"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
Tiberian Dawn Blog #14 has now gone live! Check it out!
Posted by Duuude007 on Dec 15th, 2007
This action-packed blog features all the latest news, new images, new audio, new job vacancies and information on the ModDB Mod of the Year 2007 voting!
Here is a rundown of what is in store for you -
A welcome to our new mappers, coders, texture and concept artists and a new PR Guru!
Information on the latest TD interview with Evo from cncnation.net.
We also have new information regarding all the latest Gaming Updates – click HERE to see the full updates.
To have a small glimpse at what new content is available in this blog:
Even with the latest member additions to the team, we are still actively recruiting for SDK Coders, Texture Artists and Mappers! Feel free to apply, here.
Also, please be sure to VOTE for Tiberian Dawn in the ModDB Mod of the Year 2007!