"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...

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Report RSS Chain-Link Fence (view original)
Chain-Link Fence
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Aydynbek
Aydynbek

So many details in such a small model.

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ChadaFACE
ChadaFACE

well if you were a texture artist you'd know the trick,like richbk said its all in the alphas

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Aydynbek
Aydynbek

I knew it was an alpha texture. I was saying the texture was very detailed.

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Richbk
Richbk

It's actually very low poly. The fence itself uses an alpha map making it look more detailed :)

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Description

Concrete walls may be functional, but the price can add up. When you need a barrier that can reroute light vehicles and enemy troops to a choke point for a timely ambush, There is nothing better than the Chain-Link Fence. Note that explosives can still create a breach in this simple design, so be sure to pair it with appropriate defenses.

The Fence was modeled and textured by Ric.