Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.

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RSS feed Report content GDI Anti-Air turret for the Component Tower. (view original)
GDI Anti-Air turret for the Component Tower.
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Sarge_Rho Author Online
Sarge_Rho Dec 19 2011 says:

Quad guns, no sure what to make them fire yet. EMP shells maybe?
It's just an idea so far.

+3 votes   reply to comment
OrangeNero Dec 19 2011 replied:

how about those classic ww2 flaks, like the soviet one in red alert just 4 more smokey explosions not directly hitting but with AoE. like in 4.bp.blogspot.com . if you give the explosion a nice effect lets say with a lightning or some sparkling it could turn out really nice. well lets be honest if you make it it turns out nice anyway -.-

+4 votes     reply to comment
sam_23694 Jan 10 2012 replied:

personally random flak would be awesome, just imagine hordes of aliens ships and flak filling the skys

+2 votes     reply to comment
jasonboy16 Feb 16 2012 replied:

wtf?! flak? so inaccurate!!

-1 votes     reply to comment
cronos35 Dec 19 2011 replied:

so here comes a one-hit-kill AA turret. EMP shells are too much man. it'd be better off with quad rail guns or anything of the sort.

+3 votes     reply to comment
PlatypusPoison8 Dec 30 2011 replied:

i belive if you put EMP shells into the quad Gun it will be the too powerful because 1 EMP round will make the enemy aircraft just drop and you would only ever need one or two AA towers so i have to say NO for the EMP shells sorry.

+1 vote     reply to comment
CrowV Dec 19 2011 says:

Why not have both? AP rounds or switch to EMP?

+3 votes     reply to comment
cronos35 Dec 21 2011 replied:

or better yet allow the turret to hav the emp shots as a special ability. once a turret has fired all of its EMP shots all the other EMP ability of the turrets would cool down so at least it would have some balance.

+2 votes     reply to comment
dron1885 Dec 19 2011 says:

EMP shells gainst aircraft is way too deadly,) Oneshot aircraft... Or you suppose flak-like EMP?

+4 votes     reply to comment
Sarge_Rho Author Online
Sarge_Rho Dec 19 2011 replied:

Not one-shot EMP ofc.

+1 vote   reply to comment
Nuttah Dec 19 2011 replied:

Pretty sure an EMP effect would shut the down and bring out all the finest aerodynamic properties of a brick but I really can't think of anything else other than the 20th century puffs o' smoke and I really can't fathom GDI using those.

+5 votes     reply to comment
[ITM]hammie Dec 20 2011 replied:

how about shapnel rockets, they fire at an aircraft and when close detonate fireing a focused set if shapnel at the target crippling it

+2 votes     reply to comment
Incognito Dec 19 2011 says:

AP flechettes, like those heavy nailguns... just a bit bigger ;), ripping **** apart!

+3 votes     reply to comment
GooberTrooper Dec 19 2011 says:

I'm not sure what to think of the double guns on top... It does seem a bit overkill.

I save my judgement until it is textured.

+2 votes     reply to comment
((;^GrimReaper^;)) Dec 19 2011 says:

quad railguns(low power otherwise aricraft would be slawughtered) with individual upgrade for emp shells that do less damages but have say a 45% chance of emp'ing the aircraft...thats my idea

+3 votes     reply to comment
dinostalker Dec 19 2011 says:

Shredder Rounds !!!

0 votes     reply to comment
Igncom1 Dec 19 2011 says:

So we are just skiping missile technology in favor of more dakka?

sure sounds ok with GDI rail technology.

+1 vote     reply to comment
Alucard_Sn1p3r87 Dec 19 2011 says:

switchable rounds? EMP to disable the weapon systems. But does little damage. And normal flak for doing damage.

+2 votes     reply to comment
Joshh Dec 19 2011 says:

Generic autocannon shells? Mediocre rate of fire but high damage per hit.

+2 votes     reply to comment
Scorpionov Dec 19 2011 says:

very nice work

+2 votes     reply to comment
dianhua383 Dec 19 2011 says:

tungsten rounds

+1 vote     reply to comment
blargtroll Dec 19 2011 says:

How about a flak railgun? Uses GDI Railguns to propel a slug that detonates at a certain altitude.

Cool railguns+nostalgic flak weapons

Best of both worlds.

+4 votes     reply to comment
Jeffman12 Dec 19 2011 says:

I'm pretty sure you could say aircraft have a backup system. EMP could work, but I think at most it would stall an aircraft(with such a system) for a couple seconds making it maybe spin a little or just dive and recover, disabling weapons and making the aircraft recover its target as well.

+2 votes     reply to comment
GOLANX Dec 20 2011 says:

EMPing aircraft is deadly to the aircraft, and i don't think there are levels of EMP, you short all of the electronics or you don't short anything

and Flak was given up for a good reason, AOE doesn't compare to accurate weapons that can deal more damage

most weapons technology is based upon increasing accuracy and evading enemy fire, things are developing that way for good reasons, I vote either tungsten or railguns, both have been used but there isn't much left that hasn't been done

+2 votes     reply to comment
Sarge_Rho Author Online
Sarge_Rho Dec 20 2011 replied:

That's not entirely true. Some systems are more or less vulnerable to EMP.

+3 votes   reply to comment
Jeffman12 Dec 20 2011 replied:

Indeed, redundant electrical systems allow sensitive electronics to be disabled to mitigate damage while the backup electrical systems fill in for permanent damage and any temporarily disabled systems.

+2 votes     reply to comment
Raketa Dec 20 2011 says:

EMP= too overpowered. Think that some railgun traces+ clouds of shell fragments would be nice. Like some new way of "delivery" to the sky (e.m. acceleration) + old-school altitude fuzes.
Although I think that 2 barrelss will look better.

+2 votes     reply to comment
evilfishy Jan 2 2012 says:

how about tags that eliminate stealth in aircraft for a short period of time? nod could then have an update that cancels this, but make it tier 4.

+1 vote     reply to comment
GlassPirate Jan 6 2012 says:

A chaingun setup firing exploding flechettes. It fires a burst of nail-looking projectiles, maybe a bit glowy, and they keep sticking into the wings of the plane and such until it's health is gone. Once the unit is "dead", it starts listing or losing control slightly, flying a bit further along and then just exploding in midair as the flechettes detonate.

+1 vote     reply to comment
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Dec 19th, 2011
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