Tiberian Sun Rising was a total conversion for Command & Conquer 3 Tiberium Wars! Tierian Sun RIsing brings back GDI and Nod battleing it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expect lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether...

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Nod Laser Turret
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Prokhor_Zakharov
Prokhor_Zakharov

nice.

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comrad3
comrad3

tiberiansunish :D

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HL-Rul3z
HL-Rul3z

all i can say is : WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW :o :d <3

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Gregthegen
Gregthegen

My favorite base defense of all time. (Obilisk of light is at number 2).

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TheNodCommander
TheNodCommander

I cant put my finger on it, but something is off with those laser turrets. They look kind of strange..

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Scorponizer
Scorponizer

Very very nice. Can the laser turrets retract back underground?

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AssassinCS Author
AssassinCS

Yes they can retract underground,

Atlas what your referring to is likely the Platform/door mechanism which atm is raised/open. When you see it closed it will make sense :).

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Scorponizer
Scorponizer

Ok =). I hope to see a screeny with it underground one day. ;p
BTW You got my vote for MOTY ;)

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CnC_Fin
CnC_Fin

zap zap. Awesome picture, great models and textures :)

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The_Mastodon
The_Mastodon

Super Awesome!

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The_Mastodon
The_Mastodon

You should have the 'Hand of Nod' ready for the next update!

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SlayerX3
SlayerX3

Does the Laser turret stay burrowed and pops up to shoot enemy units like they do in the Tiberium sun trailer ?

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AssassinCS Author
AssassinCS

It certainly does. It pays to scout ahead not only because Nod could stealth their entire base with a Stealth Generator. But early on before they get Stealth Gens the Laser Turrets being able to hide a Nod base may appear to be undefended but looks can be deceiving :).

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ApornasPlanet
ApornasPlanet

Looks lovely! The platform is a bit bigger than what I remember but it looks good

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AssassinCS Author
AssassinCS

Well we went for a door mechanism that close's in shape of the Nod logo when sealed up. This required little more space particularly when open then a small box door like the original in the FMV. Looks quite cool opening up particularly especially a group of them :)

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stanmart
stanmart

Best base defence of the entire SAGA :D Very nice

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Tsumetai
Tsumetai

I know comment-advice can be irksome, but I suggest toning down the beams of the laser turrets. I really don't think they should match the intensity of the Obelisk. I would also consider making them pure red and add a pulsing effect.

Looks good otherwise.

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-Golan- Creator
-Golan-

Good point, we'll try making the beams visibly more distinguishable.

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playmsbk
playmsbk

AWESOME!

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nose-bLeed
nose-bLeed

thats a true lazors

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simon1812
simon1812

ok in the lower left corner there are a obelisk, the laser turret and something else I cant quite make up...what is that?

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-Golan- Creator
-Golan-

It's a buried Tick-Tank. It reflects the purpose of digging in to gain protection a lot better if the tank doesn't go to an upright position exposing most of its top armor (which is usually rather weak on tanks to begin with).

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9mak
9mak

Looks awesome!
But I've got a question - can this turret be damaged while it is in "sleep mode"? Or shall it be active, cooking some target, to be vulnerable? If it is so, it would be impossible to destroy it without having any damage..
Sorry for my English:)

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EvilGoodGuy
EvilGoodGuy

I'm fairly certain you can destroy them when they are undeployed. Thats the whole point of being able to destroy them with titans, because titans can shoot them while out of the lasers weapon range. i believe i read this somewhere? (assuming you have detected them).

Plus it just wouldnt make any sense if you couldnt.... a player could simply place 50 of them and disable their power and they would be invincible hahaha

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AssassinCS Author
AssassinCS

You can destroy them while there burrowed, but you've gotta find them first which you need a detector for. Without a detector they will only be visible when they are firing at you.

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The_Mastodon
The_Mastodon

Are you referring to the Mobile Sensor Array!? :D

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9mak
9mak

In such a case the MSA seems to be the most useful unit in GDI assault team:)

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AssassinCS Author
AssassinCS

Well yes we did want to increase the usefulness of the Mobile Sensor Array. There are other detectors available on GDI but the MSA has the highest detection range.

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BioClone
BioClone

if you makes that this one will show the "radius effect" like on TS you guys re my heroes xD

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Rhadez
Rhadez

looks awesome!

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9mak
9mak

And one more question - how about the effectiveness of this laser turret? In vanilla C&C3 they are almost useless, you know... In C&C3:KW laser turrets were more powerful, and could fry couple of Titans. And what about this one?

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-Golan- Creator
-Golan-

Unlike the Laser from C&C3 which was designated as an anti-tank defense, this one is designed to fight infantry and light vehicles. While it has enough firepower to go against Titans, it is outranged by them so you have to properly position it to lure enemies into a trap should you wish to use it as an AT defense.

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Alucard_Sn1p3r87
Alucard_Sn1p3r87

I still think you should have an option to turn the rings off. As you should give the player more faith in knowing where and which units are what.

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Description

More is revealed on the Brotherhood of Nod's defence's. Normally hidden from sigh underground the Nod Laser Turret shown has eluded GDI Intelligence until now. Is a light defensive weapon well paired with burrowed Tick Tanks and Obelisk's of Light.

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