NEW D64 MONSTERS (V08!) FOR MULTIPLAY!!! NOW WITH SUPERGUNS VARIANT!!! Hexen and Heretic with Doom64 akimbo weaponry in Doom2 complete with new stylish marines and tons enhancements more!

Description

Doom 64 monsters for ZDoom with high resolution and high color sprites, graphics, and other such things. Its basically still the D64StuffGZ PK3 only with removed weapons and a few changes here and there. New in version 02: The archvile is now replaced by the mothra and also new sprites for the chaingunguy. Changelog V8 : Added "crappy" texture replacements from FreeDoom070. Included skies replacements for all Dooms and addons. Fixed chaingunner fire anim abit. Added surprise replacement for SS Guard. Enhanced pickups sprites.

Preview
DOOM64 Monster Replacer V08
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DarkeningDevelopment
DarkeningDevelopment - - 13 comments

very nice !

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-_!_-FRAGKILLER-_!_-
-_!_-FRAGKILLER-_!_- - - 57 comments

This should also be a weapons replacer...

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Kaal979 Author
Kaal979 - - 475 comments

Nah - its just that you can use it with various weapon
replacers like my other upload QRangerWeaps - check it out!

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Guest
Guest - - 688,627 comments

someone know how to change the doom 64 sprites?

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Kaal979 Author
Kaal979 - - 475 comments

Yes - in order you need to have ZDoom in your wad folder
and then drag drop one or multiple wads (by keeping shift
pressed) on the ZDoom.exe. You can also download ZDL which
allows to save start setups and more via menus.

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fisherking14213
fisherking14213 - - 1 comments

This mod is giving me a script line 57 error when I load it through zandronum in which the game wont launch. Could you be kind enough to help me get this to run or provide version 6? Thanks.

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Kaal979 Author
Kaal979 - - 475 comments

The mod is made with ZDoom resources - so it
must be runned with ZDoom or maybe GZDoom only!

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Kaal979 Author
Kaal979 - - 475 comments

ZDOOM FINAL:

Moddb.com

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MrRumbleRoses
MrRumbleRoses - - 446 comments

is it possible to add the v7 back up?

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elcreyo
elcreyo - - 12 comments

I wanted to play it without d64 textures so I just deleted the wad inside the pk3 file. Is it something you would tell me to do if I asked about it?

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stevil935
stevil935 - - 16 comments

Hey I'm playing this in GZdoom and I noticed that the Zombiemen are sometimes scaling too large (about 2x the size they're supposed to be). Seems to be only if I run it with the mod that adds in Doom 64 weapons (D64WEAPS.WAD). Any idea how to fix that?

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w0ahsmea
w0ahsmea - - 7 comments

pretty nice. haven't encountered any bugs so far. also, I like the invulnerability bluish tinge. real good difference from the blinding pure white one. 8/10

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SkeletronMK666
SkeletronMK666 - - 83 comments

COOL!

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MrFroz
MrFroz - - 11 comments

This was the pack I used in my mod. Recommended.

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