Tiberian Apocalypse is an enhancement mod for CnC3 Tiberian Wars with the goal to convert it into a true Tiberian Sun sequel. Old friends like the heavy artiller, the Mammoth MK2 or the Titan return. And of course, the Tiberium in Tiberian Sun style :)
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dont rotate the camera i cant c shit of the animation!
I can perfectly see it.
Dude, he's got a point :P don't then argue with him
he being taxikiller
I totally agree. Either that or make a longer animation with a slower rotation.
I have to agree with taxikiller, sure you can -see- the animation, but you can´t really make our the moving pattern. Seeing that the video doesn´t loop either and rotates only once in phase with the walking cycle, a large portion of the animation is obscured by the torso. That jitter at the end of the animation is quite annoying too, btw.
Anyways, some critic about the animation: It seems that the feet lift only slightly of the ground. As I´ve found out when animating my own titan, this looks very lame in game. Also, it´d be nice if the Torso wouldn´t just go up and down (does it do this? I´m just assuming here, can´t quite make it out with that rotation) but also sway back and forth and more importantly tilt to the left/right in phase with the animation. That´d make it a lot more believable. In addition, consider animating the actual feet. Have them tilt and make the "toes" fold when when lifting off.
About the model: perhaps removing that cylinder on the lower leg would look better - it clips through the upper leg ATM. The ankle joint seems very unstable with the lower leg only providing that thin armor plate as a connection, too.
It doesn't look lame ingame, also, that jitter at the end is only seen here on moddb, the original and the one on youtube are fine. It tilts left and right too. The cilinder only thouches the upper leg, but it doesn't go through it.
About the feet: Hmm...I might just do that.
Yeah, just realized that the jitter is a ModDB thing... kinda annoying.
The cylinder goes halfway through at 0:03. Anyways, you might want to increase the tilting of the pelvis, it´d allow the legs more room to move upwards. Currently, without having a fixed position to compare to (due to the rotation), the tilting is not noticeable.
Okay, so I had a look at it ingame, you REALLY need to make it look more organic, yes I know it´s a Mech and thus should also move in a mechanic way, but currently it´s WAY too stiff to be plausible. After all, even though walkers are machines, they are designed to mimic natural moving patterns.
like whats been said, the minor details, such as the toes as well as the feet being animated more are a must have.
It needs to actually look like its gripping the floor.
Nice animations. Better than the sorry ones that EA shoved us.