Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.
Hmm, classical design eeh, but will it have repair drones like the vanilla one? Or now you intended to build a supply/repair depot for vehicles to repair itself?
for some reason the vanilla war factory was more practical for nod though.. absolutely flat. though that tower thing that came out when producing units was pretty stupid. that's just my opinion..
if it were nod then the factory would be somewhere underground right?
i agree man but that can still work for this idea as yes its a bit flat but the rest of the war factory could be consealed under ground maintaining NOD's sleek look
"..that tower thing that came out when producing units was pretty stupid."
"if it were if it were nod then the factory would be somewhere underground right?"
I hate to break this to you but the tower part of the vanilla war factory rose up from underground, where the units were made.
This is a very good model and astheticaly a follow on from the TS war factory, but my first impression of this wasn't "too flat", it was "too fat". The whole building looks almost as if it has been squashed by something. If those doors are supposed to be able to comftasbly fit a tank through them, then the building looks like it would take up a lot of ground room. If however the 'footprint' of the Nod warfactory is about the same as the GDI one then the doors would look too small, and vehcles would just barley scrape through the doors. I think that would look a little strange in-game. My suggestion is to defenalty keep the 'stealth' asthetic as that fits in wiht the rest of Nod, but perhaps lessen teh 'fluff' at the rear of the structure, and perhaps make the base of it a little bit thinner. Just my two cents. Fantastic work with this mod by the way. One of my favorites for C&C3. I hope to see more of your excelent work in the future.
Nod's vehicles are all very flat, thus a high door is not necesary. The footprint is indeed rather small, the Hammer of Justice, Nod's artillery, fits through nicely, and that's the highest ground unit they have.
I like this model. I don't think it's too flat unless the low door gives any actual clipping problems with units like the Avatar (assuming you still plan on including it).
this actually makes sense if NOD decides to paint it and such to look like a natural landform depending on terrain. Especially if all the actual manufacturing stuff is underground and this part is just the support systems (air circulation, entrances and what not)
Hmm, classical design eeh, but will it have repair drones like the vanilla one? Or now you intended to build a supply/repair depot for vehicles to repair itself?
I think it´s a little bit to flat
the vanilla WF looked like a manhole cover with a telephone booth while producing units. this one looks like a trash bin cover.
That looks great! I agree it looks a little too flat but it might look better in game.
It's intentionally flat, afterall, Nod is quite sneaky, and sloped surfaces make it harder to damage with shots.
for some reason the vanilla war factory was more practical for nod though.. absolutely flat. though that tower thing that came out when producing units was pretty stupid. that's just my opinion..
if it were nod then the factory would be somewhere underground right?
i agree man but that can still work for this idea as yes its a bit flat but the rest of the war factory could be consealed under ground maintaining NOD's sleek look
"..that tower thing that came out when producing units was pretty stupid."
"if it were if it were nod then the factory would be somewhere underground right?"
I hate to break this to you but the tower part of the vanilla war factory rose up from underground, where the units were made.
i know.. what i meant about that is the tower will easily tell where the factory is.
lol
anyway the vanilla design was great because it was completly concealed but going back to TS is cool too
This is a very good model and astheticaly a follow on from the TS war factory, but my first impression of this wasn't "too flat", it was "too fat". The whole building looks almost as if it has been squashed by something. If those doors are supposed to be able to comftasbly fit a tank through them, then the building looks like it would take up a lot of ground room. If however the 'footprint' of the Nod warfactory is about the same as the GDI one then the doors would look too small, and vehcles would just barley scrape through the doors. I think that would look a little strange in-game. My suggestion is to defenalty keep the 'stealth' asthetic as that fits in wiht the rest of Nod, but perhaps lessen teh 'fluff' at the rear of the structure, and perhaps make the base of it a little bit thinner. Just my two cents. Fantastic work with this mod by the way. One of my favorites for C&C3. I hope to see more of your excelent work in the future.
Nod's vehicles are all very flat, thus a high door is not necesary. The footprint is indeed rather small, the Hammer of Justice, Nod's artillery, fits through nicely, and that's the highest ground unit they have.
I like this model. I don't think it's too flat unless the low door gives any actual clipping problems with units like the Avatar (assuming you still plan on including it).
Nice job heldge.
this actually makes sense if NOD decides to paint it and such to look like a natural landform depending on terrain. Especially if all the actual manufacturing stuff is underground and this part is just the support systems (air circulation, entrances and what not)
Looks an awful lot like the WF design in Tiberian Odyssey.
Looks and awful lot like the TS War Factory concept art:
Images1.wikia.nocookie.net