Imperial Remnant

Imperial Remnant

The Imperial Remnant comprised the regions of the galaxy still under Imperial control following the Emperor's defeat at Endor.

New Republic

New Republic

The New Republic was established by the Rebel Alliance to replace the Galactic Empire following the Battle of Endor.

Empire of the Hand

Empire of the Hand

The Empire of the Hand was founded in secret by Grand Admiral Thrawn to explore the Unknown Regions.

 
Imperial Remnant

Pentastar Alignment

During the fragmentation of the Empire, the Pentastar Alignment was formed of fourteen sectors in the outer rim.

New Republic

Minor Factions

Several active smaller factions have been added to the game, including the Hapes Consortium, Duskhan League and Imperial Warlords.

Empire of the Hand

Galactic Conquests

New scenarios have been created, allowing exciting new gameplay in each era of Thrawn's Revenge.

 
Imperial Remnant

Enhanced Gameplay

Thrawn's Revenge has been completely redesigned from the ground up to give new aesthetics and playability.

New Republic

Era System

Thrawn's Revenge uses a unique era-based advancement system, replacing the traditional technology system.

Empire of the Hand

Forums

Find out the very latest news, or ask a question, by visiting the forums.

Image RSS Feed Latest Screens
2.2 Announcement Projectile Changes Assault Frigate Retexture
Blog RSS Feed Report abuse Latest News: What You Can Do in 2.2

21 comments by .Corey. on Jul 2nd, 2014

...Improved Models and Skins...
One of our primary goals in the last few versions has been to redo out of date or un-optimized content, ranging from entire redesigns as with the majority of the Empire of the Hand, to smaller model optimizations like with the Clawcraft. We're continuing on with that goal in 2.2, using models and skins we've been developing for our Sins of a Solar Empire mod, Ascendancy. So far in 2.2, the most prominent of the reworks are the Strike Cruiser, which has been entirely remodelled with a sleeker design, and the Bothan Assault Cruiser and Assault Frigate, the models for which have been significantly optimized, and the textures for which have been entirely redone.

Assault Frigate Retexture

 ...Bugfixes and Balancing...
We're also focusing on tracking down and eliminating some bugs, many of which we addressed with our mini patch beta addressed, such as the crashes when you tried to change eras after a faction was already eliminated. This also includes reworking some of the ship rigs where bones faced the wrong way, like the Venator. We also have the defreezer by Pox and Fregge, which adresses the unit selection bug and allows us to re-enable galactic AI for minor factions in GCs, so Hapans and other groups are able to attack you.

Strike Cruiser & Lancer Updates

...Particle Rescaling...
One of the changes people ask for most often is for us to scale down the particles for Turbos and Ions, because they have a to obscure the ships behind them, and be larger than the things they're shooting out of. So, we've both reduced particle sizes by 50%, and sped them up considerably. The latter change is meant to reduce the amount of particles on screen at any time, which should improve performance without really sacrificing anything.

 Projectile Changes
 
...New GC Scenarios...
We're doing at least one, maybe two new Galactic Conquest scenarios. The first one is a scenario which expands the mod back in time to cover the original timeperiod of FoC, the pre-Endor stages of the Galactic Civil War. This will be a medium sized scenario with new planets, and time period-appropriate units.

 ...New Units...
Along with the Galactic Civil War GC units, there'll be a few new units for other eras in this release as well. Most of these will be split between the Pentastar Alignment and the Empire of the Hand. These include the Gladiator Star Destroyer for the Pentastar Alignment, and the Alaria for the Empire of the Hand. The Alaria was designed for Ascendancy as a supply ship, so the version in ICW will be a heavy carrier refit for the later eras. We'd also like to include another capital ship for the Empire of the Hand, depending on how quickly it gets completed. we have a thread dedicated to discussing the nature of the Pentastar Alignment and what should be done with them on our forums as well.

Alaria

...New Feature: Diplomatic Planet Influence...
Smallpox has been working on creating a new system for the mod, which adds a non-military option to convert planets to your cause. We've put out a test version for the base, unmodded Forces of Corruption game to get a sense of how people feel about the system, what should be added or changed, and whether or not they would like to have it added to Imperial Civil War, along with any bug reports/performance issues it causes. Click here to go to the thread and download it, and please give any feedback you have, even if it's just to say you do or don't like it. Guests are able to post, so you don't need an account to respond to threads.

 ...And more?

 If there's anything else you'd like to see, we encourage you to post your suggestions on our forums. We're definitely going to be doing Let's Plays of Ascendancy as we get closer to release for that, so I'm playing with the idea of doing one for ICW as well, if that's something anyone would be interested in.

 ...Follow the mod...
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2.1  Italian Patch

2.1 Italian Patch

May 1, 2014 Patch 5 comments

An Italian translation of 2.1 provided by Maestro_Luca

Unit Selection Freeze Fixer (Utility)

Unit Selection Freeze Fixer (Utility)

Apr 27, 2014 Other 32 comments

This program fixes save games which have been affected by FoC's unit selection bug.

Imperial Civil War 2.1 Deutscher Patch

Imperial Civil War 2.1 Deutscher Patch

Apr 13, 2014 Patch 7 comments

Die deutsche Übersetzung für ICW 2.1 / The German patch for 2.1

Imperial Civil War 2.1  (Zip)

Imperial Civil War 2.1 (Zip)

Jan 1, 2014 Full Version 22 comments

Conquer the galaxy in a more accessible format for Steam users!

Imperial Civil War 2.1 (Installer)

Imperial Civil War 2.1 (Installer)

Dec 31, 2013 Full Version 37 comments

Conquer the Galaxy as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment!

Imperial Civil War 2.1 Manual

Imperial Civil War 2.1 Manual

Dec 30, 2013 Guides 6 comments

Contains full information on units, heroes, GCs and features of Thrawn's Revenge: Imperial Civil War 2.0

Post comment Comments  (3630 - 3640 of 4,572)
MuchTooLearnUSH
MuchTooLearnUSH Apr 1 2011, 6:15pm says:

Vong! Cool, very cool...please tell us more...

+1 vote     reply to comment
power543
power543 Apr 1 2011, 12:14pm says:

ur adding the VONG - i asked ages ago and your adding em :P COOOOLLL!!

+1 vote     reply to comment
Bubb9
Bubb9 Apr 1 2011, 6:58am says:

Receives the Bubb9 seal of approval.

+1 vote     reply to comment
Admiral-Ace
Admiral-Ace Apr 1 2011, 4:18am says: Online

Vong Invasion!!! O_O (speechless)

+1 vote     reply to comment
MattCrane
MattCrane Mar 30 2011, 11:42am says:

is the venator the farseers model, cause he has a very nice one.

-1 votes     reply to comment
.Corey.
.Corey. Mar 30 2011, 1:16pm replied:

Farseer doesn't have a Venator. Read his credits. It's from Phoenix Rising/Evillejedi, and like I said in my PM, we don't use free released models.

As we dsaid to Med8r a few comments ago, it's the one we made for FotR, which was also in FX.
Moddb.com

+2 votes     reply to comment
Darth_Awesome
Darth_Awesome Mar 26 2011, 12:12pm says:

I like this mod, but i think its weird that Thrawn is present for EoH and Remanat

+1 vote     reply to comment
.Corey.
.Corey. Mar 26 2011, 3:04pm replied:

He isn't on different factions at the same time, except in skirmish, which doesn't really matter because it's atemporal... You could have two players on a team each having the same heroes and get the same effect.

+2 votes     reply to comment
.Corey.
.Corey. Mar 21 2011, 4:18pm replied:

There are no tutorials for that. It depends on what you're trying to do. You need to get the models of the units you want, as well as their skins, put them in the Models and Textures folder of TR, then go find all of the coding for the new units and move them over to TR (this includes the base ship, any hardpoints, and since TR has very few of the projectiles from the base game left, you need to get those from the Space Addon )

In general I wouldn't suggest trying this, if only because of the imbalance. IIRC the space addon mod was made with EaW's balance in mind, whereas in TR it's done completely differently.

+2 votes     reply to comment
tednugent1
tednugent1 Mar 21 2011, 10:29pm replied:

Yeah I know it would wreck the balance, but this is just a little side project for when I'm bored of the regular mods. Thanks though, someone directed me to a nice modding tutorial at the petro forums.

+1 vote     reply to comment
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Platform
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Official Page
Thrawnsrevenge.com
Release Date
Released Sep 1, 2010
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806 votes submitted.

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Highest Rated (43 agree) 10/10

Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…

Dec 18 2010, 4:18pm by fFoxfire

Lowest Rated (10 agree) 1/10

nice mod. hours of game time. nice textures also

Sep 20 2010, 8:46pm by Jeedai

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Real Time Strategy
Theme
Fantasy
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Single & Multiplayer
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