Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.
The Tiberium isn't supposed to instantly blow up, but with a delay instead. Also it's supposed to have a certain chance of blowing up, not blow up under any circumstances >.>
I really don't know, but I think that's not a good Idea. If you play against a hard AI player, it's normal to you get attacks against your harvester from Orcas or troops/vehicles that shoots rockets. It would be really "sad" and "unpleasant" if your harvester goes to the middle of this map for example where you can play in 8 players, it would be bad cuz this map has 1 very huge Tiberium field, one, two or three shots, the game went!
Yes, I read the title of the video. But you said that you will let the tiberium so or so explode... Now read again my comment and you will understand. I'm speaking about not exploding the tiberium, no with some hits, no with thousend.
Too right. There were pages and pages of argument about blue tiberium being explosive on the EA forums prior to release. Unfortunately there were too many idiots who thought that it would give the game too much strategy, and EA, being the complete morons they are, agreed.
Vinifera (Blue) Tiberium was and is exceptionally volatile. In Tiberian Sun, you had a minimal chance of triggering a chain reaction with Disc Throwers or Juggernaughts. There was, however, one guaranteed way to blow a blue field: Disruptors. The sonic weapon of a Disruptor would ALWAYS set off a chain reaction.
Well, that or blowing a loaded Harvester in the middle of the field with something like an Ion Cannon or Hunter-Seeker Drone. Rocket weapons, like the Orca Fighter's missiles, had a rough 1 in 1,000 chance of blowing a Vinifera field, Titans (and other cannons) had a 1 in 800, Disc Throwers and Juggernaughts (and NOD Artillery) were roughly 1 in 50, while Disruptors (and loaded Harvesters being destroyed in or near them) were 100% guaranteed to set 'em off.
Ok, so for the chain reaction, is there a way to make blue tiberium immune to the explosion of blue tiberium next to it (type immune?) but send out small pieces of exploding debris as well that might then trigger the next patch to explode?
It does. Read the previous comments. The problem is that if blue tib has a 33% chance to explode and 4 fields go off next to it, it's very likely to explode itself, hence chain reaction.
no really, it didn't go as planned.
Woah. maybe add a timer of 2-3 seconds before it detonates? Otherwise that's too quick.
Also, why am I up at 1:40 am GMT -5? And why do I check Moddb then?
Yep def needs a time delay, kind of like the catalyst missile has a slight delay before it begins to rumble & explode.
Joshh, its ok, the first step is admitting you have a problem, there is a support group for this, its called Moddb, o wait .. :P
i failed to notice what went wrong
was it the rocket that 1 hit kill the tib?
The Tiberium isn't supposed to instantly blow up, but with a delay instead. Also it's supposed to have a certain chance of blowing up, not blow up under any circumstances >.>
The tiberium is trying to troll you.
Problem officer?
Don't mess with tiberium... :D
what would a nod commander think after he set an outpost up for 6000$ and then an Orca comes by and all the precious tiberium goes BOOM
hey will be "What the F***?! there go's my blue Tiberian Crystal for my girl friends birthday.. Damm you GDI!!!!"
Indeed, comedy. :)
I really don't know, but I think that's not a good Idea. If you play against a hard AI player, it's normal to you get attacks against your harvester from Orcas or troops/vehicles that shoots rockets. It would be really "sad" and "unpleasant" if your harvester goes to the middle of this map for example where you can play in 8 players, it would be bad cuz this map has 1 very huge Tiberium field, one, two or three shots, the game went!
I just said this ISN'T what was supposed to happen.
Yes, I read the title of the video. But you said that you will let the tiberium so or so explode... Now read again my comment and you will understand. I'm speaking about not exploding the tiberium, no with some hits, no with thousend.
Rejected then, Blue Tiberium has always been explosive, so I'll make it explosive here too.
Too right. There were pages and pages of argument about blue tiberium being explosive on the EA forums prior to release. Unfortunately there were too many idiots who thought that it would give the game too much strategy, and EA, being the complete morons they are, agreed.
That isn't a blue Tiberium field, it's MINE field! Nod is getting sneakier by the day.
The explosion should be larger and blue. It should look like the crystal explosion in this video: Youtube.com
No, it shouldn't. It always went up in 'normal' flames, so it will go up in normal flames here too.
Well It was .. Colorful in terms of ouchie to anything in it.
i don't care if it is or is not planned, oh yeah!!!!
Vinifera (Blue) Tiberium was and is exceptionally volatile. In Tiberian Sun, you had a minimal chance of triggering a chain reaction with Disc Throwers or Juggernaughts. There was, however, one guaranteed way to blow a blue field: Disruptors. The sonic weapon of a Disruptor would ALWAYS set off a chain reaction.
Well, that or blowing a loaded Harvester in the middle of the field with something like an Ion Cannon or Hunter-Seeker Drone. Rocket weapons, like the Orca Fighter's missiles, had a rough 1 in 1,000 chance of blowing a Vinifera field, Titans (and other cannons) had a 1 in 800, Disc Throwers and Juggernaughts (and NOD Artillery) were roughly 1 in 50, while Disruptors (and loaded Harvesters being destroyed in or near them) were 100% guaranteed to set 'em off.
Ok, so for the chain reaction, is there a way to make blue tiberium immune to the explosion of blue tiberium next to it (type immune?) but send out small pieces of exploding debris as well that might then trigger the next patch to explode?
maybe each crystal shold have expload chanses?
It does. Read the previous comments. The problem is that if blue tib has a 33% chance to explode and 4 fields go off next to it, it's very likely to explode itself, hence chain reaction.