Tiberian Apocalypse is an enhancement mod for CnC3 Tiberian Wars with the goal to convert it into a true Tiberian Sun sequel. Old friends like the heavy artiller, the Mammoth MK2 or the Titan return. And of course, the Tiberium in Tiberian Sun style :)

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taxikiller
taxikiller Sep 27 2008, 12:19pm says:

dont rotate the camera i cant c shit of the animation!

+2 votes     reply to comment
Helge129
Helge129 Sep 27 2008, 10:46pm replied:

I can perfectly see it.

-1 votes     reply to comment
foeaxe
foeaxe Jun 17 2009, 1:04pm replied:

Dude, he's got a point :P don't then argue with him

he being taxikiller

+2 votes     reply to comment
NergiZed
NergiZed Jul 13 2009, 12:36pm replied: Online

I totally agree. Either that or make a longer animation with a slower rotation.

+1 vote     reply to comment
-Golan-
-Golan- Sep 28 2008, 3:50am says:

I have to agree with taxikiller, sure you can -see- the animation, but you can´t really make our the moving pattern. Seeing that the video doesn´t loop either and rotates only once in phase with the walking cycle, a large portion of the animation is obscured by the torso. That jitter at the end of the animation is quite annoying too, btw.

Anyways, some critic about the animation: It seems that the feet lift only slightly of the ground. As I´ve found out when animating my own titan, this looks very lame in game. Also, it´d be nice if the Torso wouldn´t just go up and down (does it do this? I´m just assuming here, can´t quite make it out with that rotation) but also sway back and forth and more importantly tilt to the left/right in phase with the animation. That´d make it a lot more believable. In addition, consider animating the actual feet. Have them tilt and make the "toes" fold when when lifting off.
About the model: perhaps removing that cylinder on the lower leg would look better - it clips through the upper leg ATM. The ankle joint seems very unstable with the lower leg only providing that thin armor plate as a connection, too.

+1 vote     reply to comment
Helge129
Helge129 Sep 28 2008, 4:56am replied:

It doesn't look lame ingame, also, that jitter at the end is only seen here on moddb, the original and the one on youtube are fine. It tilts left and right too. The cilinder only thouches the upper leg, but it doesn't go through it.

About the feet: Hmm...I might just do that.

+1 vote     reply to comment
-Golan-
-Golan- Sep 28 2008, 5:44am replied:

Yeah, just realized that the jitter is a ModDB thing... kinda annoying.

The cylinder goes halfway through at 0:03. Anyways, you might want to increase the tilting of the pelvis, it´d allow the legs more room to move upwards. Currently, without having a fixed position to compare to (due to the rotation), the tilting is not noticeable.

+1 vote     reply to comment
-Golan-
-Golan- Oct 25 2008, 5:59am replied:

Okay, so I had a look at it ingame, you REALLY need to make it look more organic, yes I know it´s a Mech and thus should also move in a mechanic way, but currently it´s WAY too stiff to be plausible. After all, even though walkers are machines, they are designed to mimic natural moving patterns.

+1 vote     reply to comment
Lucifer
Lucifer Sep 28 2008, 9:20am says:

like whats been said, the minor details, such as the toes as well as the feet being animated more are a must have.

It needs to actually look like its gripping the floor.

+1 vote     reply to comment
SteGab1979
SteGab1979 Oct 24 2008, 1:51pm says:

Nice animations. Better than the sorry ones that EA shoved us.

+1 vote     reply to comment
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Video Details
Type
Demonstration
Date
Sep 27th, 2008
Length
00:05
Filename
TitanWalker.avi
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