Imperial Remnant

Imperial Remnant

The Imperial Remnant comprised the regions of the galaxy still under Imperial control following the Emperor's defeat at Endor.

New Republic

New Republic

The New Republic was established by the Rebel Alliance to replace the Galactic Empire following the Battle of Endor.

Empire of the Hand

Empire of the Hand

The Empire of the Hand was founded in secret by Grand Admiral Thrawn to explore the Unknown Regions.

 
Imperial Remnant

Pentastar Alignment

During the fragmentation of the Empire, the Pentastar Alignment was formed of fourteen sectors in the outer rim.

New Republic

Minor Factions

Several active smaller factions have been added to the game, including the Hapes Consortium, Duskhan League and Imperial Warlords.

Empire of the Hand

Galactic Conquests

New scenarios have been created, allowing exciting new gameplay in each era of Thrawn's Revenge.

 
Imperial Remnant

Enhanced Gameplay

Thrawn's Revenge has been completely redesigned from the ground up to give new aesthetics and playability.

New Republic

Era System

Thrawn's Revenge uses a unique era-based advancement system, replacing the traditional technology system.

Empire of the Hand

Forums

Find out the very latest news, or ask a question, by visiting the forums.

Image RSS Feed Latest Screens
2.2 Announcement Projectile Changes Assault Frigate Retexture
Blog RSS Feed Report abuse Latest News: What You Can Do in 2.2

22 comments by .Corey. on Jul 2nd, 2014

...Improved Models and Skins...
One of our primary goals in the last few versions has been to redo out of date or un-optimized content, ranging from entire redesigns as with the majority of the Empire of the Hand, to smaller model optimizations like with the Clawcraft. We're continuing on with that goal in 2.2, using models and skins we've been developing for our Sins of a Solar Empire mod, Ascendancy. So far in 2.2, the most prominent of the reworks are the Strike Cruiser, which has been entirely remodelled with a sleeker design, and the Bothan Assault Cruiser and Assault Frigate, the models for which have been significantly optimized, and the textures for which have been entirely redone.

Assault Frigate Retexture

 ...Bugfixes and Balancing...
We're also focusing on tracking down and eliminating some bugs, many of which we addressed with our mini patch beta, such as the crashes when you tried to change eras after a faction was already eliminated. This also includes reworking some of the ship rigs where bones faced the wrong way, like the Venator. We also have the defreezer by Pox and Fregge, which adresses the unit selection bug and allows us to re-enable galactic AI for minor factions in GCs, so Hapans and other groups are able to attack you.

Strike Cruiser & Lancer Updates

...Particle Rescaling...
One of the changes people ask for most often is for us to scale down the particles for Turbos and Ions, because they have a to obscure the ships behind them, and be larger than the things they're shooting out of. So, we've both reduced particle sizes by 50%, and sped them up considerably. The latter change is meant to reduce the amount of particles on screen at any time, which should improve performance without really sacrificing anything.

 Projectile Changes
 
...New GC Scenarios...
We're doing at least one, maybe two new Galactic Conquest scenarios. The first one is a scenario which expands the mod back in time to cover the original timeperiod of FoC, the pre-Endor stages of the Galactic Civil War. This will be a medium sized scenario with new planets, and time period-appropriate units.

 ...New Units...
Along with the Galactic Civil War GC units, there'll be a few new units for other eras in this release as well. Most of these will be split between the Pentastar Alignment and the Empire of the Hand. These include the Gladiator Star Destroyer for the Pentastar Alignment, and the Alaria for the Empire of the Hand. The Alaria was designed for Ascendancy as a supply ship, so the version in ICW will be a heavy carrier refit for the later eras. We'd also like to include another capital ship for the Empire of the Hand, depending on how quickly it gets completed. we have a thread dedicated to discussing the nature of the Pentastar Alignment and what should be done with them on our forums as well.

Alaria

...New Feature: Diplomatic Planet Influence...
Smallpox has been working on creating a new system for the mod, which adds a non-military option to convert planets to your cause. We've put out a test version for the base, unmodded Forces of Corruption game to get a sense of how people feel about the system, what should be added or changed, and whether or not they would like to have it added to Imperial Civil War, along with any bug reports/performance issues it causes. Click here to go to the thread and download it, and please give any feedback you have, even if it's just to say you do or don't like it. Guests are able to post, so you don't need an account to respond to threads.

 ...And more?

 If there's anything else you'd like to see, we encourage you to post your suggestions on our forums. We're definitely going to be doing Let's Plays of Ascendancy as we get closer to release for that, so I'm playing with the idea of doing one for ICW as well, if that's something anyone would be interested in.

 ...Follow the mod...
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2.1  Italian Patch

2.1 Italian Patch

May 1, 2014 Patch 5 comments

An Italian translation of 2.1 provided by Maestro_Luca

Unit Selection Freeze Fixer (Utility)

Unit Selection Freeze Fixer (Utility)

Apr 27, 2014 Other 33 comments

This program fixes save games which have been affected by FoC's unit selection bug.

Imperial Civil War 2.1 Deutscher Patch

Imperial Civil War 2.1 Deutscher Patch

Apr 13, 2014 Patch 4 comments

Die deutsche Übersetzung für ICW 2.1 / The German patch for 2.1

Imperial Civil War 2.1  (Zip)

Imperial Civil War 2.1 (Zip)

Jan 1, 2014 Full Version 20 comments

Conquer the galaxy in a more accessible format for Steam users!

Imperial Civil War 2.1 (Installer)

Imperial Civil War 2.1 (Installer)

Dec 31, 2013 Full Version 37 comments

Conquer the Galaxy as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment!

Imperial Civil War 2.1 Manual

Imperial Civil War 2.1 Manual

Dec 30, 2013 Guides 6 comments

Contains full information on units, heroes, GCs and features of Thrawn's Revenge: Imperial Civil War 2.0

Post comment Comments  (3800 - 3810 of 4,621)
Akalonor
Akalonor Jan 13 2011, 11:12pm says:

My two-bit:

Han & Chewy are demi-gods, han alone can pwn 4 battalions in cover, and chewy is so durable he can just stand in the middle of your units hi-jack destroying any vehicles, since they have sprint and have massive health infantry can't stop them.

the MC80b is one of the best mid-game unit, it is good against SD's and fighters, it can take out 2 SDII's without even losing its shields, and have 5 bombers attacking it at the same time.

Other than that the mod is one of (if not THE) best. (only competition is Ueaw and Raw, but Raw is a different category and Ueaw is a bit of a long shot.)

+3 votes     reply to comment
Galen_Marek
Galen_Marek Jan 10 2011, 11:02pm says:

You know, because of the epicness, it is laggy. Any way, when your done, could release a mini version?

+1 vote     reply to comment
.Corey.
.Corey. Jan 10 2011, 11:47pm replied:

The only thing a smaller version would effect is load times. If it lags on the galactic map, you need to play a smaller GC. If it lags in battle either there are K-Wings and Clawcraft present (which had issues when rigged), or you simply can't handle it to begin with, and lowering the amount of unit types will do nothing for that either.

+2 votes     reply to comment
The_Deader
The_Deader Jan 10 2011, 9:08pm says:

This mod cannot be matched, great particles, more than enough new units, Bloody Great Work!

+4 votes     reply to comment
THE_Monarch151
THE_Monarch151 Jan 10 2011, 8:51pm says:

Any news on the Fall of the Republic? that mods pretty sick nasty for just 61 MB

+1 vote     reply to comment
Enceladus
Enceladus Jan 10 2011, 9:05pm replied:

We stopped work on the Fall of the Republic portion of the mod when we restarted work on the Imperial Civil War release.

Moddb.com

+1 vote     reply to comment
THE_Monarch151
THE_Monarch151 Jan 10 2011, 9:31pm replied:

ohh gotcha

+1 vote     reply to comment
theapprentice13
theapprentice13 Jan 10 2011, 4:57pm says:

Since its been rather quiet lately, I'll get the ball rolling....

How's the 1.1 Patch looking, Thrawn Team? xD

+1 vote     reply to comment
JediXaiviar
JediXaiviar Jan 10 2011, 6:06am says:

Totally AWSOME!!!

+2 votes     reply to comment
[Beta]Imperator
[Beta]Imperator Jan 7 2011, 9:13am replied:

Thanks ;)

+2 votes     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
Platform
Windows
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Official Page
Thrawnsrevenge.com
Release Date
Released Sep 1, 2010
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9.3

810 votes submitted.

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Highest Rated (43 agree) 10/10

Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…

Dec 18 2010, 4:18pm by fFoxfire

Lowest Rated (10 agree) 1/10

nice mod. hours of game time. nice textures also

Sep 20 2010, 8:46pm by Jeedai

Style
Genre
Real Time Strategy
Theme
Fantasy
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Single & Multiplayer
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