Tiberian Eclipse is a total conversion mod for Unreal Tournament 3 that brings the theme of the famous RTS game C&C;Tiberian Sun to a whole new genre. BTE will bring the player into the war that rages between Nod and GDI and allow them to battle that in the past, has only been seen overhead. We have a lot of key and unique features we plan to implement into our mod that will set us apart from all others. Not only this, but creative liberties are going to be implemented into this TC. Although I want this mod to be recognized as a Tiberian Sun conversion, we are not strictly held to the style. Original objects from TS will be recognizeable (the Orca Fighter for instance) but will also be revamped with a new style. We do not feel the mod should be done to exactness because there is no creativity in that.

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Anywhere [OLD] 3D modeling, 2D Texturing at Solar-Fissure Development Team

3d modeling, 2d texturing solar-fissure development team anywhere artists we need a handful of people for 3d and 2d art for tiberian eclipse for unreal tournament 3. tiberian eclipse is a mod based on c&c's: tiberian sun. 3d--------- need to be able to follow the cnc style that we have developed so far and make the units from tiberian sun accurately. -develop mid-high polycount models -make clean models without a lot of wasted poly's -some creativity with developing the units and content is acceptable, but prefer to stick to the theme of the franchise -be able to take criticism on work in an acceptable manner -be willing to work with a team -be willing to develop at least a few models per month; preferably more -unwrapping experience is a plus -texturing is a plus -high poly models for normal maps are a huge plus 2d--------- texture artists will need to develop textures that go along with the theme of each faction, make sense and are readable, and fit the mesh in a realistic tone -develop 2048x2048 max textures -create realistic looking textures that are coherent and readable on the mess without blending into each other -create consistent texture quality and keeping together with the same theme for each faction -be able to take criticism on your work in an acceptable manner -be willing to develop a couple textures per month; preferable as many as possible -being able to unwrap models is a huge plus (knowing where everything is laid out really helps in this process) -developing normal maps is a huge plus -developing specular maps is also a plus

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Platform
PC
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Solar-fissure.com
Release Date
TBD
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