"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...

Report article RSS Feed Tiberian Dawn Halloween Update

As October comes to a close, Tiberian Dawn at last makes a triumphant return!

Posted by General_Aurum on Oct 31st, 2010

With a bolt of lightning and a boom of thunder, Tiberian Dawn bursts ominously onto the scene once more! That's right, kiddies, hold on to your pants and prepare to be astonished, because we've got a new blog, plenty of new content, and one scary story to share, so get your trick-or-treat bags ready and click the haunted Hand of Nod link below.

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Gregthegen Nov 1 2010, 12:02am says:

Thanks for the update and good work on the models!

+1 vote     reply to comment
Dutchygamer Nov 1 2010, 1:37pm says:

Hehe, good to see the mod still has progress :)

+1 vote     reply to comment
Packer Nov 1 2010, 1:46pm says:

I always thought in the back of my mind, what happened to this and did it die. I suppose a bolt of lightning would actually kill something but I'll go with it.

0 votes     reply to comment
alphaflight83 Nov 1 2010, 5:00pm says:

It is alive!!!
It's good to see some progress, especially when the progress looks that good! Keep it up.

+1 vote     reply to comment
The_Mastodon Nov 1 2010, 6:26pm says:

I don't think the arm of the hand should come out on the back of the Hand of Nod, I think it would look better if the wall just slided down flat.

0 votes     reply to comment
mrl515 Nov 5 2010, 4:50pm replied:

Well, when you put together a mod (and I'm not saying I can) as good as this one, then you can decide what stuff looks like. I don't care for it either, but if that's what they want, then I say its fine.

I've worked with PR stuff before with various groups and mods, and while your comment was perfectly fine, (I didn't mean to bash you like that, sry) others often comment on seemingly little details that are in actuality very difficult to change. Just sayin... ;)

+1 vote     reply to comment
Lazy6pyro Nov 24 2010, 4:03pm replied:

I wanted to clarify that it's not actually the "arm" that is covering up the back of the building, but a suggestion of rock from which the Hand was carved from to bring the homage to the original hand full-circle. Maybe we didn't suggest this concept well enough.

+1 vote     reply to comment
dylanAI Nov 1 2010, 7:06pm says:

ooooh scary!

+1 vote     reply to comment
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