"War... War never changes.

The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element.

This war is no different - except there's nothing natural about Tiberium.

The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future.

It is the Dawn of the Tiberian future."

---

Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1 to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3 implemented in the series as gameplay features.

This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of the Tiberian conflicts - of soldiers who were not only soldiers but men and women who were human, of environments that felt alive with their vibrancy.

We want to inject that into Tiberian Dawn. This same level of vibrant emotion, of humanity and struggle against a frightening opponent (Be it GDI or Nod in your mind) while trying to accept the changes to the world that Tiberium has brought.

It is not an easy task we have set ourselves - and we are all dedicated to working to the best of our abilities.

I encourage you to come participate in our official forums and read the rest of the news concerning Tiberian Dawn.

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S.A.M. Site

S.A.M. Site

Jan 2, 2009 Prop Model 3 comments

This is a 360° walkaround of the Nod SAM Site, built by Ric, for Tiberian Dawn.

Nod M4 Bradley Light Tank

Nod M4 Bradley Light Tank

Jan 2, 2009 Vehicle Model 0 comments

This is a 360° walkaround of the Nod Light Tank, built by Ric, for Tiberian Dawn.

Hand of Nod

Hand of Nod

Jan 2, 2009 Prop Model 3 comments

This is a 360° walkaround of the Hand of Nod, built by DamageINC, for Tiberian Dawn.

GDI Gunboat

GDI Gunboat

Jan 2, 2009 Vehicle Model 2 comments

This is a 360° walkaround of the GDI Gunboat, built by Ric, for Tiberian Dawn.

Nod Advanced Power Plant

Nod Advanced Power Plant

Jan 2, 2009 Prop Model 0 comments

This is a 360° walkaround of the Nod Advanced Power Plant, built by Ric, for Tiberian Dawn.

GDI Advanced Power plant

GDI Advanced Power plant

Jan 2, 2009 Prop Model 0 comments

This is a 360° walkaround of the GDI Advanced Power Plant, built by Ric, for Tiberian Dawn.

Post comment Comments  (660 - 670 of 699)
Nikolai_Romanov
Nikolai_Romanov Jun 15 2007, 3:56am says:

the PS1 game has the same Maps and EVERYTHING as the Computer one did... a couple of Buddies and I made sure of it when we were picked to test the Original game back when it was still in Pre Production... tho if i'm wrong... they did change 2 maps around on the PS1...

+1 vote     reply to comment
Lucífer
Lucífer Jul 23 2007, 3:38pm says:

and in his mansion is a clone of a clone of a clone of one of his several cloning machines. :P

+1 vote     reply to comment
InfernoFlameZERO
InfernoFlameZERO Jun 12 2007, 11:43pm says:

i don't think so it more dew to balances

+1 vote     reply to comment
Remot
Remot Jun 9 2007, 7:35pm says:

Actually, the orcas were originally suppose to have a machine gun too, but due to the weakness of the engine, that was pulled out.
(same goes for the Helli, it wasn't due to laziness)

+1 vote     reply to comment
Lucífer
Lucífer Jun 8 2007, 6:42pm says:

but the Orcas fire Missiles.
so it's equal balance really.
Will there be a 'special' Map where the Orcas shoot Obelisk beams? like on the special Patsux pass-map?

+1 vote     reply to comment
Aerzaal
Aerzaal Jun 7 2007, 4:31pm says:

They weren't used in the original game because the coders were lazy and didn't want to give anything more than one attack, but apaches have rockets.

+1 vote     reply to comment
Lucífer
Lucífer Jun 5 2007, 7:11pm says:

Oh.. why does the NOD Apache have rockets?
It can only fire Machine gun bullets that completely obliterate Infantry.

+1 vote     reply to comment
Lucífer
Lucífer Jun 5 2007, 9:20am says:

Yes, this is a deffinately needed mod! Keep it up guys and keep it coming, oh will we actually be able to get commando's this time and not just the Comps, that was so annoying in C&C1, you couldn't get a commando.. :(

Also, will the build system be the same?
Do you need a mapper I can remember many of the maps from C&C1, I just hope the PC version was the same as the PS1 version :D

+1 vote     reply to comment
Tocsin
Tocsin Jun 5 2007, 12:00am says:

@EyeNixon

You've found me, and my love of getting in blatant references to games I adore, out!

It's a pity I was unable to get a reference to Firefly in there too, although I might still try. =P

+1 vote     reply to comment
Vitaminous
Vitaminous May 30 2007, 7:26am says:

Yes, but not public alphas.

+1 vote     reply to comment
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