Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.
Nice :) snipers will be a lot more useful now, plus more realistic. Will the sniper kill all the infantry that are garrisoning a building at once like other garrison clearing units (such as grenadiers) or will he only kill one at a time?
Firstly, Nod gets a stealth sniper, the railgun sniper isn't stealth. Secondly, the sniper requires both tech center and armory. And Thirldy: One shot does NOT kill an entire squad, only one member of the squad. And I'm redoing Nod as much as GDI. Don't compare TW Nod with TA Nod ;)
Also the Sniper has severly less HP than the TW Sniper.
Too bad you couldn't do a generals thing,(sniper snipes out driver of vehicle making it capturable) cept it being four shots from a sniper. Could be a possible upgrade for the sniper to prevent early game hijacking of units.
If the sniper is even able to destroy light vehicle, it would be a bit funny, if the shot in the control center of the vehicle won't destroy it :-) Anyway, this would be a nice idea for Nnodsnipers - with a cooldown time an only effective against certain vehicles - but it would be a bit useless against scrin....
if its only snipers in the building and essentially vanilla GDI's sniper just NOD now why not? wont be stealthed if there are non-stealthed troops in the building
The Sniper can now snipe infantry out of garrisons.
PS: The Sniper isn't textured yet.
a very nice Idea :)
This actually makes snipers good for something besides spotting for Juggernaughts...
If the Sniper can shoot guys out of Garrisons, I take it this means the Grenade Squad/Disk Thrower is being replaced?
No, it simply means that the sniper is more useful now.
So , this makes sniper lethal to most/all infantry, while the grenade squad/disk throwers are both anti-infantry and anti-structure?
This would fit, if you aren't going to get rid of Grenades.
the sniper is lethal to infantry and fairly effective against light/medium vehicles.
i always loved snipers, and now even more!!
BOOM HEADSHAWT! Your gonna remove the laser sight right? A laser sight on a sniper rifle bugs me >.<
no, I am not removing the laser sight...
rail gun snipers? reference of the movie Eraser?
Not really.
Nice :) snipers will be a lot more useful now, plus more realistic. Will the sniper kill all the infantry that are garrisoning a building at once like other garrison clearing units (such as grenadiers) or will he only kill one at a time?
one at a time.
MONSTER KILL
wont a rail gun have a longer reload time?
Great... Now Soldiers a Worthless Once a GDI Player gets a Sniper.
Sniper is Good against Infantry and Light vehicles which means I'll need Aircraft or Mammoth/Titan Avatar/Scorpion to Kill the Sniper.
I mean Your Militant Squad Can't hide in buildings now I liked the Idea of the Railgun sniper but Now he's getting Over Powered.
Basically What's the Point of Getting soldiers if they'll be Sniped with in 5 Minutes.
Firstly, Nod gets a stealth sniper, the railgun sniper isn't stealth. Secondly, the sniper requires both tech center and armory. And Thirldy: One shot does NOT kill an entire squad, only one member of the squad. And I'm redoing Nod as much as GDI. Don't compare TW Nod with TA Nod ;)
Also the Sniper has severly less HP than the TW Sniper.
Too bad you couldn't do a generals thing,(sniper snipes out driver of vehicle making it capturable) cept it being four shots from a sniper. Could be a possible upgrade for the sniper to prevent early game hijacking of units.
If the sniper is even able to destroy light vehicle, it would be a bit funny, if the shot in the control center of the vehicle won't destroy it :-) Anyway, this would be a nice idea for Nnodsnipers - with a cooldown time an only effective against certain vehicles - but it would be a bit useless against scrin....
The Sniper isn't actually going to go one-shot-kill light vehicles, but definitely damage them quite a bit.
coool!
this how a sniper should be
and when i garrison the sniper(nod's), is he still stealthed?that would be awsome!
if its only snipers in the building and essentially vanilla GDI's sniper just NOD now why not? wont be stealthed if there are non-stealthed troops in the building