"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...

Report RSS Tiberian Dawn Blog #14 has now gone live!

Tiberian Dawn Blog #14 has now gone live! Check it out!

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To all you lovely Command and Conquer gamers, modders and fans, the latest Development Blog for the Tiberian Dawn Mod has gone live, HERE!

This action-packed blog features all the latest news, new images, new audio, new job vacancies and information on the ModDB Mod of the Year 2007 voting!

Here is a rundown of what is in store for you -

A welcome to our new mappers, coders, texture and concept artists and a new PR Guru!

Information on the latest TD interview with Evo from cncnation.net.

We also have new information regarding all the latest Gaming Updates – click HERE to see the full updates.

To have a small glimpse at what new content is available in this blog:

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Even with the latest member additions to the team, we are still actively recruiting for SDK Coders, Texture Artists and Mappers! Feel free to apply, here.

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Also, please be sure to VOTE for Tiberian Dawn in the ModDB Mod of the Year 2007!


/drools, I love mah CNC (95).

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