is likely the Platform/door mechanism which atm is raised/open. When you see it closed it will make sense :).

+4 votes   reply to comment
Scorponizer Nov 25 2010, 12:49pm replied:

Ok =). I hope to see a screeny with it underground one day. ;p
BTW You got my vote for MOTY ;)

+3 votes     reply to comment
CnC_Fin Nov 25 2010, 1:09pm says:

zap zap. Awesome picture, great models and textures :)

+1 vote     reply to comment
The_Mastodon Nov 25 2010, 1:12pm says:

Super Awesome!

+2 votes     reply to comment
The_Mastodon Nov 29 2010, 3:13am replied:

You should have the 'Hand of Nod' ready for the next update!

+1 vote     reply to comment
SlayerX3 Nov 25 2010, 1:25pm says:

Does the Laser turret stay burrowed and pops up to shoot enemy units like they do in the Tiberium sun trailer ?

+2 votes     reply to comment
AssassinCS Author
AssassinCS Nov 26 2010, 12:35am replied:

It certainly does. It pays to scout ahead not only because Nod could stealth their entire base with a Stealth Generator. But early on before they get Stealth Gens the Laser Turrets being able to hide a Nod base may appear to be undefended but looks can be deceiving :).

+3 votes   reply to comment
ApornasPlanet Nov 25 2010, 1:39pm says:

Looks lovely! The platform is a bit bigger than what I remember but it looks good

+1 vote     reply to comment
AssassinCS Author
AssassinCS Nov 26 2010, 12:37am replied:

Well we went for a door mechanism that close's in shape of the Nod logo when sealed up. This required little more space particularly when open then a small box door like the original in the FMV. Looks quite cool opening up particularly especially a group of them :)

+4 votes   reply to comment
stanmart Nov 25 2010, 2:41pm says:

Best base defence of the entire SAGA :D Very nice

+2 votes     reply to comment
Tsumetai Nov 25 2010, 3:47pm says:

I know comment-advice can be irksome, but I suggest toning down the beams of the laser turrets. I really don't think they should match the intensity of the Obelisk. I would also consider making them pure red and add a pulsing effect.

Looks good otherwise.

+4 votes     reply to comment
-Golan- Creator
-Golan- Nov 25 2010, 5:44pm replied:

Good point, we'll try making the beams visibly more distinguishable.

+6 votes   reply to comment
playmsbk Nov 26 2010, 4:43pm says:


+1 vote     reply to comment
nose-bLeed Nov 26 2010, 8:22pm says:

thats a true lazors

+2 votes     reply to comment
simon1812 Nov 27 2010, 4:57pm says:

ok in the lower left corner there are a obelisk, the laser turret and something else I cant quite make up...what is that?

+1 vote     reply to comment
-Golan- Creator
-Golan- Nov 28 2010, 6:45am replied:

It's a buried Tick-Tank. It reflects the purpose of digging in to gain protection a lot better if the tank doesn't go to an upright position exposing most of its top armor (which is usually rather weak on tanks to begin with).

+2 votes   reply to comment
9mak Nov 28 2010, 3:00pm says:

Looks awesome!
But I've got a question - can this turret be damaged while it is in "sleep mode"? Or shall it be active, cooking some target, to be vulnerable? If it is so, it would be impossible to destroy it without having any damage..
Sorry for my English:)

+1 vote     reply to comment
EvilGoodGuy Nov 28 2010, 8:39pm replied:

I'm fairly certain you can destroy them when they are undeployed. Thats the whole point of being able to destroy them with titans, because titans can shoot them while out of the lasers weapon range. i believe i read this somewhere? (assuming you have detected them).

Plus it just wouldnt make any sense if you couldnt.... a player could simply place 50 of them and disable their power and they would be invincible hahaha

+1 vote     reply to comment
AssassinCS Author
AssassinCS Nov 29 2010, 1:12am replied:

You can destroy them while there burrowed, but you've gotta find them first which you need a detector for. Without a detector they will only be visible when they are firing at you.

+3 votes   reply to comment
The_Mastodon Nov 29 2010, 3:15am says:

Are you referring to the Mobile Sensor Array!? :D

+1 vote     reply to comment
9mak Nov 29 2010, 6:13am says:

In such a case the MSA seems to be the most useful unit in GDI assault team:)

+1 vote     reply to comment
AssassinCS Author
AssassinCS Nov 30 2010, 10:10pm replied:

Well yes we did want to increase the usefulness of the Mobile Sensor Array. There are other detectors available on GDI but the MSA has the highest detection range.

+1 vote   reply to comment
BioClone Dec 3 2010, 12:19pm replied:

if you makes that this one will show the "radius effect" like on TS you guys re my heroes xD

+1 vote     reply to comment
Rh4dez Nov 30 2010, 1:40pm says:

looks awesome!

+1 vote     reply to comment
9mak Dec 3 2010, 6:48pm says:

And one more question - how about the effectiveness of this laser turret? In vanilla C&C3 they are almost useless, you know... In C&C3:KW laser turrets were more powerful, and could fry couple of Titans. And what about this one?

+1 vote     reply to comment
-Golan- Creator
-Golan- Dec 4 2010, 4:48am replied:

Unlike the Laser from C&C3 which was designated as an anti-tank defense, this one is designed to fight infantry and light vehicles. While it has enough firepower to go against Titans, it is outranged by them so you have to properly position it to lure enemies into a trap should you wish to use it as an AT defense.

+1 vote   reply to comment
Alucard_Sn1p3r87 Dec 7 2010, 12:13pm says:

I still think you should have an option to turn the rings off. As you should give the player more faith in knowing where and which units are what.

+1 vote     reply to comment
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More is revealed on the Brotherhood of Nod's defence's. Normally hidden from sigh underground the Nod Laser Turret shown has eluded GDI Intelligence until now. Is a light defensive weapon well paired with burrowed Tick Tanks and Obelisk's of Light.

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Nov 25th, 2010
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