Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.

The year is 2050, Earth is largely uninhabitable and split in three kinds of zones: Green Zones, here Tiberium contamination is relatively low, few to no Ion Storms, most of these are at the Polar, and other very cold, regions, Yellow Zones, where Tiberium contamination is moderate, and Ion storms are frequent, most of these are desert, yet house more than half of Earth's total population. And finally, Red Zones. These no longer look like Earth. Tiberium everywhere, unbreathable air, constant Ion storms, near the borders between Yellow and Red zones, winds can rise to speeds that can tear the flesh right of a human's bones. Recently, Red Zones have started to grow dramatically, and so far nobody has been able to understand why. Samples of Tiberium from the growth areas gave no clue as to how or why this rapid expansion happens, but one thing is for certain: If it isn't stopped quickly, soon the entire planet will be uninhabitable.

GDI Took to the skies, mostly. They operate from huge command-ships, the legacy of the Kodiak, and from the Philadelphia. At the beginning of the Third Tiberium War, that was about 5 years ago, Nod tried to destroy the Philadelphia, by taking offline one of the ASAT hubs, and then attempting to nuke the Station, the system was returned to service just in time to intercept the missile. Since then, 5 more stations similar to the Philadelphia, have been constructed.

Nod is operating from the Temple of Nod in Sarajevo, and several Montauk-like vehicles. Their tactics haven't changed much since the second Tiberium War, relatively cheap and fast vehicles in elevated numbers at first, later then equipment that doesn't look like from this World. As opposed to what many assumed, Nod did not move away from Cyborgs, to the contrary, it is now frequent that even basic infantry may have a cybernetic eye, or artificial muscles and bones in some parts of the body.

Not much is known about the Scrin other from what was learned from the Tacitus: They are a species dependent on Tiberium for survival. They first seed Tiberium on a Planet, expecting it to eradicate all civilization on the planet and transform it into a ball covered in the green crystal which would then be reaped by their Harvesting fleets. When they first arrive on a Planet ,they build large portals, these have the aspect of three intertwined towers, with a bright light shining from the center. Lately, more and more people claim to have seen UFOs and otherworldly 'beings' near the borders of red Zones, but none of these have been confirmed so far.
Faction-gameplay styles:

GDI is a slow moving powerhouse, the best examples being Mammoth Tanks and Disruptors. Both are slow, but can absorb damage like a sponge, and deal out just as much. Very effective as attacking, not so much at defending as they lack a heavy defense like Nod's Obelisk.

Nod focuses on guerilla and stealth tactics. Stealth tanks, stealth soldiers, mobile stealth generators, etc. Their units tend to be fast and agile, but not pack as much of a punch as GDI and Scrin units. Fairly defensive.

Forums: Forum.falloutstudios.org

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4 comments by Sarge_Rho on Dec 1st, 2013

So, it's that time of the Year again: Mod of the Year.

I have been working mostly on Ballancing recently, but also made the yet to be done structures less hideous. Surveyors are back, and Powerplants give Build Radius. I have managed to fix the bug that causes Artillery to refuse attacking targets at long range, and a few others too. Down with the Bugs! *plays Klendathu Drop theme*

And now for the result.

Tiberian Apocalypse Beta 1.4 MediaTiberian Apocalypse Beta 1.4 MediaTiberian Apocalypse Beta 1.4 Media
Tiberian Apocalypse Beta 1.4 MediaTiberian Apocalypse Beta 1.4 Media

*Click on the last picture to go to the Download page.

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Tiberian Apocalypse Beta 1.4

Tiberian Apocalypse Beta 1.4

Dec 1, 2013 Full Version 34 comments

Installation: Extract contents to "(My) Documents\Command and Conquer 3 Tiberium Wars\Mods", launch via Game Browser from the Control Center.

Beta 1.3

Beta 1.3

Feb 26, 2013 Full Version 47 comments

Open beta, basically. I won't be able to work on TA for up to a month as of next week because I'm moving to Germany. I'll release a new version around...

Banshee Model

Banshee Model

Feb 25, 2012 Vehicle Model 14 comments

Includes the Banshee model and textures. The code and the projectile aren't included.

Tiberian Apocalypse - Version 0.07

Tiberian Apocalypse - Version 0.07

May 12, 2011 Demo 76 comments

I nearly lost all of my progress of the past 2 or 3 years is gone, and I don`t know if I will continue TA - so I think it would be best to release what...

Tiberium prop models

Tiberium prop models

Aug 22, 2010 Prop Model 15 comments

This includes the Textures, their respective .XMLs and the .w3xes for the new Tiberium.

Tiberium + Blossom Trees prop

Tiberium + Blossom Trees prop

Jul 20, 2009 Models Pack 10 comments

This .rar file includes the Green and Blue Tiberium and Blossom Tree Art and XML assets. Just credit me.

Post comment Comments  (1290 - 1300 of 1,415)
Cjslayer16 Oct 19 2008, 5:42pm says:

you do need to make this more about an actual sequel but it looks good :) more units would be nice though and not really changeing anything else except GDI kinda lowers it a bit thouh

+1 vote     reply to comment
Sarge_Rho Creator
Sarge_Rho Oct 19 2008, 6:07pm replied:

You know that I will change all factions, right?

+1 vote   reply to comment
Cjslayer16 Oct 24 2008, 6:23am replied:

Really?! well then that would be alright and make it that much more better but how do you download the mods you find on this website i cant find anything anywhere that lets me.

+1 vote     reply to comment
Sarge_Rho Creator
Sarge_Rho Oct 24 2008, 9:04am replied:

I'd go to the download section if I where you ;)

+1 vote   reply to comment
Cjslayer16 Oct 25 2008, 10:42am replied:

yeah i know i looked there but the only thing it shows is the patches for like 3 games theres no aactualy mod not that i see anyways

+1 vote     reply to comment
Sarge_Rho Creator
Sarge_Rho Oct 25 2008, 11:08am replied: +1 vote   reply to comment
ghobot21 Oct 19 2008, 11:13am says:

Good mod!! one of the few tw mod that i really like.however, here are some problem(to me, it is a problem)that you should take attention for your future release

-the mrls should have more team color on it.it is hard to see their team color if you didnt zoom it closely.why dont you change the white cockpit with team color?
-cant you make the hover vehicle hover higher.it still look as if they are docking on the ground
-apc lack team color.i used blue as team color and i didnt see one on the apc
-i didnt know if this only happened on my pc,the titan animation and movement moves so fast, it remind me of wolverine.on your last titan vid, the titan move with the right speed,just like juggernaut

seeing this is just an alpha, i will not say anything about some unit lack animation or other.that all from me.waiting for your future release :)

btw, your apc still owned ea apc XD

+2 votes     reply to comment
Yanivvv Oct 19 2008, 2:07am says:

u need a MAJOR bug fixing and the wolverine shuldn't have any missles, u need icons for the new unites and the sniper in the sniper team dont use any animation,no orca bomber and the titan dont have 2 canons, he got only 1. you need to fix that!

-1 votes     reply to comment
codeuser Oct 19 2008, 9:18am replied:

Silly noob! Carbon copy mods are for unimaginative retards!

+1 vote     reply to comment
Slye_Fox Oct 19 2008, 9:06am replied:

Is is ment to be a sequel to TibSun, not a clone.

+3 votes     reply to comment
Sarge_Rho Creator
Sarge_Rho Oct 19 2008, 8:58am replied:

This is NOT a Tiberian sun conversion, and the units will stay as it is. I won't just take TS units and slap them into here.

The Orca bomber is fixed too, look at the downloads, and download Alpha 1.2 ;)

+2 votes   reply to comment
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Released May 2011
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Highest Rated (6 agree) 10/10

Very nicely designed units coupled with great ideas. So far, it accomplishes its goal of becoming a true sequel to Tiberian Sun.

Dec 27 2009, 9:00pm by Phoenix848

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