"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
Our first ever podcast, back in July we had a discussion about our vision of how Tiberian Dawn would be implemented. We spoke of our plans and our hopes, and it was one of our first big steps of proving what we could do when we put our minds to it. Enjoy!
Tocsin has also taken the time to create a full written transcript, for you to follow along with the podcast. you can go HERE for a good read, and to understand what we are saying when we all talk at once. (We love to do that.)
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