Imperial Remnant

Imperial Remnant

The Imperial Remnant comprised the regions of the galaxy still under Imperial control following the Emperor's defeat at Endor.

New Republic

New Republic

The New Republic was established by the Rebel Alliance to replace the Galactic Empire following the Battle of Endor.

Empire of the Hand

Empire of the Hand

The Empire of the Hand was founded in secret by Grand Admiral Thrawn to explore the Unknown Regions.

Imperial Remnant

Pentastar Alignment

During the fragmentation of the Empire, the Pentastar Alignment was formed of fourteen sectors in the outer rim.

New Republic

Minor Factions

Several active smaller factions have been added, including the Hapes Consortium, Duskhan League and Imperial Warlords.

Empire of the Hand

Galactic Conquests

New scenarios have been created, allowing exciting new gameplay in each era of Thrawn's Revenge.

Imperial Remnant

Enhanced Gameplay

Thrawn's Revenge has been completely redesigned from the ground up to give new aesthetics and playability.

New Republic

Era System

Thrawn's Revenge uses a unique era-based advancement system, replacing the traditional technology system.

Empire of the Hand


Find out the very latest news, or ask a question, by visiting the forums.

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14 comments by .Corey. on Jun 10th, 2015

...Ninth Anniversary...

Although the mod is nowhere close to resembling what it was in the early days, today marks the 9th anniversary of the creation of Thrawn's Revenge. I originally set out with the sole purpose of adding Thrawn as a playable hero in Empire at War, before Forces of Corruption was even a thing, and the project quickly grew (and sometimes shrank) from there. We on the dev team for both mods would like to thank everyone for their continued support in these last nine years; without it, we'd be nowhere near what we are today.

That being said, I'm sure you're more interested in what's going on with each mod than the fact that if the mod were a person in Canada or the United States (and elsewhere) it would be in the fourth grade, so we're going to do a joint update. If you're only interested in one, just read that part. We won't be offended.

...Imperial Civil War 2.2...

We've made a few changes from the 2.2 announcement; instead of adding the Galactic Civil War scenario, we're focusing on cleaning up and expanding within the current timeline and constraints of the mod. The primary goal is to clean up and finalize the Empire of the Hand and Pentastar Alignment, the latter of which currently relies on outmoded ships and in some cases, leftover models and skins. The secondary goal now that the Defreezer utility exists is to represent the post-Endor galaxy and let the player work towards whatever outcome they want, with whatever group they want (within reason), so essentially if something is available on the map, eventually you'll be able to pick it. In 2.2 this means enabling the Duskhan League in whichever GCs they're already in, and enabling playing as the Warlords, which have been split into Harrsk, Teradoc and Zsinj's empires, who will have a mix of different Imperial units. Ideally this would also include the Hapans, but they'd need a bit more expansion first.

Another goal is to try to mitigate the badness that is EaW's land battles. The first step in this is to remove some of the worse and more tedious ICW maps and re-enabling some of the vanilla maps so we can reduce the unit speed. Honestly, we have pretty much no hope for land ever being anywhere near salvageable but we'll see what we can do (and before anyone says anything, the presence of Clone War units wouldn't actually make ground battles good).

Randomized Z-LayersSecutor

...Ascendancy 1.0...

The goal with Ascendancy 1.0 is much as it always was; we're gathering the feedback from 0.95 to finalize the New Republic and Imperial Remnant, while adding the Empire of the Hand and Pentastar Alignment We're also adding some neutral structures and objectives, including the gravity-manipulating Centerpoint Station. We intended to include several redone models and skins, especially for the Empire of the Hand, however since the focus is still primarily on setting up gameplay mechanic and faction identities, the existing Empire of the Hand ships will be the same versions as exist in Imperial Civil War 2.1. After the release of 1.0, we'll start to redo and update certain models, with the New Republic's Ferret Scout and Empire of the Hand's Ascendancy Star Destroyer at the top of the list.

Tech trees are another primary focus in 1.0. In the existing versions, both factions have about 90 techs available to them, and in 1.0 the goal is to release with each faction hovering around 120, so even the existing factions will have several new dimensions to them upon release. On top of these new techs, each faction will be gaining some units; we've already announced the Imperial Remnant's acquisition of the Allegiance-class and Modular Taskforce Cruiser in exchange for some units being sent to the Pentastar Alignment, but the New Republic will also be gaining some new toys which we haven't mentioned yet, filling out it's currently-lacking Cruiser roster. These are the Sullustan Dauntless and Corellian Proficient.

Anniversary Update: Ssi-Ruuvi AssaultAnniversary Update: Ssi-Ruuvi Assault

Let's Test!

I've made a new channel on which we will be posting Let's Plays of the mods while they're in development, including both ICW and Ascendancy. This way, those who just want to see feature previews and trailers can see them on the Thrawn's Revenge channel, and those who want longer-form playthroughs can see them on the Corey Loses channel. The first series is a playthrough of Ascendancy 1.0 as the Remnant against all four 1.0 factions. I may eventually start playing other stuff, if people are interested in that.

Thanks again for your support for the last nine years!

Media RSS Feed Latest Video
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Unit Selection Freeze Fixer (Utility) V2

Unit Selection Freeze Fixer (Utility) V2

Apr 3, 2015 Script 4 comments

This program fixes save games which have been affected by FoC's unit selection bug.

2.1  Italian Patch

2.1 Italian Patch

May 1, 2014 Patch 5 comments

An Italian translation of 2.1 provided by Maestro_Luca

Imperial Civil War 2.1 Deutscher Patch

Imperial Civil War 2.1 Deutscher Patch

Apr 13, 2014 Patch 8 comments

Die deutsche Übersetzung für ICW 2.1 / The German patch for 2.1

Imperial Civil War 2.1  (Zip)

Imperial Civil War 2.1 (Zip)

Jan 1, 2014 Full Version 40 comments

Conquer the galaxy in a more accessible format for Steam users!

Imperial Civil War 2.1 (Installer)

Imperial Civil War 2.1 (Installer)

Dec 31, 2013 Full Version 47 comments

Conquer the Galaxy as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment!

Imperial Civil War 2.1 Manual

Imperial Civil War 2.1 Manual

Dec 30, 2013 Guides 9 comments

Contains full information on units, heroes, GCs and features of Thrawn's Revenge: Imperial Civil War 2.0

Post comment Comments  (3470 - 3480 of 5,000)
Tyrraxius Feb 26 2012, 8:08am says:

Multiplayer doesn't work - the game freezes as soon as I log in to EAW Online. Same happened to my friend.

+2 votes     reply to comment
Tyrraxius Feb 26 2012, 8:52am replied:

Never mind, I got it to work by applying a MP fix. Still won't work though, but that's just because it's P2P.

+2 votes     reply to comment
.Corey. Creator
.Corey. Feb 26 2012, 9:44am replied:

In order to play online, you must be using the exact same version of the mod, installed the exact same way (1.3 and 1.3.1), and have the exact same things in your data folder of the base game (both EaW and FoC). Also, you both need to have the RAM fix, the Freeze fix, and any other possible difference has to be the same. If one of you has the Steam version, for example, you won't be able to connect. However, even if you do all of this the game still sometimes decides to give a version mismatch. Modders don't have any control of the multiplayer severs or systems, whatsoever.

+2 votes   reply to comment
Tyrraxius Feb 26 2012, 5:35pm replied:

I knew I should've added more details...We both have the Steam version of the game, 1.3.1 of the mod, freeze fix, etc etc, there is no version mismatch. The mod is working as it should be, it's the NAT/P2P that's being problematic.

+2 votes     reply to comment
codeuser Creator
codeuser Feb 29 2012, 12:35am replied:

I used to get the NAT/P2P error like you, but then I checked my firewall

+2 votes   reply to comment
Enceladus Creator
Enceladus Feb 26 2012, 7:03pm replied:

Are you able to connect to a game lobby that one of you is setting up? If so where does the game stop working after this point?

+2 votes   reply to comment
Tyrraxius Feb 27 2012, 8:54am replied:

When one of tries to start the game. It doesn't matter who's hosting, it always happens. A window appears in the center of the screen saying that it's connecting (or something like that) with the loading bar. The bar reaches two green squares at the very beginning and stays like that, nothing else happens.

+2 votes     reply to comment
Enceladus Creator
Enceladus Feb 27 2012, 1:24pm replied:

Did both of you make sure to follow this note from the read-me? :

***When Playing Online, Move The Desired Skirmish Map Into Forces of Corruption/Data/CustomMaps folder***

+2 votes   reply to comment
alenoguerol Feb 24 2012, 9:45pm says:

the mod is ok but deadclones of ships are horrible
some just dissapear when destroyed and others looks bad like the star destroyer dead clone

0 votes     reply to comment
mikey1871 Feb 23 2012, 7:24pm says:

Idk what you guys did, but when playing as The Hand... the small craft REALLY knows what "Hunt for enemies" should mean... I've never seen small craft go after enemies like these units do!!!!

Thanks and i so wish you could share whatever you coded with other mod makers!!!

It would definitely change space battle strategy. :)

+1 vote     reply to comment
JC123 Feb 23 2012, 6:32pm says:

Anyone else notice that the secret AI weapon in GC is to create hundreds of officers? New republic declared war on my CPU, and was winning.

+2 votes     reply to comment
.Corey. Creator
.Corey. Feb 23 2012, 7:08pm replied:

We'd thought we'd fixed this, but the AI seems to be able to build them from somewhere even when the player can't. There's a fix for it here: which seems to work from the reports we've received.

+1 vote   reply to comment
Enceladus Creator
Enceladus Feb 23 2012, 8:34pm replied:

Just as a side note, the potential fix is an attachment on one of the posts in that thread. You need to be logged into the forums to see it and download it.

+1 vote   reply to comment
JC123 Feb 24 2012, 8:28pm replied:

Thanks! It wasn't a horrible bug more than it was really funny to find them all hidden away at the end.

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Release Date
Released Aug 2010
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881 votes submitted.

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Highest Rated (48 agree) 10/10

Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…

Dec 18 2010, 4:18pm by fFoxfire

Lowest Rated (10 agree) 1/10

nice mod. hours of game time. nice textures also

Sep 20 2010, 8:46pm by Jeedai

Real Time Strategy
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