"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
Multiple Launch Rocket System
the only way i can think of to improve these things is to give them a salvo ability and unload EVERYTHING at the target!
Hey, that's a good idea...ability named Salvo which has a 5 minute recharge and the MLRS can't fire for 15 seconds after using it or something like that...could that be done?
The REAL MRLS can lay mine fields, in the advanced version, totally make it be able to do that, would be cool.
-Liam
yes, please. artillery bombardment fires EVERYTHING! no one-shot-for-three-barrels crap.
plus, with an MLRS's range being over 60,000 meters...MLRS range should be insanely increased. same goes for the M110
would b great if we can c some rockets. otherwise luv it.