"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...

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Barracks Training
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THE_GMoD Jan 2 2009 says:

i always dreamed this sorta thing in TD keep it up

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Benjin Oct 9 2009 says:

*Notices USMC writing in the background*

GDI are made up of lots of different countries (even though the games don't show it). Although I guess you could say this squad is American and were originally from the USMC.

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WhiteWolfReborn Mar 20 2010 says:

smart idea! makes the base more lifelike!

...that's not a dress uniform on the soldier doing pushups, is it?

hmm...Weapons Factory fixing up vehicles...

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Jones150 Jun 17 2010 says:

He's in a dress uniform... with combat boots! D:

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One thing that we have wanted to implement in Tiberian Dawn, as portrayed in this concept, is a level of pseudo-interaction around structures, while they are not under attack. Not every structure may have this style, but certainly the barracks could. This piece was conceived by Collins.

Oct 27th, 2008
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