"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
Concrete walls may be functional, but the price can add up. When you need a barrier that can reroute light vehicles and enemy troops to a choke point for a timely ambush, There is nothing better than the Chain-Link Fence. Note that explosives can still create a breach in this simple design, so be sure to pair it with appropriate defenses.
The Fence was modeled and textured by Ric.
So many details in such a small model.
well if you were a texture artist you'd know the trick,like richbk said its all in the alphas
I knew it was an alpha texture. I was saying the texture was very detailed.
It's actually very low poly. The fence itself uses an alpha map making it look more detailed :)