"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...

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MLRS
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kjs_1989
kjs_1989 - - 63 comments

the only way i can think of to improve these things is to give them a salvo ability and unload EVERYTHING at the target!

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Kpalsm
Kpalsm - - 8 comments

Hey, that's a good idea...ability named Salvo which has a 5 minute recharge and the MLRS can't fire for 15 seconds after using it or something like that...could that be done?

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whiteshoes-n-gloves
whiteshoes-n-gloves - - 47 comments

The REAL MRLS can lay mine fields, in the advanced version, totally make it be able to do that, would be cool.
-Liam

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WhiteWolfReborn
WhiteWolfReborn - - 165 comments

yes, please. artillery bombardment fires EVERYTHING! no one-shot-for-three-barrels crap.

plus, with an MLRS's range being over 60,000 meters...MLRS range should be insanely increased. same goes for the M110

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keithktam
keithktam - - 542 comments

would b great if we can c some rockets. otherwise luv it.

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Description

Multiple Launch Rocket System