"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Barracks Training
view previous next
Post comment Comments
THE_GMoD Jan 2 2009, 4:26pm says:

i always dreamed this sorta thing in TD keep it up

+1 vote     reply to comment
_Jinz_ Oct 9 2009, 3:33pm says:

*Notices USMC writing in the background*

GDI are made up of lots of different countries (even though the games don't show it). Although I guess you could say this squad is American and were originally from the USMC.

+1 vote     reply to comment
WhiteWolfReborn Mar 20 2010, 9:08pm says:

smart idea! makes the base more lifelike!

...that's not a dress uniform on the soldier doing pushups, is it?

hmm...Weapons Factory fixing up vehicles...

+1 vote     reply to comment
A.Henderson Jun 17 2010, 11:14pm says:

He's in a dress uniform... with combat boots! D:

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


One thing that we have wanted to implement in Tiberian Dawn, as portrayed in this concept, is a level of pseudo-interaction around structures, while they are not under attack. Not every structure may have this style, but certainly the barracks could. This piece was conceived by Collins.

Image Details
Oct 27th, 2008
Embed (big)
Report Abuse
Report media
Add Media
Members only