"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
The Command and Conquer fansite cncnation.net has recently completed an interview with the leader of the Tiberian Dawn Mod, Kushan. This interview contains lots of new information with Kushan talking about FMV's, release dates, the possibilities of forthcoming gameplay videos and even release plans!
The Command and Conquer fansite cncnation.net has recently completed an interview with the leader of the Tiberian Dawn Mod, Kushan. This interview contains lots of new information with Kushan talking about FMV's, release dates, the possibilities of forthcoming gameplay videos and even release plans! A small extract follows.
4. Can you tell us whether Single- and Multi-player game modes are in development at the same time? Or are you focusing on one first then the other?
Since there were no major differences in the rules between Singleplayer and Multiplayer C&C1, we’re concentrating entirely on the multiplayer at first. We’ve got a few mappers now (but we’re ALWAYS looking for more!) so it’s becoming more and more likely that the singleplayer missions will be redone down the line, but for the moment Multiplayer is our priority, especially since playing C&C1 online is a bit of a hassle these days anyway.
So head over to cncnation.net to find all the info on this interview and check out the Mod itself here.
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Tiberian Dawn. We love games like C&C3: Tiberium Wars that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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