Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.
You can upgrade it to a bombtruck. If it goes up near Tiberium-based stuff, that blows up too, Catalyst Missile style. But it looses its ability to harvest Tiberium, and if possible, I'll make it possible to upgrade only when it's full.
Like making it harvest a tib field nearby the enemy's base and then make it blow up near their tib refinery or silos.
But if the cost of a single harvester is 1400 + "upgrade" cost this tactic will be more useful for Pyrrhic victories and desperate situations, specially when fighting the Scrin since they are all tib based lifeforms and structures and would take the kick harder than GDI and even Nod itself.
Hmmm, but adding a area denial type explosion would be nice too, like contaminating the area with corrosive tiberium that deals damage to infantry and vehicles over time, could make the bomb harvester a much more viable tactic.
I thought about it leaving some catalyst behind which would make any tiberium-using unit or structure that comes into contact with it explode violently :P
Well, if you can't force it to be full first, you can have the upgrade drain resources as it progresses in order to fill the harvester. Or, you could do both: the harvester upgrades faster when full, but can drain funds to fill itself when empty or not quite full.
I am amazed, once again, by the quality and the SPEED at which you do this asrounding work Helge. Looking forward to the next release with great anticipation.
Hey Helge, is there any possibility of a sequel mod to this being made for KW? I realize that it's a bit early to ask, since work on this one isn't even done, but do you have any far off plans for anything like it?
Be sure to let those of us that follow your mods know of your indi games! I am sure a number of us would love to preorder to help ya out after seeing the awesome work you do!
just nice just nice
i do have one question, does the harvester have any abilities?
You can upgrade it to a bombtruck. If it goes up near Tiberium-based stuff, that blows up too, Catalyst Missile style. But it looses its ability to harvest Tiberium, and if possible, I'll make it possible to upgrade only when it's full.
This gives so much videogame cruelty potential.
Like making it harvest a tib field nearby the enemy's base and then make it blow up near their tib refinery or silos.
But if the cost of a single harvester is 1400 + "upgrade" cost this tactic will be more useful for Pyrrhic victories and desperate situations, specially when fighting the Scrin since they are all tib based lifeforms and structures and would take the kick harder than GDI and even Nod itself.
Hmmm, but adding a area denial type explosion would be nice too, like contaminating the area with corrosive tiberium that deals damage to infantry and vehicles over time, could make the bomb harvester a much more viable tactic.
I thought about it leaving some catalyst behind which would make any tiberium-using unit or structure that comes into contact with it explode violently :P
Well, if you can't force it to be full first, you can have the upgrade drain resources as it progresses in order to fill the harvester. Or, you could do both: the harvester upgrades faster when full, but can drain funds to fill itself when empty or not quite full.
Reminds me of a interesting tactic from TibSun: load up a Harvester with Blue Tib, send it to the enemy's base, and insta bomb truck =P
Stealthed bomb?
The harversters abilities is
Harvesting Tiberium
(buried)
No stealth? Another thing would be to have a subterrainean harvester.
...
You can clearly see the stealth effect on the harvester on the left.
holy sh.. , u r pretty fast ! Really good work !
CanĀ“t wait to see it in action !
Bomb harvester for the win. Does it retain its stealth when it's upgraded? Because that would be just plain nasty.
I don't know yet, I would like to keep the stealth however, since this harvester is more fragile than the GDI harvester.
I am amazed, once again, by the quality and the SPEED at which you do this asrounding work Helge. Looking forward to the next release with great anticipation.
Looks great :)
looks at pic* although its unarmed, it looks deadly.
looks at Helge129 comment bout it can upgrade to bombtruck* ok now its really deadly :D
Hey Helge, is there any possibility of a sequel mod to this being made for KW? I realize that it's a bit early to ask, since work on this one isn't even done, but do you have any far off plans for anything like it?
To the contrary, I don't think I'll continue modding after TA at all, but look into indie games instead.
try minecraft lol (too easy for you lol) any way what ever you do it would be epic as your work is just astonihing and it gets done remarkable fast
Be sure to let those of us that follow your mods know of your indi games! I am sure a number of us would love to preorder to help ya out after seeing the awesome work you do!