Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.
you see you are being a litle too black & white about this "gunship anti ground and fighter anti air only" recently I played this game Supreme commander 2, and I found something interesting, gunships are dedicated anti ground targets so they can not attack fighters or bombers (they fly too high I guess), nevertheless they can indeed attack other gunships even thought they a r technically air units,I thought it was genius.
just saying it would be better if the orca was able to attack other gunships in addition to ground targets, but not other fighter or bombers, for that would be OP and pointless, and apply the same rule for the venom.
that way the venoms and orcas can fight each other, but they can't go as far has to establish aerial superiority,meaning they cant go against fighter or bombers, so they do not renegade from their duties as gunships and go ahead and attack ground targets as their are supposed to.
the fighters, the firehawk and banshee, they can still target anything that fly. the bombers , the orca and vertigo, can attack ground target but they are out of the reach of the gunships, the orca and the venom, can not go for fighter nor bomber, but they can totally go for ground units and other gunship, it is that simple and it is brilliant.
the original balance given by EA is a mess, the Nod got this venom cheap airunit that attack everything and a bomber that can defend itself from fighter , if it as the numbers, but the GDI go this orca that only attack grounds targets and a firehawk that can be modified to attack either ground or aerial units but not both in one fly. see that was a poor judgment of EA, it can be better and the developers of supreme commander made it so.
The engines look way to oversized but otherwise its not bad
I like the size of the engines so...
nahh I think that the gunship is a better model to be a fighter.
That thing supposed to achieve orbit?
The proportions and texture seem kinda odd. oO
I might have exagerated "a bit" with the jet engines >.>
And the texture is the original one :P
Yes, I know it's the original one, it really looks horrible when stretched like this. :/
Looks like TD orca
AGREED!
OMG! Just look at those engines!!!
hmmm...it looks more like a rejected design.
Whats the difference between fighter and gunship?
Gunship is anti ground only, while the Fighter is anti air only.
you see you are being a litle too black & white about this "gunship anti ground and fighter anti air only" recently I played this game Supreme commander 2, and I found something interesting, gunships are dedicated anti ground targets so they can not attack fighters or bombers (they fly too high I guess), nevertheless they can indeed attack other gunships even thought they a r technically air units,I thought it was genius.
This isn't supcop2 however.
just saying it would be better if the orca was able to attack other gunships in addition to ground targets, but not other fighter or bombers, for that would be OP and pointless, and apply the same rule for the venom.
that way the venoms and orcas can fight each other, but they can't go as far has to establish aerial superiority,meaning they cant go against fighter or bombers, so they do not renegade from their duties as gunships and go ahead and attack ground targets as their are supposed to.
the fighters, the firehawk and banshee, they can still target anything that fly. the bombers , the orca and vertigo, can attack ground target but they are out of the reach of the gunships, the orca and the venom, can not go for fighter nor bomber, but they can totally go for ground units and other gunship, it is that simple and it is brilliant.
the original balance given by EA is a mess, the Nod got this venom cheap airunit that attack everything and a bomber that can defend itself from fighter , if it as the numbers, but the GDI go this orca that only attack grounds targets and a firehawk that can be modified to attack either ground or aerial units but not both in one fly. see that was a poor judgment of EA, it can be better and the developers of supreme commander made it so.
it is awesome!! love to see the turbines in high poly. but then production wise, why should you... (a bit of a dilemma on my part :p )