Tiberian Eclipse is a total conversion mod for Unreal Tournament 3 that brings the theme of the famous RTS game C&C Tiberian Sun to a whole new genre. BTE will bring the player into the war that rages between Nod and GDI and allow them to battle in the war that in the past has only been seen overhead. We have a lot of key and unique features we plan to implement into our mod that will set us apart from all others.
Not only this, but creative liberties are going to be implemented into this TC. Although I want this mod to be recognized as a Tiberian Sun conversion, we are not strictly held to the style. Original objects from TS will be recognizeable (the Orca Fighter for instance) but will also be revamped with a new style. We do not feel the mod should be done to exactness because there is no creativity in that.


...This war is not over yet. It's only just begun...

If you have a suggestion, posting it on the forums will get it read sooner and responded to better then if you post it here.
Forums at: Solar-fissure.com

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10 comments by Three9 on Jun 10th, 2009 digg this super bookmark


Well hello there again.

Before I get started on the actual post, please, I urge you to go to our newly designed website ( Solar-fissure.com ) and read the news post entitled Deja Vu. It will explain everything as to where we have been and what we are doing. This mod desperately needs a large and solid staff, and we are accepting for all areas of mod development. If you know anyone, refer them. If you yourself are looking for a project to work on, apply in the forum. We really need the help.

We have several things to show off today (and hopefully this post will be updated a bit later with even more) and I'm happy to present them. We have a couple revamped models, with new ones and one new texture. Sirnaut is currently hard at work texturing the new HammerHead model, and hopefully we'll have someone to post on that soon. We also have a couple in game screenshots, that although I feel aren't really up to par to actually throw out there, it does prove that we are working behind the scenes and getting our content in game. Currently we have two player models, one weapon, and one vehicle in game (Although Havoc89 has been working on our HammerHead to get that in game). I am not posting the player models in game, simply because the material settings on them are not correct, and they just don't look amazing. Trust me though, they are in game and really fun to run around as, but I'd like to tweak and work with them a bit more before showing. Anyway, onto the art


GDI's HammerHead (successor to the Orca Fighter) has been redone and spiffed up a bit. More detail and definitely more realistic landing gears. Will probably end up being a 1 seater craft, with a fixed vulcan chain gun on the nose and 2 heat seaking missle pods.


Although I liked my previous GDI soldier model, I felt I could take inspiration from the cancelled Tiberium title and other influences, and make a more solid looking soldier that will be setup slightly easier for different versions (disk thrower, jump jet, medic, etc.,...). The model is not complete, but I wanted to see what others thought about this new design


And here is GDI's iconic unit, the Titan. Although this was made for intents of being used in 2142, I feel it's a pretty solid design. Now that we are on a better handled engine, I might go back and detail it up a lot more and throw in a bit more to make it more powerful looking. I had a lot of problems (and went through several versions) deciding on how the legs should work, and I think I've gotten a design that still makes it look like GDI's Titan. I fought to keep the 2 sectioned leg design, but it would be extremely hard to make that design and it not look awkward or be stable.


Although the name and purpose of the rifle may change, this is going to be one of Nod's rifles. I'm thinking a standard issue heavy assault rifle type setup. The texture is still going through final touches but I'm satisfied with the results.


Due to the fact that several people commented here and there in basic "disgust" and disapproval of the original design of the Recon Bike, I've decided to let this unit follow the path of the HammerHead and be my own design. It will still function the same, however, I'm tossing around the idea of making it a hover vehicle. I'm really not sure if Nod having a hover vehicle would break trends (seeing as GDI is known for that), so let me know what you think; if that's a good idea or just leave hover-style vehicles to GDI

That's it for now, but I'm going to try and work hard today to finish GDI's Wolverine and Orca Bomber. Expect posts on those soon if not today. Do not give up on this mod, it isn't too late to see what this mod could become.

Comments  (80 - 90 of 102)
MathK1ll
MathK1ll Oct 6 2007, 6:05pm says:

Interesting mod. *watches*

+1 vote     reply to comment
-FW-Wolf
-FW-Wolf Oct 6 2007, 5:50pm says:

I love what you guys are doing. Keep it up, you guys are doing a great job here, and don't let anyone tell you anything different.

+1 vote     reply to comment
Rufrky
Rufrky Oct 6 2007, 3:30pm says:

hehehe i am one step ahead of you there wing, i have 2142.
Now all i have to do is wait.

+1 vote     reply to comment
WingDingo
WingDingo Oct 6 2007, 1:56pm says:

This is incredible! Even though I don't have BF 2142, I'm watching this mod! Maybe I can get it someday.

+1 vote     reply to comment
u6795
u6795 Oct 6 2007, 12:52pm says:

Holy shit. How long have I not seen this?! This is the most incredible mod I have seen for 2142, ever. Period.

I wish the best of luck, you have no idea how happy I'll be upon this mods completion.

Being the C&C fanboy I am, it will probably even eclipse Halo 3...

+1 vote     reply to comment
Swansen
Swansen Oct 6 2007, 12:45pm says:

pretty sweet, just hope everything stays on track, good luck, already looks sweet.

+1 vote     reply to comment
BelkanFighter92
BelkanFighter92 Sep 28 2007, 10:37pm says:

wtf r u talkin about renegade ahving poor graphics it came out in 2001 so of course theyre now considered bad now cuz this is 2007 and the graphics were good at the time and PS they didnt have graphics like halo 3 in 2001

+1 vote     reply to comment
Havoc89
Havoc89 Sep 26 2007, 9:32pm says:

Hey there buddy! Looking very good mate ;)

+1 vote     reply to comment
Three9
Three9 Sep 25 2007, 5:14pm says:

Although a lot of things are going to be "upgraded" because of copyright (and because i like being creative), there will be familiar weapons and types of weapons. But what ones were you referring to? There wasn't really specific weaponry featured, just units. However, NOD will have physical projectiles and lasers/plasma, whereas GDI will have physical projectiles (including disks) and emp/ion cannon type weaponry

+1 vote     reply to comment
M_Master21
M_Master21 Sep 25 2007, 1:25pm says:

BTW sorry for double-posting. Are there any familiar weapons we can look forward to that you'd be willing to share with us?

+1 vote     reply to comment
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