Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.

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Nod War Factory
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willychong8921
willychong8921 Jun 16 2011, 8:47pm says:

Hmm, classical design eeh, but will it have repair drones like the vanilla one? Or now you intended to build a supply/repair depot for vehicles to repair itself?

+4 votes     reply to comment
Lunak
Lunak Jun 16 2011, 9:19pm says:

I think it´s a little bit to flat

+6 votes     reply to comment
cronos35
cronos35 Jun 22 2011, 6:23am replied:

the vanilla WF looked like a manhole cover with a telephone booth while producing units. this one looks like a trash bin cover.

+1 vote     reply to comment
PetrifiedPenguin
PetrifiedPenguin Jun 16 2011, 10:47pm says:

That looks great! I agree it looks a little too flat but it might look better in game.

+3 votes     reply to comment
Sarge_Rho
Sarge_Rho Jun 17 2011, 2:41am says:

It's intentionally flat, afterall, Nod is quite sneaky, and sloped surfaces make it harder to damage with shots.

+3 votes     reply to comment
cronos35
cronos35 Jun 17 2011, 5:50am replied:

for some reason the vanilla war factory was more practical for nod though.. absolutely flat. though that tower thing that came out when producing units was pretty stupid. that's just my opinion..

if it were nod then the factory would be somewhere underground right?

+6 votes     reply to comment
[ITM]hammie
[ITM]hammie Jun 17 2011, 10:27am replied:

i agree man but that can still work for this idea as yes its a bit flat but the rest of the war factory could be consealed under ground maintaining NOD's sleek look

+3 votes     reply to comment
Arkanium
Arkanium Jun 17 2011, 10:47am replied:

"..that tower thing that came out when producing units was pretty stupid."
"if it were if it were nod then the factory would be somewhere underground right?"

I hate to break this to you but the tower part of the vanilla war factory rose up from underground, where the units were made.

+2 votes     reply to comment
cronos35
cronos35 Jun 17 2011, 6:23pm replied:

i know.. what i meant about that is the tower will easily tell where the factory is.

+2 votes     reply to comment
Yanivvv
Yanivvv Jun 18 2011, 12:59pm replied:

lol
anyway the vanilla design was great because it was completly concealed but going back to TS is cool too

+2 votes     reply to comment
Alomx
Alomx Jun 17 2011, 5:33am says:

This is a very good model and astheticaly a follow on from the TS war factory, but my first impression of this wasn't "too flat", it was "too fat". The whole building looks almost as if it has been squashed by something. If those doors are supposed to be able to comftasbly fit a tank through them, then the building looks like it would take up a lot of ground room. If however the 'footprint' of the Nod warfactory is about the same as the GDI one then the doors would look too small, and vehcles would just barley scrape through the doors. I think that would look a little strange in-game. My suggestion is to defenalty keep the 'stealth' asthetic as that fits in wiht the rest of Nod, but perhaps lessen teh 'fluff' at the rear of the structure, and perhaps make the base of it a little bit thinner. Just my two cents. Fantastic work with this mod by the way. One of my favorites for C&C3. I hope to see more of your excelent work in the future.

+2 votes     reply to comment
Sarge_Rho
Sarge_Rho Jun 17 2011, 6:21am replied:

Nod's vehicles are all very flat, thus a high door is not necesary. The footprint is indeed rather small, the Hammer of Justice, Nod's artillery, fits through nicely, and that's the highest ground unit they have.

+2 votes     reply to comment
Arkanium
Arkanium Jun 17 2011, 10:49am says:

I like this model. I don't think it's too flat unless the low door gives any actual clipping problems with units like the Avatar (assuming you still plan on including it).

+2 votes     reply to comment
GooberTrooper
GooberTrooper Jun 18 2011, 12:54am says:

Nice job heldge.

+2 votes     reply to comment
darkdust43
darkdust43 Jun 18 2011, 12:35pm says:

this actually makes sense if NOD decides to paint it and such to look like a natural landform depending on terrain. Especially if all the actual manufacturing stuff is underground and this part is just the support systems (air circulation, entrances and what not)

+3 votes     reply to comment
OmegaBolt
OmegaBolt Jun 18 2011, 1:51pm says:

Looks an awful lot like the WF design in Tiberian Odyssey.

-1 votes     reply to comment
Sarge_Rho
Sarge_Rho Jun 18 2011, 3:39pm replied:

Looks and awful lot like the TS War Factory concept art:
Images1.wikia.nocookie.net

+4 votes     reply to comment
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Jun 16th, 2011
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