Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.

The year is 2050, Earth is largely uninhabitable and split in three kinds of zones: Green Zones, here Tiberium contamination is relatively low, few to no Ion Storms, most of these are at the Polar, and other very cold, regions, Yellow Zones, where Tiberium contamination is moderate, and Ion storms are frequent, most of these are desert, yet house more than half of Earth's total population. And finally, Red Zones. These no longer look like Earth. Tiberium everywhere, unbreathable air, constant Ion storms, near the borders between Yellow and Red zones, winds can rise to speeds that can tear the flesh right of a human's bones. Recently, Red Zones have started to grow dramatically, and so far nobody has been able to understand why. Samples of Tiberium from the growth areas gave no clue as to how or why this rapid expansion happens, but one thing is for certain: If it isn't stopped quickly, soon the entire planet will be uninhabitable.

GDI Took to the skies, mostly. They operate from huge command-ships, the legacy of the Kodiak, and from the Philadelphia. At the beginning of the Third Tiberium War, that was about 5 years ago, Nod tried to destroy the Philadelphia, by taking offline one of the ASAT hubs, and then attempting to nuke the Station, the system was returned to service just in time to intercept the missile. Since then, 5 more stations similar to the Philadelphia, have been constructed.

Nod is operating from the Temple of Nod in Sarajevo, and several Montauk-like vehicles. Their tactics haven't changed much since the second Tiberium War, relatively cheap and fast vehicles in elevated numbers at first, later then equipment that doesn't look like from this World. As opposed to what many assumed, Nod did not move away from Cyborgs, to the contrary, it is now frequent that even basic infantry may have a cybernetic eye, or artificial muscles and bones in some parts of the body.

Not much is known about the Scrin other from what was learned from the Tacitus: They are a species dependent on Tiberium for survival. They first seed Tiberium on a Planet, expecting it to eradicate all civilization on the planet and transform it into a ball covered in the green crystal which would then be reaped by their Harvesting fleets. When they first arrive on a Planet ,they build large portals, these have the aspect of three intertwined towers, with a bright light shining from the center. Lately, more and more people claim to have seen UFOs and otherworldly 'beings' near the borders of red Zones, but none of these have been confirmed so far.
Faction-gameplay styles:

GDI is a slow moving powerhouse, the best examples being Mammoth Tanks and Disruptors. Both are slow, but can absorb damage like a sponge, and deal out just as much. Very effective as attacking, not so much at defending as they lack a heavy defense like Nod's Obelisk.

Nod focuses on guerilla and stealth tactics. Stealth tanks, stealth soldiers, mobile stealth generators, etc. Their units tend to be fast and agile, but not pack as much of a punch as GDI and Scrin units. Fairly defensive.

Forums: Forum.falloutstudios.org

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RSS feed Articles

MotY 2013, Beta 1.4

2 years ago News 4 comments

So, it's that time of the Year again: Mod of the Year.

I have been working mostly on Ballancing recently, but also made the yet to be done structures less hideous. Surveyors are back, and Powerplants give Build Radius. I have managed to fix the bug that causes Artillery to refuse attacking targets at long range, and a few others too. Down with the Bugs! *plays Klendathu Drop theme*

And now for the result.

Tiberian Apocalypse Beta 1.4 MediaTiberian Apocalypse Beta 1.4 MediaTiberian Apocalypse Beta 1.4 Media
Tiberian Apocalypse Beta 1.4 MediaTiberian Apocalypse Beta 1.4 Media

*Click on the last picture to go to the Download page.

IT'S OVER 500 THOUSAND, or what I've been up to.

IT'S OVER 500 THOUSAND, or what I've been up to.

3 years ago News 7 comments

'Been a while since I've last posted a proper news update, and I thought now would be a good time for one now. The Moddb page now has OVER 500 THOUSAND...

Tiberian Apocalypse Interview on CnC-Saga.de

Tiberian Apocalypse Interview on CnC-Saga.de

4 years ago News 0 comments

AnNo1935 from CnCSaga.de recently interviewed me about Tiberian Apocalypse - you might also remember the interview about Red Zone Europe a few months...

Tiberian Apocalypse July mini-update: F-53 Firehawk

Tiberian Apocalypse July mini-update: F-53 Firehawk

5 years ago News 3 comments

Presenting the incarnation of "Death From Above!", the F-53 Firehawk Fighter-Bomber.

Tiberian Apocalypse July Update - Nod Defenses

Tiberian Apocalypse July Update - Nod Defenses

5 years ago News 10 comments

Today, I'll be showing the new Nod defenses: Laser Turret, Obelisk of Light, Stealth Generator and SAM Site.

RSS feed Downloads
Tiberian Apocalypse Beta 1.4

Tiberian Apocalypse Beta 1.4

2 years ago Full Version 36 comments

Installation: Extract contents to "(My) Documents\Command and Conquer 3 Tiberium Wars\Mods", launch via Game Browser from the Control Center.

Beta 1.3

Beta 1.3

2 years ago Full Version 47 comments

Open beta, basically. I won't be able to work on TA for up to a month as of next week because I'm moving to Germany. I'll release a new version around...

Banshee Model

Banshee Model

3 years ago Vehicle Model 14 comments

Includes the Banshee model and textures. The code and the projectile aren't included.

Tiberian Apocalypse - Version 0.07

Tiberian Apocalypse - Version 0.07

4 years ago Demo 76 comments

I nearly lost all of my progress of the past 2 or 3 years is gone, and I don`t know if I will continue TA - so I think it would be best to release what...

Tiberium prop models

Tiberium prop models

5 years ago Prop Model 15 comments

This includes the Textures, their respective .XMLs and the .w3xes for the new Tiberium.

Tiberium + Blossom Trees prop

Tiberium + Blossom Trees prop

6 years ago Models Pack 10 comments

This .rar file includes the Green and Blue Tiberium and Blossom Tree Art and XML assets. Just credit me.

Post comment Comments  (1290 - 1300 of 1,419)
Shadow85 Oct 28 2008 says:

How can i Download Tiberiam Apocalypse. what files do i need to put in?

+1 vote     reply to comment
Sarge_Rho Creator Online
Sarge_Rho Oct 28 2008 replied:

*facedesk* look right above the comments, there both downloads are listed, and the installation instuctions are on top of this site.

+1 vote   reply to comment
GDDI Oct 25 2008 says:

does any one have any instructions on how to install this mod

+1 vote     reply to comment
Sarge_Rho Creator Online
Sarge_Rho Oct 25 2008 replied:

Added to the description.

+1 vote   reply to comment
Cjslayer16 Oct 19 2008 says:

you do need to make this more about an actual sequel but it looks good :) more units would be nice though and not really changeing anything else except GDI kinda lowers it a bit thouh

+1 vote     reply to comment
Sarge_Rho Creator Online
Sarge_Rho Oct 19 2008 replied:

You know that I will change all factions, right?

+1 vote   reply to comment
Cjslayer16 Oct 24 2008 replied:

Really?! well then that would be alright and make it that much more better but how do you download the mods you find on this website i cant find anything anywhere that lets me.

+1 vote     reply to comment
Sarge_Rho Creator Online
Sarge_Rho Oct 24 2008 replied:

I'd go to the download section if I where you ;)

+1 vote   reply to comment
Cjslayer16 Oct 25 2008 replied:

yeah i know i looked there but the only thing it shows is the patches for like 3 games theres no aactualy mod not that i see anyways

+1 vote     reply to comment
Sarge_Rho Creator Online
Sarge_Rho Oct 25 2008 replied: +1 vote   reply to comment
ghobot21 Oct 19 2008 says:

Good mod!! one of the few tw mod that i really like.however, here are some problem(to me, it is a problem)that you should take attention for your future release

-the mrls should have more team color on it.it is hard to see their team color if you didnt zoom it closely.why dont you change the white cockpit with team color?
-cant you make the hover vehicle hover higher.it still look as if they are docking on the ground
-apc lack team color.i used blue as team color and i didnt see one on the apc
-i didnt know if this only happened on my pc,the titan animation and movement moves so fast, it remind me of wolverine.on your last titan vid, the titan move with the right speed,just like juggernaut

seeing this is just an alpha, i will not say anything about some unit lack animation or other.that all from me.waiting for your future release :)

btw, your apc still owned ea apc XD

+2 votes     reply to comment
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C&C3: Tiberium Wars
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Release date
Released 2011
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Highest Rated (6 agree) 10/10

Very nicely designed units coupled with great ideas. So far, it accomplishes its goal of becoming a true sequel to Tiberian Sun.

Dec 27 2009 by Phoenix848


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