Imperial Remnant

Imperial Remnant

The Imperial Remnant comprised the regions of the galaxy still under Imperial control following the Emperor's defeat at Endor.

New Republic

New Republic

The New Republic was established by the Rebel Alliance to replace the Galactic Empire following the Battle of Endor.

Empire of the Hand

Empire of the Hand

The Empire of the Hand was founded in secret by Grand Admiral Thrawn to explore the Unknown Regions.

Imperial Remnant

Pentastar Alignment

During the fragmentation of the Empire, the Pentastar Alignment was formed of fourteen sectors in the outer rim.

New Republic

Minor Factions

Several active smaller factions have been added, including the Hapes Consortium, Duskhan League and Imperial Warlords.

Empire of the Hand

Galactic Conquests

New scenarios have been created, allowing exciting new gameplay in each era of Thrawn's Revenge.

Imperial Remnant

Enhanced Gameplay

Thrawn's Revenge has been completely redesigned from the ground up to give new aesthetics and playability.

New Republic

Era System

Thrawn's Revenge uses a unique era-based advancement system, replacing the traditional technology system.

Empire of the Hand


Find out the very latest news, or ask a question, by visiting the forums.

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3 comments by .Corey. on Feb 16th, 2015

After the recent server failure, we finally have our forums back up and running. We ask that, since they're back, you please first post/check for bug reports for Ascendancy in this thread before posting them here, since in ModDB's comments.

Click on the fancy picture to go to the forums

There should be an update on some of the direction for ICW 2.2 (and maybe related news for Ascendancy) as well as an overview of Ascendancy patch 0.95 soon.

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2.1  Italian Patch

2.1 Italian Patch

May 1, 2014 Patch 5 comments

An Italian translation of 2.1 provided by Maestro_Luca

Unit Selection Freeze Fixer (Utility)

Unit Selection Freeze Fixer (Utility)

Apr 27, 2014 Other 48 comments

This program fixes save games which have been affected by FoC's unit selection bug.

Imperial Civil War 2.1 Deutscher Patch

Imperial Civil War 2.1 Deutscher Patch

Apr 13, 2014 Patch 8 comments

Die deutsche Übersetzung für ICW 2.1 / The German patch for 2.1

Imperial Civil War 2.1  (Zip)

Imperial Civil War 2.1 (Zip)

Jan 1, 2014 Full Version 35 comments

Conquer the galaxy in a more accessible format for Steam users!

Imperial Civil War 2.1 (Installer)

Imperial Civil War 2.1 (Installer)

Dec 31, 2013 Full Version 44 comments

Conquer the Galaxy as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment!

Imperial Civil War 2.1 Manual

Imperial Civil War 2.1 Manual

Dec 30, 2013 Guides 6 comments

Contains full information on units, heroes, GCs and features of Thrawn's Revenge: Imperial Civil War 2.0

Post comment Comments  (3470 - 3480 of 4,879)
keoni Feb 1 2012, 6:15pm says:

I'm so ticked off i can't think straight. i edited my population count for the skirmish yet even with more units i can't get out of my base before my own units are destroyed, either by friendly artillery fire or enemy fire. why does friendly fire hurt my units?

It's the commenor 3 way map with the narrow paths and this mod seriously needs air power. ground fighters would make up the difference here.

0 votes     reply to comment
.JAS Feb 1 2012, 11:01pm replied:

Editing the population count isn't going to help your chances of winning a battle, it's just going to scale it up. You might go from 2 infantry platoons to 4 infantry platoons, but your enemy went from 2 artillery units to 4 artillery units. In fact you're less likely to succumb to friendly fire with a minimal population..

+4 votes     reply to comment
.Corey. Creator
.Corey. Feb 1 2012, 6:52pm replied:

I'd suggest on that map that you stop your artillery from firing before you try to move into an area, then. It's best to station artillery along the cliff and control their fire, and lead the rest of the battle with MMT or AT-ATs as the IR while you're clearing those paths, using anti-infantry tanks for support. As the NR you can use the Gallofree to carry some plex troopers around the other side and try to peg off the enemy artillery before pushing in. The alternative if you really want to rely on artillery is to use another map.

As far as more air units go, we're adding them in the next version. We cut them because we didn't like how it was in EaW where unless you had a dedicated AA unit our your own air units (each of which 2/3 factions don't have) you're basically unable to attack them.

+3 votes   reply to comment
HTRK74JR Jan 31 2012, 8:15pm says:

The space battles are awesome, like unbelievably awesome, but i have a question about the land battles, about 5 minutes after i started, it lagged out like nothing else. the way the units fight are awesome, but the lag made it really bad

+1 vote     reply to comment
HTRK74JR Jan 31 2012, 11:47pm replied:

scratch that, land battles ok. wish there was more map variety though, in GC fought on same map for different planets like 7 times in a row.

+1 vote     reply to comment
Emperors_Fist Feb 1 2012, 7:17am replied:

May I ask if you found out the source of the lag? I've been getting it too and I have a core I5 2500k and ati 6950 PC.

+1 vote     reply to comment
.Corey. Creator
.Corey. Feb 1 2012, 12:36am replied:

There's 60 maps for bout 120 planets, so they tend to not be used too much, except for one map, Generic (the night jungle one which you're probably talking about) gets used way too much.

+1 vote   reply to comment
HTRK74JR Feb 1 2012, 3:33pm replied:

the lag dissapeared, i guess it was still adjusting to computer, and the maps, i fought on the one with the village in the center that is a pain in the *** to take. the one with the laser towers that are listed as missing and dont fire.

+1 vote     reply to comment
Enceladus Creator
Enceladus Feb 1 2012, 4:26pm replied:

It also depends greatly on which land map you were playing on. Some maps are a lot more resource intensive than others.

+1 vote   reply to comment
Zgok Jan 31 2012, 4:31pm says:

very good, beautiful mod! i dare say though, the mod is a bit lacking in ground units, the Imperial Remnant for example only has 4 infantry units, may i suggest using Imperial Navy troops as a cheap, perhaps cannon fodder garrison/ support unit. Other than the lack of infantry units, this mod is wonderful, keep up the good work.

+1 vote     reply to comment
Enceladus Creator
Enceladus Feb 1 2012, 4:36pm replied:

I'm glad that you like the mod so far. The thing is about Navy Troopers, while they'd be pretty easy to put in given that they already have an existing model; balance presents an issue. At the moment the Storm Troopers as well as the other faction's basic infantry are balanced to be weak and cheap. Adding in another weaker unit would not make much sense given how little Storm Troopers are and the fact that they are weakly powered.

The only purpose I can rationalize in my head would be to have them spawning from structures on some traditionally Imperial planets.

+1 vote   reply to comment
Zgok Feb 2 2012, 11:46am replied:

Aye,that is what i meant to suggest, that they could spawn from imperial structures on imperial planets, it would be more "canon" to have Navy troopers than to have stormtroopers as the as a garrison unit , as stormtroopers were much rarer after the battle of endor than before it,hence using Navy Troopers to guard a planet would make more sense as they are more commonplace. Anyways keep up the good work, you guys have the best Imperator 2 class Star Destroyer Mesh i have seen by the way.

+1 vote     reply to comment
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Release Date
Released Aug 31, 2010
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854 votes submitted.

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Highest Rated (48 agree) 10/10

Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…

Dec 18 2010, 4:18pm by fFoxfire

Lowest Rated (10 agree) 1/10

nice mod. hours of game time. nice textures also

Sep 20 2010, 8:46pm by Jeedai

Real Time Strategy
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