"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
Modeled by Ric and Textured by Lazy6Pyro, this modified edition of the Bradley IFV has been upgraded with a 70MM cannon, to better defend itself despite its swift-moving design. Its modifications and additional space need for ammunition have rendered it unable to transport squads of infantry.
Its the bradley on steroids!
Makes total sense with a 70MM cannon, though. I think it is designed very well!
The 70mm was mentioned in the original manual, but we crafted a rather neat back-story as to how and why the M2F Bradley is the way it is; read further at Cnc-source.com
<3
also for the voice I would recommend getting the voice from a Bradley IFV from another game, like AoW
Naw, id go with the World In Conflict Bradley voice.
We won't use either of them. We are not fans of ripping anything out of any other commercial game. Models, textures, audio (with exception of the classics SFX from TD) are all original works.
We want to avoid any an all legal or moral grey-areas associated with ripping. And besides, we owe to to you, our fans, to present our best work - not someone else's
is it able to launch rockets?
It's physically capable of launching the twin TOW rockets. However, due to the GDI-initiated embargo on rocket warheads, Nod doesn't have the supplies to arm the Light Tank. Instead, they opt to arm individual rocket soldiers.
In other words, no, the light tank will not be able to fire rockets in Classic mode.
Sooo, will it have some kind of rocket upgrade in non-classic mode?
That makes sense. But its better without :)
You'll just have to wait and find out, eh? :)
sum great textures, love it!
I read on CNC Source that embargoes and restrictions on rockets forced Nod to abandon arming the BGM-71 TOW Launcher. I disagree.
The U.S. has sold the M2A2 Bradley to Saudi Arabia before, so it is logical to assume that sympathetic personnel inside Saudi Arabia (and illicit U.S. defense contractors as part of the 1994 defense contractors' scandal listed in some Dawn instructions manuals) contributed the M2 (with ammunition) to the Brotherhood.
Also, TOW Missiles have been in operation in several nations which were considered loyal to Nod or acquired by Nod throughout the war, including Egypt, Somalia, Germany, Greece, several nations in Africa, Iran, etc.
Like the .50 caliber round, TOW Missiles are readily available for use.
Why didn't the model simply remove the TOW thing anyways? It's just a little box on the side!
NICE NICE!!!!! this is coooollll!!!!